7th Ed. Evolution of an Army

Discussion in 'Lizardmen Discussion' started by Sart, Apr 14, 2009.

  1. Sart
    Saurus

    Sart New Member

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    Hi Guys My name is Emmanual Beckman Im 30 + Years and have played this hobby for almost 20 Years.
    Undead and Lizardmen are my First love but my greatest success at tournies have been with Lizardmen and Greenskins (most notably Goblins)

    I have had a rest form the game for about 1 and half years. I saw the new lizardbook and after a gift of half an unpainted army form a good friend I decided to allow myself to the pleasure of immersing myself into the Hoby once again.

    After a quick read of the book something strange about it hit me. Gone was the sleek mobiel Gunline army design that was the premium build of old it was replaced with a chunky tank army that ate all in its path.
    I ignored the Slaan straight away as for its points its a costly investment that can suffer catstrophic kinks in the plan due to Miscasts (Far to costly to waste on the random chances of dice)

    I instead went to the Oldblood with the Tried and Proven No armoursvae 5+ ward setup as it was good enough in the past and its good enough know (Cav is the Bane of the Lizards and no Armour save is perfect to combat it)

    Ok enough Drivval here is the List I came up with after much thought and many A practice game.

    Ok a quick run down on my Charcter Choices and Thier items

    Oldblood- He acts as a support beam to one of the saurus blocks he stays central to the army and doesnt stray far he is apable of ripping apart forest spirits and Knights and can do a decent Job vs most characters due to his great armour and wardsave.

    Scarvet- Another support beam for the other Saurus Unit. He stays within the block and like his Big Bro can smash apart forest spirits and Cav. He is tough and can take on most characters.

    Skink BSB- Ahhh my favorite character in the army this guy simply rocks have not lost him in a single game and he has done awesome things (besides keep my army around when the dice fail) A great sneaky assasin with x3 strength 5 attacks and a 20 inch movement he keeps TK liches on their toes and is great support vs etheral's not to mention does will in conjunction with the terradons if you so wish to utilise him that way.

    Skink Priest with EOTG. A great little magical defence setup he does well enough have to be aware he is very vunreble to shooting (failed x2 2+ saves many a time lol ) The machine is great the 5+ ward is very important to my armies success vs many armies.

    Core
    2x Saurus units (I always ran 2x Units of Saurus at this size it to me is the perfect number 2 ranks to help the attack # and help with battle rez but not so expensive to have me ruing their deaths. hard hitting great defensivly now with the x2 spear attacks.

    1x Skirmishing Skink unit- the day of the Skirmisher is gone the less of these mobile Panic creaters running around the better I have one unit that sits behind my lines dealing withmarch blockers and fast cav runarounds. (great vs large unarmoured targets ie giants) Other then that they grab a table Quarter.

    2x Skink units with 1x Kroxigor- Fantastioc unit movement 6 and armied with javelins whats not to like I prefer to be stand offish with these guys using them to re-direct and threaten monsters or to threaten a flank with a sudden burst of speed.

    Special

    1x4 Terradons- one unit is not enough Best unit in the lizardman book hands down. A decent unit in combt but what takes the cake is the falling rocks d3 auto hit rocks at strength four is simply awesome. They command alot of attention durring games so utilise the woods and save them for the perfect momment. (Remember you can drop rocks then shoot javilens)

    2x3 Kroxigor units- I love Kroxigor movement 6 no stupidity and strength 6 whats not to like. (Had some issues with them and the impact they had on my deployment I ended up grabbing a second terradon unit and taking 1 unit of x4 to me it was the optimum size for the Kroxi)

    Rare 2x 1 Salamnder and extra crew- Brilliant wonderful awesome!! 3 words to describe the salamnders. Auto Panic test is great as is the -3 armour (Knights are the bane of this army so I take what I can to fubarr them. ) Also great vs Horde armies like skaven and Goblins.

    Well thats the basic breakdown and my reasoning behind my Choices.


    The will of Fooq High Slaan of Thazlaaq

    Noq Hand of the Heavens
    Saurus Old Blood- Blade of Revered Tzunki, Glyph Necklace, Light Armour, Shield.

