8th Ed. Dual Slann build at 3k

Discussion in 'Lizardmen Tactics' started by thundrchickn, Oct 18, 2010.

  1. thundrchickn
    Jungle Swarm

    thundrchickn New Member

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    had a little idea today about a dual slann build. I haven't sat down with books yet to see if I can manage it but its looking like

    slann 1 lore of light
    extra dice
    plaque that gives an extra spell

    slann 2 lore of death
    immune to non magic
    all magic
    cupped hands

    now these 2 can be refined when I sit to number crunch the points out but my idea is to send the deathslann out to the flanks and try to black sun as many troop blocks in 1 go. Throw all 6 dice hoping for a miscast so i can pawn it off on my opponents main wizard. Hopefully the BS will go for it and kill quite a bit of troops in this big block era generating a fair amount of additional power dice. Those dice can then be used to speed up all my other blocks for an epic close combat phase.

    I saw a VC player try this out this weekend and generated 10 dice and miscast messing up his caster but like all VC players he had a million wizards left. So basics are get big damage spell off, with a lvl 4 casting I'm fairly certain it'll go off. If i miscast, hope to bomb his wizard. If not he'll waste all his dice in a dispell roll and hopefully fail as my opponent should have less dice in todays games and maybe lacking a higher lvl wizard. I kill a ton of dudes, possibly kill his wizard, hopefully get more dice back than what i put in and then beef up my warriors.

    Tell me what you think. I'm still fairly new to WHF and even newer to lizards so if this has been done or whatever let me know.
     
  2. scruffyryan
    Jungle Swarm

    scruffyryan New Member

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    I dunno, ive seen a number of people try for dual slaan builds and they havent worked out well
     
  3. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    All I gotta say is that is a lot of points tied into 2 guys. Especially since one I imagin you'll put in a unit of TG. Your not leaving a lot of points left over for supporting heros.
     
  4. prophet of itza
    Jungle Swarm

    prophet of itza New Member

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    ive run that same set up and bad idea one turn i got 2 power die and that will ruin pretty much ur whole plan rt their not to metion more slann mean more miscast so its bad real bad
     
  5. ancient stegadon
    Cold One

    ancient stegadon New Member

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    i have seen plenty of people and it did work out well with a friend of mine (demons of choas)
     
  6. Arli
    Skink Priest

    Arli Moderator Staff Member

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    To offset the chance of a bad magic phase, you could take the forbidden rod on the Life slann. That way, if you get a crappy magic phase, use the rod and get your extra power dice. Then heal the slann when you get a life spell off. You could also then take cupped hands on the 2nd slann for the inevitable miscast.
     

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