Temple Guard
MI_Tiger
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The Divine Plaque of Protection increases the Slann's ward save versus all ranged attacks. Would this provide protection against the Doomwheel's Zzzzap! attack if the Slann and Doomwheel are in close combat with each other? The Zzzzap! attack is 3 bolts of warp lightning fired against the closest target, even if engaged in close combat. So the attack is not exactly "ranged" if the Slann/Doomwheel are fighting each other. But the Zzzzap! does occur in the Shooting phase, so it could be argued that it is defined as ranged.
In my game, we did allow the improved ward save (it was actually the Skaven player's idea), but I'm not convinced that was correct. Any thoughts?
In my game, we did allow the improved ward save (it was actually the Skaven player's idea), but I'm not convinced that was correct. Any thoughts?