    Cliq Thalax Fist of Noq
    Saurus Scar-Vet- Enchanted Shield, Burning Blade of Chotec, Light Armour.

    Sliq Phlaq Herald of Noq
    Skink Chief- BSB, Cloak of Feathers, Sword of Might, Light Armour, Shield.

    Chaqax the Record Keeper
    Skink Priest- Dispel Scroll, Diadem of Power.
    Lvl 2, Ancient Stegadon with Engine of the Gods.

    Core

    14x Saurus warriors- Shield, Spear, Standard Musco.

    14x Saurus warriors- Shield, Spear, Standard Musco.

    11x Skinks- Jav, Shield, Musco, Skink Brave.
    1x Kroxigor.

    11x Skinks- Jav, Shield, Musco, Skink Brave.
    1x Kroxigor.

    10x Skink Skirmishers- Blowpipes.

    Special

    4x Terradons.

    3x Kroxigor.
    3x Kroxigor.

    Rare

    1x Salamander.
    4x Handlers

    1x Salamander.
    4x Handlers

    Played my Most recent game vs Wood Elves.
    The army was as follows
    Branch Wraith
    BSB on eagle
    1x lvl 1 2x scrolls
    Alter Kindred Noble with BOL and Bodkin Arrows.

    2x 12 Glade guard
    1x 5 Glade Riders
    2x 8 Dryads
    2x 6 wild rider units
    2x 7 WarDancer units
    1x Treeman
    1x Eagle

    A fairly Balanced list.with a decent amout of shooting and good impact units.

    I deployed central as I normaly do with both my flanks exposed invitingly I had the Skink Kroxi units sitting just slightly back ready to threaten any units dumb enough to come towards the flanks of the Kroxigor the x2 sauru units sat inbetween the Kroxigor units. The EOTG sat just behind the Saurus units giving all the 5+ wardsave.

    The terradons went to the left flank playing mexican stand off with a wildrider unit.

    I moved forward aggressivly closing the gap as fast as possible... After casting the 5+ ward I tried a spell and miscast givng my opponent a free spell huzzah..... I stored dice and my turn ended.

    He moved up[ as expected raining arrows on my saurus trying to weaken the units (I lost x2 I think in my scarvets unit.) He shifted his Branchwrith also his general and a unit of dryads behind a central hill no realising I was within 8 inches and could draw LOS to one model who wasnt hidden well enough.

    My turn I charged with my generals unit and the dryads ranked up. I again shifted foward with my Army the Terradons also flew slightly closer ready to drop the rocks on the Wild riders (at this point I overextended and I accidently exposed 2 of my units flanks to some unopposed wild riders on his left flank my right it was at this stage I realised I had made a crucial error in judgement that owuld cost me the game if my opponent saw it as well and capitalised.... ) I chewed his Dryads but he rolled the double 1 and stayed I was really in all sorts of toruble as his well placed wardancers had a primo veiw of my general units flank and with the dryads holding he could roll another unit with ease.....

    His turn all the devasting charges I could see never came he instead felt to much pressure to charge from my aggressive thrust up the guts and decided to re-align and prepare for a charge at a differnt angle.... (it was at this momment I knew he had lost his chance to win the game) his wardancers charged a menacing Salamander instead of my generals flank and it promptly fled (failed to rally) and left the wardancers awkwardly in front of a Kroxigor unit. I won the combat again vs the Dryads and they fled I pursued them down and ran a massive 9 inches to be right in the face of his mages archer unit. (but had my flank exposed to his repositioned wild riders. I diddnt have it all my way however with his shooting phase hurting me badly.... his BSB flew up and unleashed HODA on my Terradons and wiped em out... he also shot the Skink priest form his perch on the segadon... Oh well he did leave his BSB within charge range of a skink and Kroxi unit...

    My turn Saw me charge his archer unit with my General and also my Skink and Kroxigor into his BSB (he held on both acocunts) My stegadon did a sneaky charge on his remaining Dryad unit crushing it and running into his Wild riders who where threatening my generals flank (My general and his unit failed to pursue off the board leaving him vunreble to the BOL BODKIN boy and the remaining archers. The Kroxi and Skinks killed the BSB and the eagle fled off the board.

