8th Ed. Dual Death/ Death Slann Army List 2500 pts

Discussion in 'Lizardmen Army Lists' started by dhooli, Jan 24, 2012.

  1. dhooli
    Jungle Swarm

    dhooli New Member

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    Hi folks I played this army list last week against a Dark Elf army. I was hesitant to take dual slann in 2500 and even more hesitant to give both slanns the death lore, but I did as I have not seen this build used before.

    The Slann on his own had 0 Spirit, 4 Doom, 5 Fate and 6 Purple and the slann with TG had 0 Spirit, 1 Aspect, 2 Caress and 3 Soulblight.

    If you interested in a a battle report let me know and i will post one. In summary I rolled two very low winds of magic a 3 and 4, but I was still able to get off some damaging spells. The DE lvl 4 fly behind the enemy lines and let off several purple suns which killed the lone slann, but not before he could get a few spells off. In the end I killed he lvl 4 via Chameleon Skinks and spirit leach leach. Spirit leach was also used to kill ampther character. Having two death slann was good for this purpose and it allowed me to have some redundancy when the lone slann was killed. The sauras units were very strong with the scar vets on cold ones and ripped through the black guard and crossbow men.

    2500 Pts - Lizardmen Roster - scar

    Saurus Scar-Veteran (31#, 539 pts)
    1 Saurus Scar-Veteran, 149 pts (Hand Weapon; Halberd; Light Armour; Scaly Skin)
    1 Cold One (Causes Fear; Immune to Psychology; Stupid)
    1 Dawnstone
    1 Venom of the Firefly Frog
    29 Saurus Warriors, 390 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Shield; Scaly Skin)
    1 Saurus Champion (Hand Weapon; Spear; Shield)

    Saurus Scar-Veteran (32#, 672 pts)
    1 Saurus Scar-Veteran, 128 pts (Hand Weapon; Light Armour; Shield; Scaly Skin)
    1 Cold One (Causes Fear; Immune to Psychology; Stupid)
    1 Sword of Striking
    1 Saurus Scar-Veteran (Battle Standard Bearer), 184 pts (Hand Weapon; Halberd; Light Armour; Battle Standard Bearer; Scaly Skin)
    1 Cold One (Causes Fear; Immune to Psychology; Stupid)
    1 Razor Standard
    29 Saurus Warriors, 360 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Shield; Scaly Skin)
    1 Saurus Champion (Hand Weapon; Shield)

    Saurus Scar-Veteran (23#, 826 pts)
    1 Saurus Scar-Veteran, 145 pts (Hand Weapon; Light Armour; Scaly Skin)
    1 Cold One (Causes Fear; Immune to Psychology; Stupid)
    1 Fencer's Blades
    20 ~[(^One or more selected options present a potential usage conflict]×~[(#]Temple Guard, 406 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Light Armour; Shield; Scaly Skin)
    1 Revered Guardian (Hand Weapon; Halberd; Light Armour; Shield)
    1 Gambler's Armour
    1 Lichebone Pennant
    1 Slann Mage-Priest, 275 pts (General)
    1 The Focused Rumination
    1 The Lore of Life
    1 Life Leeching
    1 0. Spirit Leech
    1 1. Aspect of the Dreadknight
    1 2. The Caress of Laniph
    1 3. Soulblight
    1 4. Doom and Darkness
    1 5. The Fate of Bjuna
    1 6. The Purple Sun of Xerus

    Slann Mage-Priest (1#, 340 pts)
    1 Slann Mage-Priest, 340 pts
    1 Bane Head
    1 Higher State of Consciousness
    1 The Focused Rumination
    1 Life Leeching
    1 0. Spirit Leech
    1 1. Aspect of the Dreadknight
    1 2. The Caress of Laniph
    1 3. Soulblight
    1 4. Doom and Darkness
    1 5. The Fate of Bjuna
    1 6. The Purple Sun of Xerus
    1 The Lore of Death

    Chameleon Skinks (5#, 60 pts)
    5 Chameleon Skinks, 60 pts (Hand Weapon; Blowpipe; Aquatic; Scouts; Skirmishers)

    Chameleon Skinks (5#, 60 pts)
    5 Chameleon Skinks, 60 pts (Hand Weapon; Blowpipe; Aquatic; Scouts; Skirmishers)

    Validation Report:
    Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Lizardmen Army; Special Rules: Forbid Regiments of Renown
    Roster satisfies all enforced validation rules

    Composition Report:
    Points of Lords: 615 (0 - 625)
    Points of Heroes: 606 (0 - 625)
    Points of Core: 750 (625 - Unlimited)
    Points of Special: 526 (0 - 1250)
    Points of Rare: 0 (0 - 625)

    Total Roster Cost: 2497
     
  2. SeamusG
    Skink

    SeamusG New Member

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    An interesting thought. Taking the same law. I've played what I call my life and death list. Two Slaan one with life in the TG the other death made ethereal and pl protect. In a 2500 game and it worked well. I incorporated 3 salamanders and a steggie great bow with skin chief with the staff ofthe sun, but didn't have so many scar vets or cold ones. I had my SW set up as 6 x 6 in two groups the TG Holdingthe centre. It worked OK. Dwellers worked better than purple sun but I was facing skaven.

    I've also played life and light which worked brilliantly for obvious reasons. Light to buff the close combat. Life to reanimate and of course Dwellers. With vines you can pretty much throw six dice at this without worrying about a miscast.

    :)
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Two out of three times that I have taken a life and death slann, the death slann misfires when I cast the purple sun. I then decided to never use that spell. THe other death spells are really excellent for sniping characters.

    In my Ogre army, I like to take the greedy fist (talisman) that allows a Death slaughtermaster to snipe a spell caster and when the hits are applied, steal levels and spells! It is really nasty!
     
  4. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    tbh, it is incredibly annoying to read these printouts straight from a program :(
     
  5. Eladimir
    Salamander

    Eladimir New Member

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    Wasn't so bad to read.

    With 50% of your points in characters good thing there wasn't a death caster sniping you back
     

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