8th Ed. Dealing with epidemius

Discussion in 'Lizardmen Tactics' started by sixclaw, Oct 24, 2014.

  1. sixclaw
    Jungle Swarm

    sixclaw New Member

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    So my mate has Epidemius... for those who don't know what he is or does he is a S5 T5 W4 herald of nurgle who gives all nurgle Wissands wild form after 14 kills. Furthermore his unit poison on a 5+.
    I have played and been destroyed 4 times in a row. any idea on how to get rid of him?
    I have tried a death slann and i usually run a large tg block. Running a carnosaur into him... thinking about kroak next/ asking the guy just not to take him.
    Forgot to mention he is the same cost as a oldblood with sword of bloodshed!
     
  2. Man0waR
    Kroxigor

    Man0waR Member

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    His profile isnt scary. What does him good is the overall buff he does on all nurgle models.

    Facing and army of Nurgle demons requires two magical ítems:

    Banner of Eternal Flame.
    The Other trickster shard

    So your best bet is an oldblood w/ GW 1+ rerollabe AS & OTS.
    and A) Scarvet 1+ AS BSB w/ Banner of eternal flame.
    B) Temple Guard w/ Banner of eternal flame.
    C) Skink Chief w/ Banner of eternal flame. On foot, or mounted.

    Option A) is the best way of reaching epidemus. Put both in CO unit and run forward
    Option B) is the balanced way of dealing with the army but low chance of being in close combat with eppidemus.
    Option C) this guy if not mounted, can stay in skink units for shooting and also join saurus units for giving flaming attacks in close combats. Remember that a terradon/ripper can join a unit of infantry. (but the whole unit would see his movement down to 1") So you can join a unit if you are going to take the charge. Also riding a flaming stegadon with sharpened horns woould destroy all nurgle multiwound models.

    Forget about killing 4 wounds model inside RnF unit with magic. The best way is combat. And lizards know how to dance
     
  3. sixclaw
    Jungle Swarm

    sixclaw New Member

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    It's not the multiwound i struggle with its the hordes of plague bearers, i win the first round of combat and then get hammered in the following 5(probably 2 since he can table me in that) rounds, nothing he brings really has regen so i fail to see how flaming attacks can help me?
     
  4. lordkingcrow
    Temple Guard

    lordkingcrow Active Member

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    I don't play against much Nurgle aside from one nasty Lord a buddy of mine runs. What is the initiative on these problematic creatures?
     
  5. sixclaw
    Jungle Swarm

    sixclaw New Member

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    there core are i2 and heros i4 rather annoyingly
     
  6. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Kit and Oldblood with the following:

    Light armour, charmed shield, cold one, dawnstone, charmed shield, potion of strenght and piranha blade.

    Here's the thing - The bloated fvck have no armour save and only a 5+ ward and 4 wounds. He's also only WS5 so the OB will hit on 3+, wound on 2+ and then there's the 5+ ward. Piranha blade will on average double the wounds.

    So the OB will do:

    5,8 attacks -> 3,8 hits -> 3,2 wounds -> 2,1 after ward. This will on average turn into 4 wounds. Bam. Dead. Worst case only 2 lol.

    Put him in a unit of Cold One Riders and include a champion. If you just solo the OB you'll be bothered by a champ so you'll need one of yourself to counter that.

    Afterwards you'll be faced with attacks from 6 plague bearers. The OB himself will 0,025 wounds by those due to the 1+ rerollable armour save.


    **EDIT**

    Do remember that he's a counted as a monstrous cavalry model. Unless put with other similar models he'll be left alone. It'll take roughly 45 shots (if we ONLY count the poison) to kill him. 10 cameleon skinks can put out 20 shots a turn.

    Same can basically be applied to a great unclean one.
    Don't be afraid of Epidermus' attacks. He'll only do 0,081 wounds to you. I haven't counted the 6 WS3 S3 nurgling attacks.

    Until this is done try and not lose any models. Epidmus is only a sack of sh1t of you let him get 7+ wounds. Fortunately a nurgle army doesn't really have any ranged units and even if he brings a skillcanon it doesn't count towards the wound counter.

    If you want to you can have a friendly Scar Vet with your OB. The SC can carry the other trickster shard that'll force rerolls on wards. Just put those next to each other and hope they end up in B2B contact with fatty.

    What else in his army is troubling you?
     
  7. lordkingcrow
    Temple Guard

    lordkingcrow Active Member

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    There is also the Purple Sun option. At I2 there isn't going to be much left. :)
     
  8. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Sh1t can go wrong for that to happen. You need to take him out before kills have been gained. I mean, sure it's an option, but how about the rest of the lore? 3 character sniper spells, purple sun and a bunch of random spells isn't necessarily the best thing against DoC.

    But that's just my opinion of course. I'd rather rely on combat than on magic.
     
  9. sixclaw
    Jungle Swarm

    sixclaw New Member

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    Thanks, i will try that, never use potions for some reason but it is a good idea. not much else except the table killing stuff but you can't do anything about that. The greater deamon he takes tends to get dropped by my skinks in 2 turns.
     
  10. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Alright. One thing of note - I don't personally like the idea of tailoring against your opponent, however it can be argued that the said Oldblood can be used in any games. Just be careful with him because the charmed shield is only a 1-time use so cannons will hurt the second time you're hit.

    The OB is _very_ good at chopping up any characters. Even nurgle chaos lords or vamp lords with a 1+ save can be instantly killed with a little luck.

    Use him as a bullet. Just don't expect him to always take on super heavy lords or demon princes. :)

    Now that I think about it I'd probably use him more than the regular GW OB. He just needs to survive until he can hit, at which point he'll probably remove the opposing character.
     

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