Re: Does anyone think giving a Skink Cohort poison is worth
Dreadgrass said:
Then, after they've taken all these poisoned shots, they have to face down up to 30 more poisoned attacks from the unit with a decent initiative (potentially allowing them to get the first strike in).
Lets see how this works against 300 points worth of saurus. That would be about 25 saurus +fc in a 6 wide formation, it gives us something to compare to at least
So the skinks move up and shoot at long range, Lets assume they are horded up and get 20 shots at long range and are quick to fire:
20 shots = 3.33 poison hits and 3.33 hits = 4.44 wounds
after armor saves that means 2.22 wounds
Then the saurus charge, in order for second rank to get shots they must be within 11 inches, so lets assume the saurus can roll a 7, They are quick to fire so no penalty from the stand and shoot, but still long range so another 2.22 wounds
Average 4.5 saurus are dead, then melee happens, skinks go first
20 melee attacks hitting on 4+ (6+ poison) wounding on 5+ armor save on 4+, parry save on 6+
2.3 wounds (would have been 1.4 without pioson)
So by the time the saurus strike, they have suffered about 7 casualties, this is better than i would have expected
19 attacks hitting on 3+ wounding 3+ armor save 6+ parry save 6+ = 5.9 wounds
Skinks lose but are steadfast. Combat continues with the skinks losing steadfast on the third round of combat as they both have 2 ranks left, but overall is actually a decent fight where they kill half the saurus before losing steadfast.
This is assuming average numbers and a successful charge by the saurus. A failed charge would have meant another round of shooting and another stand and shoot, which means the skinks would have won the combat handily with half the saurus dead before they get their first strike.
This math worked out much better for the poison skinks than i expected actually