8th Ed. Dual Carnosaur and Flying Oldblood

Discussion in 'Lizardmen Tactics' started by Paradox, May 22, 2014.

  1. Paradox
    Skink

    Paradox New Member

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    So I got my first Carnosaur model assembled, and am looking forward to getting my second shortly. I had a thought this last weekend about making a Oldblood who flew via Arabian Carpet to get to Warmachines quickly, so as to preserve my precious Dinos. I am wondering how it would work to go Oldblood, Arabian Carpet, Tricksters Helm, Light Armor, Great Weapon. I think he should be able to dart across the board to tie up warmachines and allow my Dual Carnos to get down. Thoughts?
     
  2. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    what keeps the warmachines from blasting him?

    My thoughts is

    Oldblood
    - Carpet
    - Armour of Destiny
    - GW
    - ..maybe a shield for 1+ AS against shootin

    I would keep him close to the front-runner skinks, as that would give him both a 4+ Look out sir and a 4++ with the armour.
     
  3. Paradox
    Skink

    Paradox New Member

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    I would think my opponents would concentrate on the Dinos. If they focus on him, I would hope my Carnos get into combat first. Not a lot of Skaven in my area, so Combat is safest for my Carnos.
     
  4. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    I just think he will go down too fast without a wardsave, but try your stuff. If it works it works.
     
  5. n810
    Slann

    n810 First Spawning

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    I supose you could drop on an iron curse icon for 5 points ?
     
  6. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    nope. thats where the carpet goes :D
     
  7. n810
    Slann

    n810 First Spawning

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    ahh, good point I forgot what slot the carpet was in, since i have never used it. :oops:

    I supose you'll just have to try and cast a few ice shard blizards and hope for the best.
     
  8. lizard_sNow
    Cold One

    lizard_sNow Member

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    Just out of curiosity, what point value are you fielding? just seems like a lot of points for the three. I would be very interested in seeing how you build the army too. Any chance of posting it in the Army lists?
     
  9. Paradox
    Skink

    Paradox New Member

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    3000 points

    Old Blood
    Carnosaur
    Great Weapon
    Trickster's Helm
    Talisman of Preservation
    Ironcurse Icon
    Light Armor

    Oldblood
    Greatweapon
    Armor of Destiny
    Arabyan Carpet

    Scarvet
    Carnosaur
    Bloodroar
    Great Weapon
    Armor of Fortune
    Charmed Shield

    Scarvet
    Coldone
    BSB
    Stegadon Helm
    Great Weapon
    Light Armor

    Skink Priest Heavens
    Level 2
    Dispel Scroll

    40 Saurus Warriors / Spears
    Full Command


    14 Skink Skirmisher Javelins

    14 Skink Skirmisher Javelins

    13 Skink Skirmisher Javelins

    Bastilladon

    Bastilladon

    Ancient Stegadon
    Sharpened Horns
    Engine of the Gods

    Ancient Stegadon
    Sharpened Horns

    Total to 2997.

    I know I am terribly low on casters, but I have 3 bound spell items, and 6 freaking Dinos.
     
  10. n810
    Slann

    n810 First Spawning

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    looks like fun,
    although I am woried about you coming
    across an etherial unit, since all of your
    heros only have greatweapons.
     
  11. Paradox
    Skink

    Paradox New Member

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    That's what the lasers are for. I figure 2 bastilladons and the EoTG could provide enough magical attack support to take out any ethereals.
     
  12. lizard_sNow
    Cold One

    lizard_sNow Member

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    you can always slip a 5pt weapon on one of your cowboys, either the OB or SV
     
  13. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Having other ways to do magic is one thing, however, defending is something entirely different. If you don't go with a Slann and we're talkign 3000pts I'd definatetly get both the cube and scroll.
     

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