8th Ed. Cowboy Bus list and magic lore for Slann

Discussion in 'Lizardmen Discussion' started by WithCarbos, Jun 11, 2014.

  1. WithCarbos
    Skink

    WithCarbos New Member

    Messages:
    15
    Likes Received:
    7
    Trophy Points:
    3
    Let's say I'm running the following (2400 points, ETC comp):

    Slann with Staff, Reservoir, Cogitation and Convergence
    3 Scar-Vet Cowboys, fully kitted, one is BSB
    Skink Priest, Scroll, level 2 Beasts

    4 x 15 Skink Skirmishers
    40 Skinks in Cohort, std & mus

    12 Cold One Riders, spears, std & mus
    2 x 3 Terradons
    Bastiladon, Solar Engine

    What lore of magic should I give the Slann? I have tested this army, or something very like it, a few times now, and I feel totally let down by Life: if I roll both Regrowth and Dwellers, awesome – but if I don't have one of those, I'm handicapped, and losing out on both is crippling.

    I play against high concentrations of characters and units with 2+ against Flaming, so Fire and Metal seem like they will come back to bite my ass.

    Death creeps me out because Purple Sun can scatter onto my own troops. Beasts, well, I only really need Wildform, and my Skink Priest handles that.

    Neither do I feel like High is good for this list. Since the entire army is Init 3+ anyway, Hand of Glory feels superfluous. The nicest spell is WBW, and Soul Quench thereafter, but none of the others appeal to me. I've played extensively with High and a Temple Guard deathstar, and I always feel let down after. Wandering Deliberations seems to me way better than changing spells via Contemplations, but WD itself lacks the big nuke spells.

    That leaves Heavens, Light and Shadow. Should I go with any of them? If yes, which? Or am I totally wrong about the seven I've discounted?
     
  2. n810
    Slann

    n810 First Spawning

    Messages:
    8,103
    Likes Received:
    6,522
    Trophy Points:
    113
    I would say shadow over light, since light works best with Saurus blocks.
    and like best you could get heavens from your skinks.
    and that leaves WD, nothing amazing here, but nothing terrible either.
     
  3. cyberhawk94
    Cold One

    cyberhawk94 Active Member

    Messages:
    145
    Likes Received:
    106
    Trophy Points:
    43
    I actually think Death would work really well here. You dont have a Lot of Saurus to really worry about Purple Sun, and you said you play in an area with many characters: Spirit Leech will be amazing.

    The extra dice from death will also be helpful for some strong magic phases with what you have.

    If you do go death, try to find 80 pts for a Salamander. Doom and Darkness + Salamanders is an amazing combo.
     
  4. Eladimir
    Salamander

    Eladimir New Member

    Messages:
    801
    Likes Received:
    9
    Trophy Points:
    0
    I'd say wandering deliberations.
    Searing Doom, Death Snipe for those problem everything, and Wild form

    Heavens on the priest probably is good might get the reroll 1's spell or comet, and the default is good.

    Lastly why the bsb on the SV?
    Slann sits safer and you can put the LD +1 banner for cheap
     
  5. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    Wait.. Beast is awesome.

    Amber spear.
    Wyssans.
    Curse of anrahir.
    Savage beast.

    Just get savage beast off on those 3 scar vets and you'll be looking at 21 S10 attacks. Spear is good against big targets, wyssans is always good and more reliable to get off with lvl 4, curse can hold up a lot of stuff.

    Pick lore of heavens for your priests and either hope for chain lightning or just get iceshard.

    Also you appear to have a very fast army with the only M4 units being your slann and bastiladon. With two priests you don't really need the bast. Maybe dropping 2 scar vets, spears, the standard bearer and the bast can net you an ancient stegadon..
     
  6. LawGnome
    Chameleon Skink

    LawGnome Active Member

    Messages:
    164
    Likes Received:
    53
    Trophy Points:
    28
    I actually wouldn't write Life off just yet. Even if you don't get regrowth or dwellers, you still have access to a 5+ (or 4+) regen, a decent direct damage spell that even gets better against things like wood elves or anyone that is unlucky enough to be in a forest at the time, a fantastic defensive buff, and a thorns effect that adds to your CR.

    Cold ones are already nasty. Make them tough 6, and they are nigh unkillable.
     
