Razordon
Kcibrihp-Esurc
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Cuaqtla is similar to The Dragon Isles
Pre-Esurciverse Events:
The Island is known as Kaixilixapati, bearer of the Settlement Cuaqtla, named by the one who prevented it's fall: Goqtli (GOCK-TLI), a Slann of the third generation, long forgotten by all but his fellows. The skinks of the island are even more militant than those of the Southlands as the Spawning Pools of the Saurus, while they have produced more great warriors than any others to date, this blessing came with a drawback, the Pools never produce Ordinary Saurus though it has sporadically produced spawnings of Saurus with sacred markings since Goqtli arrived. The Skinks of this city revere the Beasts of the Jungle more than any other, the more fierce, the more revered in fact the Carnosaurs and Ripperdactyls are the holiest creatures, overshadowing even the Troglodon in importance to the point that the Skinks have eschewed the normal Terradons in favour of their savage counterpart -The Ripperdactyl- in fact the easiest way to become a Skink Chief of the highest rank is to tame a wild one, this of course contributes to rather high fatality rates amongst the skinks but those that survive their grievous wounds are some of the fiercest warriors. Goqtli is trying to establish communication with Lustria but so far it seems something is blocking his attempts, whether this is a malign influence or another Slann is immaterial, the fact is that someone -or something doesn't want them back on the playing field, in fact Goqtli suspects Mazdamundi of this, as he is the only Mage-Priest he knows with both enough power and gall to try...
Origins:
"When the Slann of the Second Generation sundered the original continent into several smaller parts massive earthquakes shook the entire world, which had never before been forced to cope with the titanic forces such as the Slann's Mystical power, this was mainly directed to creating mountains by the Slann but some of the power still shook the more separated parts of the world, meaning that a small piece of Lustria which would have been doomed to a watery grave was saved, but only a few inches above sea level for the most part, although the mountain still towered high above sea level, and so most of the creatures perished, washed away to sea if they didn't outrun the tides, This would have been it's fate if chance hadn't brought four Slann's attention to it, it would serve as a bastion for the Lizardmen to store secret knowledge, and so Lord Mazdamundi, Lord Zhul, Goqtli and Zlatbris all of whom were Slann raised the Island up out of the World Pond with high craggy cliffs with four passes through them down to calm harbours with a basin in the centre they made a Kahoun built into the old volcanic bedrock, The Slann also to make the island easier and safer to traverse made the rock have even more caverns than usual and built their Vaults and made the spawning pools, and because each Slann had other responsibilities on the mainland they took turns to watch over this city for a century each and the other three would split the fourth's responsibility amongst themselves
This group always had differences amongst themselves, Goqtli would have one opinion, Mazdamundi and Zhul having an opposing one and Zlatbris tried to calm both groups down, to this day those that are living still bear grudges about arguments lost
It was on the 12th cycle of four while Zlatbris was on the Island, that the Great Catastrophe struck and Daemons swarmed them just like all the rest.
If it was any other Slann's cycle it might have been different but Zlatbris was the least skilled of them all in magic and had already used most of his power defending the city from the massive surge of energy and he was overwhelmed, after massacring the inhabitants the Daemons left to join the Swarm of Itza, Believing victory was assured they decided to leave and raze the city later.
Of course the great warding was cast and the city was saved, in a sense but without anyone to guide the next spawning they became barbaric and worshiped the beasts around them, for their cunning, savagery, strength, endurance etc.
Goqtli wanted to go back and start bringing them back to a civilized state and claim the Vaults again but Zhul and Mazdamundi opposed him because "The Daemons would have defiled the plaques even if they didn't raze the city, which they probably did" or "There are too few Slann for us to risk either of you" in the end Goqtli went anyway and the Slann have never heard from him since."
Goodness! Look how far we've come!
Thank you to all the faithful readers I have had, I never would have come as far as I have if it wasn't for you all!
