Re: Does anyone think giving a Skink Cohort poison is worth
So, ran some math for skink cohorts w/ poison VS Saurus (not actually fighting each other, but each fighting different targets) with some interesting results:
OFFENSIVE TEST
Parameters used: skinks are in horde formation (10 wide, at least 3 deep) Saurus are 6 wide and math will be included for both spears (24 attacks) and HW&S (18 attacks). No buffs/debuffs will be included. Only combat offense will be considered. Math assumes Primal Fury (PF) is applied to supporting attacks, and that there will be enough models in the unit's in question to strike with full effect. All results are before saves so it bears noting that saurus also decrease their targets armour save by 1.
VS basic Humans steadfast block (WS3/T3 5 wide)
Skinks:
hitting on 4's, wounding on 4's
21 attacks - 7 normal hits + 3.5 poison - 7 wounds
Saurus (HW/S):
hitting on 4's, wounding on 3's
18 attacks + 3 from PF - 10.5 hits - 7 wounds
Saurus (Spears):
hitting on 4's, wounding on 3's
24 attacks + 4 from PF - 12 hits - 8 wounds
result: Pretty even, with spears obviously just ahead.
VS basic Elven steadfast block (WS5/T3 5 wide)
Skinks:
hitting on 5's, wounding on 4's
21 attacks - 3.5 normal hits + 3.5 poison - 5.25 wounds
Saurus (HW/S):
hitting on 4's, wounding on 3's
18 attacks + 3 from PF - 10.5 hits - 7 wounds
Saurus (Spears):
hitting on 4's, wounding on 3's
24 attacks + 4 from PF - 12 hits - 8 wounds
result: Due to WS3, the saurus results are the same. WS2 brings the skinks down a peg though and they start to lag behind.
VS "steadfast" ghoul block (WS3/T4 5 wide)
Skinks:
hitting on 4's, wounding on 5's
21 attacks - 7 normal hits + 3.5 poison - 5.833 wounds
Saurus (HW/S):
hitting on 4's, wounding on 4's
18 attacks + 3 from PF - 10.5 hits - 5.25 wounds
Saurus (Spears):
hitting on 4's, wounding on 4's
24 attacks + 4 from PF - 12 hits - 6 wounds
result: Skinks pull things back into line a bit here, with poison helping them almost match the spear-saurus. (note ghouls were the first 20mm based unit I could think of with T4 and mediocre WS. This maths could also work for wildformed humans, Grave/Tombguard etc.)
VS Orc steadfast block (WS3/T4 6 wide)
Skinks:
hitting on 4's, wounding on 5's
27 attacks - 9 normal hits + 4.5 poison - 7.5 wounds
Saurus (HW/S):
hitting on 4's, wounding on 4's
18 attacks + 3 from PF - 10.5 hits - 5.25 wounds
Saurus (Spears):
hitting on 4's, wounding on 4's
24 attacks + 4 from PF - 12 hits - 6 wounds
result: The advantage of the skinks here is the wider frontage, allowing more skinks to play. Note: I did this test at 6 wide as that's the staple for 25mm models I see hereabouts. With the orcs 5 wide the skinks cause 6.667 wounds respectively.
VS Chaos Warrior steadfast block (WS5/T4 6 wide)
Skinks:
hitting on 5's, wounding on 5's
27 attacks - 4.5 normal hits + 4.5 poison - 6 wounds
Saurus (HW/S):
hitting on 4's, wounding on 4's
18 attacks + 3 from PF - 10.5 hits - 5.25 wounds
Saurus (Spears):
hitting on 4's, wounding on 4's
24 attacks + 4 from PF - 12 hits - 6 wounds
result: So the slightly greater weight of skink attacks + poison draws about even with the spear saurus' superior WS and S. Note: As above, I did this test at 6 wide as I haven't really seen Warriors run at less.
Conclusion: So Im pleasantly surprised with the damage output of the skinks on comparison. As stated earlier though, the enemies armoursave and any wounds taken prior to striking can skew the numbers one way or the other.
Wellp, that's the easy part done, next I'm going to try and work up some form of defensive comparative to find if there are any enemies (besides the obvious Strength 6+ WS 4+ variety) where the skinks greater number of wounds may pip out the saurus's higher WS/T/save.