faq 1.1 is out, and I'm really upset with the change at our beloved army. BUT we need to keep playing even with the awful rules we have, so i was thinking to try an aggressive list without slann or priest: === Lizardmen [1998 pts] Warhammer: The Old World, Lizardmen === ++ Characters [916 pts] ++ Saurus Oldblood [407 pts] - Shield - Carnosaur - Ogre Blade - Talisman of Protection Saurus Oldblood [399 pts] - General - Great weapon - Carnosaur - Glyph Necklace - Armour of Silvered Steel Skink Chief [110 pts] - Terradon - Ruby Ring of Ruin - Charmed Shield ++ Core Units [502 pts] ++ 12 Saurus Warriors [187 pts] - Shieldwall - Spawn Leader (champion) 10 Skink Skirmishers [60 pts] - Javelins & Shields - Scouts 12 Skink Skirmishers [65 pts] - Javelins & Shields - Vanguard 14 Skink Skirmishers [70 pts] - Javelins & Shields 3 Jungle Swarms [120 pts] ++ Special Units [350 pts] ++ Bastiladon [175 pts] - Solar Engine Bastiladon [175 pts] - Solar Engine ++ Rare Units [230 pts] ++ Ancient Stegadon [230 pts] - Great horns and giant bow
Interesting tactics, however I am not convinced how can work well against lot of infantery units (maybe with fanatics) or against a lot of warmachines. Bretonnia could be a problem too since the counter charge. personally I prefer meteoric iron to have a better save against war machines. With those extra points you could give an additional hand weapon or a spear (or a javelin) to the skink Il probably prefer 8/9 saurus warriors than 120 points in swarm, but it’s your choice