They still suffer from striking after other Cavalry syndrome - a rare but obviously incurable disease that makes them much better at flanking and slowly eating large blocks of stuff as help than charging stuff and killing it on their own.
I like them alot..mostly as a Scar-vet deliverer and flank unit. sadly they are expensive to run in bigger units...which they need to in most matchups. I hate that they are in special so they compete with pretty much everything else....why why why not core...
Yeah they aren't unbelievable but they are useful and can chew through low armor enemies with ease. I run mine cheap with musician and maybe standard. 160 pts for 20 s 4 m7 attacks.
Put an oldblood and 2 scar vet in there. Great weapons against heavily armoured unit, halbard if not. Take something like 7 + standard bearer, maybe a BSB. That'll leave you with 14 S6 attacks at WS5/6. Followed by 9 WS4 S4 and 10 WS3 S4 attacks. A total of 33 attacks. Buff this with ANYTHING and they all gains from it. Wyssans wildform? All those attacks will be S7/S5. Obviously they unit will probably lose some before they get to strike, but the most important is for your characters to hit and they'll hit like a truck. It's an expensive unit for sure, I mean give the oldblood a steg helmet, dawnstone, crown of command along with a halbard and he alone will cost more than the COR. It's a fun unit that's definitely worth trying
On the note of expensive units. I had an OB join a unit of Grail Knights in a game (dunno if there's a FAQ, but he didn't have any vows so...), he cost 9 pts less than the unit. I found that rather funny.
Bretonnian jokes... Speaking of brets though which have core cav units; I really think they should be core as well. Also why do the dark elf cold ones look cooler than ours? It seems sort of sacreligious...
I'm testing a unit of 7 with a skavenpelt cowboy and a light slann. Getting either Timewarp or Speed of Light fixes them, and each CoR has 6 or 8 attacks.
Sadly evil stuff is generally Cooler looking, and we don't have the dinosaur advantage over dark elves cold one riders at least we aren't girlyman elves though
Because if they were core, every one of us would take two units in every list and ignore the true core units. That simple. A more likely swap would be to make TG core but limited to one unit.
I've tried them over ~10 games. They have only performed once. The one game that they didn't suck, they charged a Stone Horne, and with the bonus for charge and standard they won combat, broke it, and ran it down. T4 2+ armor and can't be stomped on is good for monster hunter. Against anything else, they've been getting ground down. The disparity between 1+ armor and 2+ is too big. I'm repeatedly losing my cav to S4 attacks. -Matt
I don't know... I haven't played a lot of games, but so far I've found that that cold one riders make up their points. When they get into combat, they tend to kill the hell out of everything. I've never found them to get bogged down. The only time my cold one riders failed to deliver was in a game that was a total cluster-screw. Not only did I flub a mathematically improbably number of armor saves, but they ended up being charged twice. So, beyond that one negative example, all I have is brutal slaughter of my enemies... so I have to say that I like cold one riders.
I played a game vs one of my dwarf player friends yesterday. He questioned why I didn't just do a frontal charge with my 7 COR + OB. I did the math and after ONE round of combat they would've done an average of 8 wounds and taken roughly 4 themselves. A full turn would mean I had zero left and without crown my OB would lose to static CR. Lol <.< Anyway I've used them several times but it's only the OB who ever does anything
I posted this in the dwarf tactica, but I'll repost it here since it specifically is about a COR bus, well sort of.. Is it worth taking a bus of COR with say 4 scar vets or 2 scar vets w/ oldbllod? I fear that by taking 4 scar vets I'll be facing too many units with WS5 and S6. THe bus might kill a lot at first, but he can just direct his attacks at my scar vets and chew them up one at a time? Say there are 4 scar vets with halbards along with a minimum of 6 CORs. I made the math earlier and I belive it would average on something like 10 wounds with full strenght (I'll check it out later). Against 35 dwarfs I would have to remove 23 (so AT LEAST two full combat phases) before he's at 12 models (2 ranks at 6 each), from here he'll lose efficientcy. Can a scar vet bus take these guys head on and actually survive? If kitted right these guys (if attacked by 6 WS5, S6 attacks) will take an average of 0.5-0.6/7 wound from each combat phase so in theory these guys can take the beating, but is it safe to bet this much on a bus? I suppose the good thing is that, while the CORs won't do much damage themself (7 attacks from rider, 10 attacks from mounts) they'll still proceed to do roughly 3 wounds or so each round if they're all allive. If they are hit on this means that my scar vets arent being hit on. Also he can only direct a maximum of 6 attacks against the one COR in the front which should average to 2 wounds (~1.70 wounds I believe). I just really want to have something fast and something that screams FU when they reach CC. - With 8 COR, a banner and BSB along with 4 scar vets they cost around 900 pts. Should he direct half his attacks against my COR and the rest against my Scar vets I'll still hit at full strenght after first round of combat, if we assume the attacks against the scar vet doesn't do above average and the same with those against the COR. Oh and yeah I just thought of another thing - how about a champion? Killing off his rank and file models will be the primary target, however spending a champion should there be a than means that I'll be safe at least one round of combat. With charge, banner, BSB and 1 rank + an average of 8 kills I should be able to manage a total of 12 CR and win. Against hammere this won't mean much, but if I can keep getting 6+ kills along it should at the very least have a draw in CR in the second round of combat. If we assume I can kill an average of 10 kills with full strenght I can dwindle 35 models to 15 with two full rounds of combat. After the second round of combat I'll probably either have lost enough COR or a scar vet to not be at full force, BUT he's only 2 wounds away from the same and no longer have the luxury of full rank bonus. He'll obviously still be steadfast and most likely hold his ground (against his hammer unit this is a non-issue for him really). So... Theory tells me this *should* work, but I'm just find it a bit unstable? If he's lucky he can kill a scar vet in first roud of combat followed by chopping up a lot of COR afterwards and I losing CR to keep put? I just want to hear some opinions. So, what do you think about this, in a 2500pts game?