    His turn two saw him charge his treeman and wardancer unit into my scarvet and his remaing saurus.. He had misjudged the range so only 1 wardancer made it inot combat. the treeman killed 3 saurus and the wardancer failed to do anything. The saurus scarvet Cut down the treeman wth ease denying him any kind of save and did 3 wounds that doubled due to being flaming....the saurus managed to kill 1 wardancer and with the treeman dead were run down. the blowpipe skinks had accounted for the glade riders and were trying to chase the eagle before they gave up and went a sulked after a table quarter. The Kroxi finished off the other wardancers and also took a quarter.

    Durring his turn he pounded the Lords unit and took em down to half points he failed a panic test and fled (failed to rally the next turn as well haha ) the stegadon killed the wild riders to a man.

    In my turn I postitioned myself to box his archers and alter and remaining wildrider unit into the corner with my remaining units and Again I tried to run down the Eagle with Skinks with Javs to no avail they also stayed and claimed a third quarter. And the stegadon lined up his archers.

    In his turn he shot atmy remaining saurus unit trying to get them to half or panic them away I passed myarmour saves and bodkin boy failed to wound Huzzah. His wild riders tried to hide deeper into the forest.

    My last turn saw the steg wipe out the last remaining archer unit then run 11 inches to hit the wildriders i nthe flank.

    His last turn saw alter again try and wound the saurus to no avail the steg killed 4 Wildriders leaving 2 standing who then passed the break test.... I had full command of x4 quarters I had gotten his general and BSB and had x2 captured standards. the win was a 17-3 to me (lossing my general to a panic test hurt but that can and does happen).

    2 changes came out of this game for the army.
    I replaced on Kroxigor unit with a second Terradon unit and 1x unit of 3 Kroxigor got bumped up to 4.
    I will see how this new version travels and let you know how it goes. I got some tough battles ahead vs Bretts, Chaos, Undead, Dwarves and TK.

    Thanks for listening and providing me with a forum to place my thoughts. Cheeers
     
  2. hellbreaker
    Troglodon

    hellbreaker Member

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    hmm, so your a scar-vet yourself?(hehe) Nice.

    I've not played lizard for so long so I haven't seen any sleek gunlines. Just this and the last book. o_O

    I didn't read your report thou(hope you don't mind) since I found your font distracting and hard to read. ;)

    I gotta say your creative to make up names for your characters thou. :D
    I think the same names might occur on several characters in the lizardmen empire as well. :smug:
    Chakax the recorder.
     
  3. Sammy the Squib
    Salamander

    Sammy the Squib Member

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    I also only got about a third of the way through, the font colour is really tough on the eyes :)

    Like what I did read though :)
     
  4. ACe
    Saurus

    ACe New Member

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    We, you and I are not that different from each other. Same first looooove, many similiar army choices, almost the same age (just about a 10-year-gap).
     
  5. hellbreaker
    Troglodon

    hellbreaker Member

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    mind if I join in there ACe?
    I was struck the first time I played fantasy by the lizards, I however forgot about them and started wood elves. :oops:

    But I found them again and ye you know. Also started at 11. :p
     
  6. Kurlin
    Ripperdactil

    Kurlin New Member

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    Why does everyone take cloak of feathers on the skink chief? I prefer him with a terradon mount for a few more points, and then I get more magic Items if I want as well. Is there a downside to the mount that I am not seeing?
     
  7. strewart
    OldBlood

    strewart Well-Known Member

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    The cloak makes him smaller, which means less things can attack him. I don't really see too much difference though..

    I didn't find the colour a problem only because I highlight posts as I'm reading them so I don't lose track of where I am up to and to distract my hands. :p

    Great post, and good analysis of your units. Really, people can try to critisize your list and optimize it, but at the core of the game (besides taking what you like of coure) is having a use in mind for each of your units and knowing exactly why you are taking them. You seem to know exactly what every part of your army is going to do and are able to make them all do it at the right time. You would be a strong opponent.
     
  8. Caneghem
    Carnasaur

    Caneghem New Member

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    I assume that battle report was written with elf blood? I finished reading it, looks like it went really well for the Lizards. My goal is to be able to actually take pictures between each turn and write up a good battle report or two. Never seems to happen, either forget the camera or don't want to annoy opponents with it. And there's no way I'll ever remember a whole battle.
     