The 6th Edition Rulebook said:The Lizardmen colonies on the Dragon Isles to the east of the Southlands were cut off from their masters many centuries ago, but the degradation of their culture was much more rapid and pronounced. Without any Slann, they have completely reverted to barbarism
Pre-Esurciverse Events:
The Island is known as Kaixilixapati, bearer of the Settlement Cuaqtla, named by the one who prevented it's fall: Goqtli (GOCK-TLI), a Slann of the third generation, long forgotten by all but his fellows. The skinks of the island are even more militant than those of the Southlands as the Spawning Pools of the Saurus, while they have produced more great warriors than any others to date, this blessing came with a drawback, the Pools never produce Ordinary Saurus though it has sporadically produced spawnings of Saurus with sacred markings since Goqtli arrived. The Skinks of this city revere the Beasts of the Jungle more than any other, the more fierce, the more revered in fact the Carnosaurs and Ripperdactyls are the holiest creatures, overshadowing even the Troglodon in importance to the point that the Skinks have eschewed the normal Terradons in favour of their savage counterpart -The Ripperdactyl- in fact the easiest way to become a Skink Chief of the highest rank is to tame a wild one, this of course contributes to rather high fatality rates amongst the skinks but those that survive their grievous wounds are some of the fiercest warriors. Goqtli is trying to establish communication with Lustria but so far it seems something is blocking his attempts, whether this is a malign influence or another Slann is immaterial, the fact is that someone -or something doesn't want them back on the playing field, in fact Goqtli suspects Mazdamundi of this, as he is the only Mage-Priest he knows with both enough power and gall to try...
Origins:
"When the Slann of the Second Generation sundered the original continent into several smaller parts massive earthquakes shook the entire world, which had never before been forced to cope with the titanic forces such as the Slann's Mystical power, this was mainly directed to creating mountains by the Slann but some of the power still shook the more separated parts of the world, meaning that a small piece of Lustria which would have been doomed to a watery grave was saved, but only a few inches above sea level for the most part, although the mountain still towered high above sea level, and so most of the creatures perished, washed away to sea if they didn't outrun the tides, This would have been it's fate if chance hadn't brought four Slann's attention to it, it would serve as a bastion for the Lizardmen to store secret knowledge, and so Lord Mazdamundi, Lord Zhul, Goqtli and Zlatbris all of whom were Slann raised the Island up out of the World Pond with high craggy cliffs with four passes through them down to calm harbours with a basin in the centre they made a Kahoun built into the old volcanic bedrock, The Slann also to make the island easier and safer to traverse made the rock have even more caverns than usual and built their Vaults and made the spawning pools, and because each Slann had other responsibilities on the mainland they took turns to watch over this city for a century each and the other three would split the fourth's responsibility amongst themselves
This group always had differences amongst themselves, Goqtli would have one opinion, Mazdamundi and Zhul having an opposing one and Zlatbris tried to calm both groups down, to this day those that are living still bear grudges about arguments lost
It was on the 12th cycle of four while Zlatbris was on the Island, that the Great Catastrophe struck and Daemons swarmed them just like all the rest.
If it was any other Slann's cycle it might have been different but Zlatbris was the least skilled of them all in magic and had already used most of his power defending the city from the massive surge of energy and he was overwhelmed, after massacring the inhabitants the Daemons left to join the Swarm of Itza, Believing victory was assured they decided to leave and raze the city later.
Of course the great warding was cast and the city was saved, in a sense but without anyone to guide the next spawning they became barbaric and worshiped the beasts around them, for their cunning, savagery, strength, endurance etc.
Goqtli wanted to go back and start bringing them back to a civilized state and claim the Vaults again but Zhul and Mazdamundi opposed him because "The Daemons would have defiled the plaques even if they didn't raze the city, which they probably did" or "There are too few Slann for us to risk either of you" in the end Goqtli went anyway and the Slann have never heard from him since."
Goodness! Look how far we've come!
Thank you to all the faithful readers I have had, I never would have come as far as I have if it wasn't for you all!
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