8th Ed. Eradicating Ogres, any help please?

Discussion in 'Lizardmen Tactics' started by Raithial, May 7, 2011.

  1. Raithial
    Saurus

    Raithial New Member

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    I like to field Heavy Saurus Armies, they are tough, durable and they are dependable.... except against ogres. Ogres are a crime against Lizardmen

    Lizardmen Saurus Warrior:
    M4 WS3 BS0 S4 T4 W1 I1 A2 Ld8

    Ogre Bull
    M6 WS3 BS2 S4 T4 W3 I2 A3 Ld7

    nomatter how you look at it, Lizardmen suck at fighting Ogres...
    With I1 it mean that Ogres get to go first, and clobber Saurus Butts, while all our armour is getting hammered off thanks to those Ogre Clubs.
    We get flanked, even with skinks protecting them, because he runs at them, and the skinks can't do shit against 6 Ogre bulls running at them, hammering them and then hammering into the flank of Saurus Warriors who are also pinned down by 6 more!

    not to mention these ogres, compared to their fighting prowess, are dirt-cheap, and far to easy to use. "Run at them and hit them"
    I mean, I can pay 35 points per CoC, and I might be able to get 3 attacks at WS4 off per model, with a 2+ armoursave(sorry, make that a 6+ thanks to Ogre Clubs and Gutsmagic), but I have to take a stupidity test to get that kind of power.
    then there is the excess in Killing Blows! yeah, Killing blow, they have it on their lords, on their heroes, on their chariots and they can even put it on rares and specials.... So someone please explain to me why, for the love of the Old Ones, why would Killing blow work on Cavallery and Riden monsters?
    Yes, I had a Carnosaur, and he used Killing blow to get a Saurus Lord off a carnosaur... What the hell? How does one do that?!

    So, that said... how do I blast these brainless Brutes off my Continent so that they will think not twice but 15 times before they try to set foot in Lustria again?
     
  2. n810
    Slann

    n810 First Spawning

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    Yea I have been having the same problem,
    The only solution is to take more skinks and magic and
    try and kill most of them before they get into close combat.
     
  3. Questioner
    Saurus

    Questioner New Member

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    Lore of shadow/death is good. Force an I test, 3 wound ogre dies.
     
  4. Caneghem
    Carnasaur

    Caneghem New Member

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    Skinks in general, and skrox units are good for dealing with Ogres. Their lack of any real armor means poisoned shooting will be their bane. The strength of Lizardmen is their magic phase, so while the Carnosaur is cool it is not where the true power lies.

    Lore of Shadows would work particularly well, because of pit of shades to kill them at range. Then there's the hex you can cast against their movement, WS, I, or BS. Ogres who fall down to WS 1 will suddenly be needing 5's to hit your saurus in combat. Curse their strength and they will suddenly be all but useless in combat. Curse their toughness and watch them fall like skinks.

    "nomatter how you look at it, Lizardmen suck at fighting Ogres..."

    Ogres are one of the last races created by the Old Ones. They are the illegitimate child of an afterthought and a mistake. Their one-dimensional fighting style can never defeat the cunning of the guardians of Lustria!
     
  5. Craken
    Carnasaur

    Craken Well-Known Member

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    Question how did so many ogres have Killing Blow? Only 1 hero or lord can get a weapon with killing blow
     
  6. walach
    Razordon

    walach New Member

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    saurus + light or life buffs = win. not much you can do against the irongut/character bus if they take it, at least in my experience. stegs aren't terrible, against them, ok you don't get thunderstomp, but they dont get stomps either, and they'll really struggle to wound the thing. plus you get the good old impact hits.
     

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