8th Ed. death slann 2500

Discussion in 'Lizardmen Army Lists' started by vict0988, Jun 17, 2011.

  1. vict0988
    Cold One

    vict0988 Member

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    Hey all.
    im a pretty young player, but have played quite a lot of warhammer anyway. At a point i got tired of playing lizardmen over and over again, and tried some new armies (almost every single one). and as i needed to use small bases most of the time, and my most regular opponent used skaven i borrowed his miniatures as stand ins, and so he had to use my lizardmen. He however did not like the most common lores used by lizardmen players (life and light), and so used death. he played some games with them, and won every match but one, out of maybe 12. So i chose to try them out, and now i only play death slann. Heres the list that im using at the moment.

    Lords 460
    Slann mage-priest 275
    the focused rumination
    focus of mystery
    the becalming cogitation
    battle standard bearer
    standard of dicipline
    cupped hands of the old ones
    bane head
    total 475
    lore of death
    general

    core 780

    30 saurus warriors
    spears
    standard bearer
    musician
    total 390

    30 saurus warriors
    spears
    standard bearer
    musician
    total 390

    special 680

    stegadon

    stegadon

    8 chameleon skinks stalker

    8 chameleon skinks

    rare 580

    2 salamander hunting packs

    2 salamander hunting packs

    ancient stegadon

    lords 460 core 780 special 680 rare 580 total 2500

    i use the stegs to go into my enemies units and hold em up and to counter/sidecharge.
    my slann picks off enemy chars and give ld and bsb.
    saurus simply go head on into the fray.
    the salamanders spit fire and try to keep out of combat.
    chameleon skinks pick of large targets and war machines.

    i hope to get ideas to improve the list and just show people that death is a lore that actually is quite viable for lizardmen players.
     
  2. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Viable is different then optimal.


    Also, hw+shields are better then spears. You're only getting 1 extra rank of supporting attacks, it's not worth it when compared to the parry save. It just helps their grinding capability so much, and that's what you're using them for.
     
  3. vict0988
    Cold One

    vict0988 Member

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    my most regular opponent (almost only) is skaven and agains following units spears are better

    the first one is the most offensiv spear formation possible the next is the most offensive hw shield and the last one is the rank bonus formation armed with hw shield
    2,1/1 vs 2,1/1 vs 2,75/1 0,46/1 0,47/1 0,56/1
    pumped up skaven brew stormvermin in horde slaves in rank bonus formation

    my calcuations have led to these answers against some skaven units

    if im right against the storm vermin the spears loose 2,1 point every time the stormvermin loose 1
    and the offensive hw shield guys do just as bad
    and lastly the rank bonus formation are way behind the rest however they and have more rank bonus than the others

    if im right against the slaves
    the offensive spears do best
    the offensive hw shield do second
    the defensive hw shield do worst.... again but again have more ranks

    this leads me to the conclusion that it pretty much is a matter of taste
    and i like ot roll lots of dice and smash things up and dont really care about my own troops...... and furthermore all my saurus were build with spears
    but im not sure all the math is right
    and you might be able to steal ranks with defensive saurus then smash with steggy and thereby win
    against other opponents shields might or might ot be better but the prime reason why i use spears is because have the models for that
     
  4. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    To be honest i have no idea what you were trying to say with the numbers, i'm sorry. A unit of 30 saurus, is gonna only give you 5 or 6 extra attacks (assuming 5 or 6 wide), at the cost of 30 points per unit. Hw and shield give you a 6+ parry save against every wound you suffer.

    Nothing i've read makes it seem like spears are worth the points. Saurus are a grinding unit, and especially against slaves who are essentially there to tarpit you and are going to do that anyways unless you hit them with something else, you just want to be able to grind better.

    With 6 extra attacks against slaves with average dice rolls you're getting maybe 2 or 3 extra kills (3 is quite generous). Against a unit of 40-50 slaves, which I imagine he's running since its fairly standard, It's not gonna matter, especially when they are steadfast anyways and it doesn't matter how many of you they kill or how many you kill of them because the slaves aren't there to kill anything. They are just there to tie up your saurus so the stuff in the army that can actually kill you can without worrying about your saurus.

    I'm sure there is mathhammer out there, but i'm not experienced enough to feel comfortable doing that. You could be right, this is all just in my opinion of course. and of course if you have models with spears then by all means go spears! they aren't bad by any means, i have some spears for the same reason (have the models), i just think they are the inferior choice (if you had to choose).

    And with 3 stegadons you're not exactly lacking in killy units. Tarpit with saurus and smash flanks with stegs.
     
  5. vict0988
    Cold One

    vict0988 Member

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    yeah tarpits would probalbly be better
    should i maybe go for ranks instead of width with the saurus?
    the math did confuse myself alot too...........
     
  6. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    i'd probably roll 5 ranks of 6. 5 ranks is still gonna be pretty solid, and with 6 across you're getting 18 attacks. You can always just swap between the too with free reforms with a musician lol.
     
  7. vict0988
    Cold One

    vict0988 Member

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    Totally forgot bane head. With it i only need 2 wounds on enemy lord chars with my death magic.
     

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