I'm starting to think the slann just isn't the way to go anymore so came up with this 2500 point list. 2 blocks of saurus, stubborn coc, lots of shooting, and some light magic support/def. The priest will take beast to buff up the oldbloods and saurus blocks. Oldblood piranha blade Enchanted shield str pot light armor Oldblood on coldone steg helm Great wep light armor dawnstone crown of command scar vet bsb light armor/shield/dragon helm sword of might lv 2 priest scroll lv 2 priest cube 24 saurus full command 24 saurus full command 2x10 skink skirmishers with javs 3x10 skink skirmishers with blowpipes 7 cold one cav full command 4 rippers 3 terradons with fireleech Bastiladon Thoughts?
Interesting concept. Here are my thoughts 1. Magic Ok we are going Slannless, gotta say that takes major balls. First of all though, I'd drop the skinks to just lvl 1. Really, you might as well stick to the sig spells of either lore of Heavens or Beasts Then take the Ruby Ring of Ruin on one of your Skinks or characters. That way you can roll on the lowest number of dice and not have to worry too much if the roll fails or not. If it fails, oh well you can just move on to your next bound spell. Effectively it gives you a way of spamming low costing spells that will keep the enemy on their toes while saving you some points. Another note, if you are planning on going with two lvl 2 characters, make them both Lore of Beasts. Then think about taking an Ancient Steg with the EOG to give that -1 to the Lore of Beasts. That should go a long way to making your magic phase more competative. 2. Scar-vet BSB If I were you, I'd give this guy the job of being on a Cold One and joining the Saurus Cavalry. This works well because you will want the leadership re-rolls for stupidity and BSBs really benefit from the protection from the Cold One. Then either give your BSB either the Skaven Pelt Banner to make the unit have frenzy, or give him the the Crown of Command. This should give your Cold Ones more hitting and staying power then just putting in your Old Blood on them. 3. Skirmishers I really think you are going overkill on the Skirmishers you are deploying here. You'd be better off making your Skirmishers with the Javs into units of coherts and have them for charge redirection. Even then 3 units of Skink Skirmishers is still overkill, you can do just fine with two. Hope that helps.