7th Ed. comet of CASSANDORA

Discussion in 'Lizardmen Discussion' started by wolfspirit, Jun 15, 2010.

  1. wolfspirit
    Skink

    wolfspirit New Member

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    Does anyone know if the comet of CASSANDORA will still be in the new rulebook
    Love the spell wiped out an entire dwarf gun line (1000 pts of models in 4 turns)
     
  2. Walgis
    Ripperdactil

    Walgis New Member

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    nice :) yes she is. but i find chain lighting far better, he is 15+ to cast cassadora (the second lvl) 24+, with chain lightining you get d6 S6 hits and on 3+ the lightning goes to other victim in 12" its more likely to do more dammage than cassadora with is risky to cast and has a random comming. i had once a commet wich didint came in 5turns!!
     
  3. Wolf
    Kroxigor

    Wolf Member

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    According to the rumours it will be, and there will be a more powerful version of it as well ;)
     
  4. wolfspirit
    Skink

    wolfspirit New Member

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  5. n810
    Slann

    n810 First Spawning

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    Here's a comparison....
    of the rumored spells



    Chain Lightning. Direct Damage. D6 strength 6 hits on a unit within 24" of the wizard. After you determine the results roll a dice on a 3+ you may choose a unit within 12" of the previous unit hit and then that unit is hit by D6 strength 6 hits. This continues until you roll a 1 or 2. 15+ to cast.


    Comet of Casandora. Direct Damage. Once cast it cannot be dispelled. The range is 2D6" plus an additional inch for every counter on it. The Damage caused by it is 2D6 strength is 4 hits, but is +1 strength for every counter on it. It comes down on a 4+. If it does not come down place a marker. 12+ to cast. The scaled up version automatically starts with 2 markers on it. Every turn it does not come down an additional 2 markers are put on it. 24+ to cast
     
  6. the-graven
    Kroxigor

    the-graven New Member

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    I'm gonna use the super comet(24+ version) on my friends gunline, it'll wipe his gunline out in one go
     

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