  7. Pofadder
    Cold One

    Pofadder Member

    Messages:
    125
    Likes Received:
    0
    Trophy Points:
    16
    All I can say is make sure you have wyssans wildform in some form, via WD or straight Beasts. I play regularly with 5 CoC with an OB, and scar-vet BSB. OB has AoD and Pihrana blade (challenges) and SV BSB has talisman for 4++. + GW.

    I make sure I have wyssans on them and they have taken on savage orc hordes with all the characters inside and come out on top...

    Good staying power. Good offense power with the saurus chars.

    WD may win out imho, to clear chaff early game when beasts may be situational.

    Then again I play Tetto and skink beast priest caddy. Wildform on my knights + iceshard on enemy is normally enough to seal the deal.

    With the caddy I will 6 dice wyssans if needed to make sure it goes through and not feel sad bout a miscast.

    Always feels risky doing it with an expensive Slann...
     
  8. WithCarbos
    Skink

    WithCarbos New Member

    Messages:
    15
    Likes Received:
    7
    Trophy Points:
    3
    These are good points! Death doesn't really have any bad spells (Caress of Laniph is probably the weakest!) and I can of course hold back on casting Purple Sun ...

    Unfortunately (or rather, fortunately), the rest of the list works together like peas and tomatoes ... no, that sounds wrong. Like carts and swine! No, that's not it either. Really well, is what! So I don't think I could squeeze one in ... and when I take them, they usually eat their handlers anyway.

    These are exactly the reasons I love WD in lower-points games. But there is a certain lack of oomph when you approach, and exceed, 2000.

    Yeah, Blizzard is awesmooth. If I did take WD on the Slann, I def would give Lttle Skinky Heavens.

    I'm not so sure the Slann sits safer tacked onto the side of a 40-Skink Cohort. Giving the BSB to a Scar-Vet means he can take a point of static CR with him into combat.

    Oooh yeeeah. There's just no way I'm ever doing battle without Wildform!
     
  9. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

    Messages:
    2,696
    Likes Received:
    879
    Trophy Points:
    113
    for nearly the same points I'd take OB + piranha blade, charmed shield and 4+ talisman. SV could then have AoD and get the 1+ armour. :)

    Not that it's what you asked for ._.
     
  10. Pofadder
    Cold One

    Pofadder Member

    Messages:
    125
    Likes Received:
    0
    Trophy Points:
    16
    Sure you can change loadouts on chars;)

    All I am saying is that even though I approach it differently hammer wise the game changer for me is wyssans. It wins me games...
    There are many ways to skin this cat no doubt , as long as you skin it while buffed with wyssans lol
     
  11. GhostWarrior
    Cold One

    GhostWarrior Member

    Messages:
    131
    Likes Received:
    19
    Trophy Points:
    18
    I think in your case the WD slann solves your concerns. Many different safe/cheap options that don't generally require a lot of dice to cast.

    You also gain 2 chances at Wildform. There's real value to having more than one chance to achieve an important action (ask ETC organizers why they comp out Double Ironblaster or Double Skullcannon). Heck, if you decide to make your skink priest Heavens, you've got 2 chances at Iceshard - also a win.

    Second best choice is Lore of Beasts, imo. Pinktaco's comments on the lore are correct. Though I will point out that it can be hard for a M4 Infantry character to keep up with a Cav unit well enough to get a good Savage Beasts or Pann's Pelt off. Not impossible, just hard (and tends to put the caster in a riskier position). The other spells in the lore help mitigate that drawback some (amber spear is an awesome DP killer).
     
  12. rantapanda
    Kroxigor

    rantapanda Member

    Messages:
    295
    Likes Received:
    24
    Trophy Points:
    18
    Im about to run quite a similar list in my next tournament, since its ETC and tettos not allowed.
    Death is comped so spells can be cast with max 4 dices. Every other spell max 5 dices, so the comp hurts the biggest spells as well. Its around 50-50% to be able to cast them. Wandering becomes a good alternative.
    In ETC the DP is heavily comped as well so he probably wont be packing any flame defence so Searing Doom becomes a DP killer with Spirit Leech. I hope this works ^^

    Im prob taking
    Slann BSB, Becalming, Convergence, Soul of Stone, Wandering with Channeling Staff.
    lvl 1 skink.
    3 kitted out SV

    Full Skink Core

    12x Cold Ones
    2x Terradon units

    2x Salamander units.
     

Share This Page