  9. skinkyone
    Chameleon Skink

    skinkyone Active Member

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    just one question,

    when the skink priest was shot of the steg were all the crew dead,
    cause (tell me if im wrong) i sure it say that he can be picked out in combat, for all other purposes he counts as a member of the crew r.e shooting,
     
  10. strewart
    OldBlood

    strewart Well-Known Member

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    Shooting is still randomized, just it becomes 5 - crew, 6 - chief/priest and of course 1-4 steg.
     
  11. skinkyone
    Chameleon Skink

    skinkyone Active Member

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    it has a seperate rule for combat for a reason,
    the priest is part of the crew not seperate,
    the same reason there was a debate about the chief using the weapons,
    he is not seperate from the crew,
    there for cannot be picked of seperate,

    it says percifically this CAN be done in combat,

    its also say percifically that you randomise in a skink/krox mixed unit,

    but as the priest replaces and is a member of the crew,
    you wouldnt randomise hits against him :D

    this is also a downfall remember as you go off majority so would mean youd only need to do enough wounds to the T2 skinks to hit him,
     
  12. Scarloc
    Chameleon Skink

    Scarloc New Member

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    Actually the steg has shooting rules for shooting at it and who it hits. 1-4 steg 5 crew 6 priest. If no char is present 1-4 steg 5-6 crew.
     
  13. strewart
    OldBlood

    strewart Well-Known Member

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    I can barely understand your post sorry... I think you mean 'specifically' to start with.

    And he can be picked out in combat like any other character, that wasn't the point of discussion. The point was shooting, and f you look at the steg entry on page 55 under "skink crew" it specifically states that if there is a character there, then 1-4 hits steg, 5 hits crew or 6 hits character.
     
  14. Sart
    Saurus

    Sart New Member

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    Sorry about the Colour I meant it to be green but was pretty tired. Ugh (Heh love the elf blood idea tho LOLZ)

    I take the Cloak of feathers because it means he can join any unit (On the terradon he is either alone or with the terradons who are always a likeley target ) The cloak allows him to leap between units keeping him alive lord knows its bad enough he has next to no save and is toughness 3 LOL :)

    Um mate it says when randomizing shots on EOTG 1-4 Steg 5 Crew 6 Character 5-6 hits crew if no character.

    Hehe

    Thanks for the Kind words strewart I tend to come up with a plan of attack I would like to utilise then design an army to help put said plan into action and also maximise the plans effects. Once you find an army with units to accomplish this everything else just falls into place I love lizards because their units are so purposful they dont really have any confusing Jack of all trade units (Except the Skink Kroxi unit but thats ok because they work well as Shooting/crap combat).

    I am playing another Couple games this weekend with the Rvised List I might take some Pics as well for you all. (Although I despise taking pics of unpainted Models my EOTG and steg is almost finished tho So I might post that up. ) :bored:
     
  15. skinkyone
    Chameleon Skink

    skinkyone Active Member

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    i am aware that i cannot spell.

    and if there is a rule that states it thats fine, i probelry overlooked it,
     
  16. Old-One
    Saurus

    Old-One New Member

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    puting the priest on a terradon means that he can drop rocks also :D
     
  17. Kurlin
    Ripperdactil

    Kurlin New Member

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    Can't put a priest on a terradon. Only a chief. And they get a -1 save as well for mounted calvary.
     
  18. strewart
    OldBlood

    strewart Well-Known Member

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    Sorry if that sounded like I was having a shot at your spelling, I wasn't. I don't expect everyone to spell perfectly. I was trying to figure out what you meant. Have you tried turning on the spell checker in mozilla though? That should help you out a lot. There is indeed a rule there for it.
     
  19. Sart
    Saurus

    Sart New Member

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    Great you can drop d3 strength 4 rocks chances ar eits gonna be 1 rock give him a javelin and your chances of doing a wound are the same...

    I dunno I really like having a uncatchable Bsb it fustrates the hell out of my opponents.

    :bored:
     
  20. hellbreaker
    Troglodon

    hellbreaker Member

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    too bad you can't have magic items on a BSB... :rolleyes:
     

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