TOW Dropping the magic - 2000 points double OB

Discussion in 'Lizardmen Army Lists' started by Fxt, Apr 11, 2024.

  1. Fxt
    Skink

    Fxt Member

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    faq 1.1 is out, and I'm really upset with the change at our beloved army.

    BUT

    we need to keep playing even with the awful rules we have, so i was thinking to try an aggressive list without slann or priest:


    ===
    Lizardmen [1998 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [916 pts] ++

    Saurus Oldblood [407 pts]
    - Shield
    - Carnosaur
    - Ogre Blade
    - Talisman of Protection

    Saurus Oldblood [399 pts]
    - General
    - Great weapon
    - Carnosaur
    - Glyph Necklace
    - Armour of Silvered Steel

    Skink Chief [110 pts]
    - Terradon
    - Ruby Ring of Ruin
    - Charmed Shield

    ++ Core Units [502 pts] ++

    12 Saurus Warriors [187 pts]
    - Shieldwall
    - Spawn Leader (champion)

    10 Skink Skirmishers [60 pts]
    - Javelins & Shields
    - Scouts

    12 Skink Skirmishers [65 pts]
    - Javelins & Shields
    - Vanguard

    14 Skink Skirmishers [70 pts]
    - Javelins & Shields

    3 Jungle Swarms [120 pts]

    ++ Special Units [350 pts] ++

    Bastiladon [175 pts]
    - Solar Engine

    Bastiladon [175 pts]
    - Solar Engine

    ++ Rare Units [230 pts] ++

    Ancient Stegadon [230 pts]
    - Great horns and giant bow
     
  2. Kalisto
    Kroxigor

    Kalisto Active Member

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    Interesting tactics, however I am not convinced how can work well against lot of infantery units (maybe with fanatics) or against a lot of warmachines. Bretonnia could be a problem too since the counter charge.

    personally I prefer meteoric iron to have a better save against war machines. With those extra points you could give an additional hand weapon or a spear (or a javelin) to the skink

    Il probably prefer 8/9 saurus warriors than 120 points in swarm, but it’s your choice :)
     
    discomute likes this.

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