8th Ed. Dual Death Slann? 2.5k

Discussion in 'Lizardmen Army Lists' started by ZaGreekie, Apr 8, 2013.

  1. ZaGreekie
    Chameleon Skink

    ZaGreekie Active Member

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    im wondering what do people think of a 2.5k dual death slann list, there is a interesting idea, i was messing around with it in my head today,

    the thing is if you disigne your list around avoiding major losses and maybe 2 or even 3 cowboys to rack up some victory points. it could be a good list, most people relay so heavly on there characters and 2 slans, with death, one loremaster one with 5 spells (15 point lizzy item totem of somthing) means that you pretty much got everything you want, and both with extra die,

    and it builds off of our extra die soo nicly, especialy if we get a good purple sun off, then we easly win the entire game in 1 magic fase, and we can forse them to use all there despell dice trying to keep there heroes alive.

    its no perfict i.e. vs elvs its not as good, but then also consider how many points elf players spend on there characters. and nowadays if you kill the main heros of the enemys army they are crap, what ever is left you can run away from or kill easly


    so what are you thoughts? anyone played this kind of list?

    i was thinking lots of skinks maybe a skrox or 2 4 sallies ofcorse, 2 or 3 cowboys and a skink cheif as BSB
     
  2. skillfull_dan
    Chameleon Skink

    skillfull_dan New Member

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    Fun fact, you can cast the same hex on a unit twice and they stack.

    ie. doom and darkness twice gives -6 leadership. Great in conjunction with salamders or spirit leech.

    Also death is good against elves, fate of bjuna and the caress should both tear some elves apart.
     
  3. newscales
    Kroxigor

    newscales New Member

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    If you are taking the same lore, both slann have to be loremaster. you can't duplicate rolled for spells with other ones already in your list. So plaque of Tepok won't work.

    You can have duplicates if they are granted by magic items or army special rules though.
     
  4. david l
    Chameleon Skink

    david l New Member

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    Incorrect.

    Loremaster spells are not rolled for, so that rule does not apply to a situation with one Loremaster Slann and one Slann with Tepok.
     
  5. newscales
    Kroxigor

    newscales New Member

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    The loremaster already has all the spells for a lore. so you can't roll with the one with Plaque of Tepok because every single one of those spells would be duplicated and as such, lost. He could only take signature. Thats how I understand the rules. P162 of the BRB.

    It does say that you can choose the order of wizards that are rolling spells for. I guess you could roll the Tepok first, then "roll" the loremaster slann second.



    EDIT: I've read the exceptions for it several times, and it still seems cornball to be able to double dip with dual lore and only 1 loremaster. I guess it would be allowed, but it isn't worded the best in the book. I say be prepared to defend it in case someone calls cheese.
     
  6. rychek
    Troglodon

    rychek Active Member

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    It's legal. One loremaster (or non-rolled for spells wizard/mage/slann) and one normal Slann situation is a staple of High Elf tactica. If you've ever faced a "Coven of Light" it usually consists of at least three mages, all sporting Lore of Light. One uses the Seer Staff of Saphery which allows one mage to secet spells (thus eliminating any rolling) and the other two roll for spells. This ensure double Banishment and at least S6 for the spell. Taking a single Loremaster Slann and a regular Slann is no different, despite the less then perfect clarity of the rules.

    EDIT: clarity.
     
  7. ZaGreekie
    Chameleon Skink

    ZaGreekie Active Member

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    Now that we agree that it is Legal... again... what do people think of it as a tactic?

    there is a farly large chance that you can have 3x as much power dice as your enemy then, i.e. use all your defult dice on the slan with the extra die, then once all of his spells are used you still have the other one, and any wonds that the first one cause creats more dice so it is posible in a good magic phase to get a nice 5 or so nice spells off.

    also with a good role you could probly kill every single enemy hero or lord in the first magic phase.

    i was doing some math hammer with my dubbles turnoment partner and even on a sings of magic role of 6 total dice you can still RAPE enemy characters or at minimum force them to use up every dispell scrole they have.

    and considering many people spend a total of around 35% to 45% on characters, and tipicly alot of there "evil tactics" are based around magic item combos for there characters, wiping them out completly is a MAJOR boost to your force. and all of this only costs you 625 points, which is alot but at the same time it is hard as fuck to kill a slann even if he is not in a TG bunker, and let alone kill 2 of them.

    effectily your traiding your TG bunker for a second slann and more other units.
     
  8. JWK47
    Saurus

    JWK47 New Member

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    I think this is an extremely powerful list in uncomped warhammer especially when run it as a skink cloud (this puts enough units between you and your opponent that the Slann can happily wander around without any expensive bunkers.)

    My load out would be:

    Slann - BSB, Standard of Disc, Banehead, Focused Rumination, Cupped Hands
    Slann - Loremaster

    Which comes to a perfect 625 points. Your BSB/General is your main caster and uses the Banehead and +1 Dice to nuke characters. He has Cupped Hands which provides Miscast protection and still synergises with the Banehead. The other caster uses generated dice and is responsible for casting purple sun as you have a 1/9 chance to delete yourself everytime you get it off which is more often than I like to risk my general over the course of a tourney.

    Stick this on top of a Skink Cloud and you will probably do well. Your bad match-ups will be armies that have highly protected armour/high ld characters and buses who your magic will bounce off and your skinks won't be able to hurt. Think Cold One buses etc.
     

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