OldBlood
strewart
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I was reading through the lores of magic last night trying to decide which one to use on a new VC build, and as I read the Death list I thought it could be rather useful for a Slann. Opponent's characters always seem to provide a lot of headaches for me, sniping off the BSB or general in the first couple of turns would swing the battle in your favour a long way, and not too hard to do. It was only poor rolling (6 dice, 3 needed to be 4+, only managed 1) that stopped me from killing a beast lord on turn 1 last night.
The sniping spells are also good for destroying monsters and chariots if needed, again breaking the support of your opponent's army.
Additionally, you could blast the opponent's archmage early, giving realy full control of the magic phase. Buffs and hexes from them are another big threat to our army. They would be relatively easy to pop. You could even save 50 points by not needing to take cogitation.
Wounds have a chance to throw you extra PD to take even more control in the magic phase than the Slann already has. Soulblight (-1 S and T) would be awesome for making your units very hard to scratch and your opponents units easy to kill with Saurus, at its highest level effecting every unit within 24" it is quite possibly the scariest spell in the game, and a Slann could cast it without too much trouble.
Combo Doom and Darkness with salamanders and you can make a unit flee very easily, especially if you are sniping the BSB or general early. Combo with Soulblight as well and the salamanders will kill mountains of models. Combo that with a Skink priest dropping iceshard blizzard, and whoever gets hit by the salamander is at -4 leadership. Even the hardiest unit becomes likely to flee, and keep fleeing in your opponent's turn since the -4 is still in play. Then in your next turn, charge the fleeing unit either with a flying priest or some charmeleons and push them off the board.
What are people's thoughts? A much more offensive and potentially scary lore to throw around than the usual light or life, and focuses more or crippling your opponent rather than buffing your own army.
The sniping spells are also good for destroying monsters and chariots if needed, again breaking the support of your opponent's army.
Additionally, you could blast the opponent's archmage early, giving realy full control of the magic phase. Buffs and hexes from them are another big threat to our army. They would be relatively easy to pop. You could even save 50 points by not needing to take cogitation.
Wounds have a chance to throw you extra PD to take even more control in the magic phase than the Slann already has. Soulblight (-1 S and T) would be awesome for making your units very hard to scratch and your opponents units easy to kill with Saurus, at its highest level effecting every unit within 24" it is quite possibly the scariest spell in the game, and a Slann could cast it without too much trouble.
Combo Doom and Darkness with salamanders and you can make a unit flee very easily, especially if you are sniping the BSB or general early. Combo with Soulblight as well and the salamanders will kill mountains of models. Combo that with a Skink priest dropping iceshard blizzard, and whoever gets hit by the salamander is at -4 leadership. Even the hardiest unit becomes likely to flee, and keep fleeing in your opponent's turn since the -4 is still in play. Then in your next turn, charge the fleeing unit either with a flying priest or some charmeleons and push them off the board.
What are people's thoughts? A much more offensive and potentially scary lore to throw around than the usual light or life, and focuses more or crippling your opponent rather than buffing your own army.