Hey guys! This time I am trying to get a playable list with 2 Carnosaurs at 2000 points. It is meant for a tournament that is not very comped (no special characters allowed, and thats all). I expect it to have plenty of powergamers and cheese lists but I'm very tired of relying on magic all the time. So here goes: Lord Saurus Oldblood Carnosaur - Bloodroar, Loping Stride Crown of Command Armor of Destiny Luckstone Great Weapon Hero Scar-Veteran BSB Carnosaur - Bloodroar Charmed Shield Talisman of Preservation Light Armor Great Weapon Skink Priest - Lore of Heavens Dispel Scroll Core 10x Skink Skirmisher Javelins 10x Skink Skirmisher Javelins 17x Skink Cohort + 1x Kroxigor Poisoned Attacks Musician 18x Skink Cohort + 1x Kroxigor Poisoned Attacks Musician Special Bastiladon - Solar Engine 3x Ripperdactyl Riders 3x Ripperdactyl Riders 3x Terradon Riders 1996/2000 So I've got a few questions about it: How do you think the Skrox units would do? Do they need poison or should I just drop the poison and get an extra 10x Skink Skirmishers with Javelins? Or should I remove them all and replace it with about 27 Saurus Warriors? I can see benefits in both having the Skrox units or having a Saurus Warrior unit. Basically Ill be using the Scroll caddy to 6dice the heavens signature at the start of the game to either try and incapacitate a warmachine or drop the Ld of a unit I will be charging with a Carno. Spare dice go to the bastiladon. The fliers will be vanguarding and trying to get behind enemy lines asap. I am just a little worried about the unitsize though. Should I drop the Terradon riders and use those points to beef up the Ripper units? In any case, comments are greatly appreciated! Haemo
List looks like loads of fun, man. I have a couple of concerns.. First, I'd be worried about the lack of Dragonbane/Dragonhelm on the big guys. Next, why choose Lore of Heavens? I love Heavens (I prefer it to Beasts), but there are a LOT of 'Wildheart' targets in your list! Oldblood/Scar Vet/Carno become S8/T6 with a +1 to cast Wyssan's (more or less), Rippers/Terras gain S5/T4 (also at a +1), Skinks become S4/T3 (and I5 with the Basti around - nice!!). Spamming Iceshard Blizzard would certainly benefit your 'Terror' effects and aggravate war machines, but the Carnos shouldn't need much more help beyond Bloodroar (it's basically a -2 Ld hex), and your fliers should devastate any ordnance early on enough. I see Wyssan's helping this list out a bit more, I suppose - epecially on the fliers in the early game. That Strength bonus literally applies across the board for you - with Javelins, NOTHING goes unaffected by the +1 Strength. Pretty decent, man. Were the darts consolidated to a single block of Cohorts, you probably wouldn't need poison. Personally, however, I'd keep it as is. Poison is just nice to have. I wouldn't go with Saurus in this list... They may have a hard time keeping up with all of the other fast stuff. My last concern lies with the lack of Standard Bearers - these are just nice to have for combat res, and will be a godsend in 'Blood & Glory.' Otherwise, the list looks pretty darn fun. I love me some Skrox darts! Enjoy, man!
The poison of the sKrog unit can use it in close combat? or only for the javelins? Like your list, but I like to change the basti+terradon for a Ancient Stegadon, because is a tarpit itself. I think is only a different approach, but I like this list.
You can upgrade the skinks to get poison in CC aswell. I figured it would make killing monsters alot easier. The level 1 mage really is a bit meh but its the only mage I can get in there. And while Beast magic has a pretty good signature, the signature is shortranged. Ah choices choices. I definately have to playtest this. I also added the Terradons for easy chaff removal, and an extra flying unit/vanguard that my opponent needs to be aware of. Adding banners is a possibility, but the tournament that I want to play this in doesn't use B&G, so they arent really mandatory. Good chance I'll lose the skrox units anyways so I'd probably be giving away extra points. But then again, +1 Cres