8th Ed. double oldblood 2500

Discussion in 'Lizardmen Army Lists' started by jarbs, Sep 18, 2013.

  1. jarbs
    Skink

    jarbs New Member

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    I'm starting to think the slann just isn't the way to go anymore so came up with this 2500 point list. 2 blocks of saurus, stubborn coc, lots of shooting, and some light magic support/def. The priest will take beast to buff up the oldbloods and saurus blocks.



    Oldblood
    piranha blade
    Enchanted shield
    str pot
    light armor

    Oldblood on coldone
    steg helm
    Great wep
    light armor
    dawnstone
    crown of command

    scar vet bsb
    light armor/shield/dragon helm
    sword of might

    lv 2 priest
    scroll

    lv 2 priest
    cube

    24 saurus full command

    24 saurus full command

    2x10 skink skirmishers with javs

    3x10 skink skirmishers with blowpipes

    7 cold one cav full command

    4 rippers

    3 terradons with fireleech

    Bastiladon

    Thoughts?
     
  2. Shadoer
    Saurus

    Shadoer New Member

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    Interesting concept. Here are my thoughts

    1. Magic

    Ok we are going Slannless, gotta say that takes major balls. First of all though, I'd drop the skinks to just lvl 1. Really, you might as well stick to the sig spells of either lore of Heavens or Beasts Then take the Ruby Ring of Ruin on one of your Skinks or characters. That way you can roll on the lowest number of dice and not have to worry too much if the roll fails or not. If it fails, oh well you can just move on to your next bound spell. Effectively it gives you a way of spamming low costing spells that will keep the enemy on their toes while saving you some points.

    Another note, if you are planning on going with two lvl 2 characters, make them both Lore of Beasts. Then think about taking an Ancient Steg with the EOG to give that -1 to the Lore of Beasts. That should go a long way to making your magic phase more competative.

    2. Scar-vet BSB

    If I were you, I'd give this guy the job of being on a Cold One and joining the Saurus Cavalry. This works well because you will want the leadership re-rolls for stupidity and BSBs really benefit from the protection from the Cold One. Then either give your BSB either the Skaven Pelt Banner to make the unit have frenzy, or give him the the Crown of Command. This should give your Cold Ones more hitting and staying power then just putting in your Old Blood on them.

    3. Skirmishers

    I really think you are going overkill on the Skirmishers you are deploying here. You'd be better off making your Skirmishers with the Javs into units of coherts and have them for charge redirection. Even then 3 units of Skink Skirmishers is still overkill, you can do just fine with two.

    Hope that helps.
     

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