I've got a tournament coming up this weekend and wanted to clarify a rule before I unfairly rip some poor mook to pieces. Scar-Veterans' celestite weapons explode into two hits on a hit roll of six. Their command ability also makes hit rolls of six explode into two hits. Does this mean that if my Scar-Vet uses his command ability on himself, and then rolls a six to hit with his celestite weapon, that attack would turn into three hits? I'm unable to find an FAQ for this rule.
I've found this one, in the FAQ for the COre RUles: Seems pretty clear that a nat 6 triggers both the effects once, so in your case 1 additional attack for the ScarVet's weapon and another one for the Command Ability