Short story: getting the wife into the game and she's narrowed it down to Woodelves or Beastmen. She likes the models for various reasons (wood elves are "LotRish" legalos and the Beastmen remind her of her love of horror movies) I've found a bunch of tactical stuff for Wood Elves but so far next to nothing for Beastmen. Anyone have any experiances with the Beastmen? She's drifted closer to the elves but I just want to make sure before we start anything.... uh... expensive Thanks!
Beast men are a great army, my friend plays they are all skirmishers and they have like a heirarchy. They can use powerful minotaurs and centaurs. They can even have a minotaur lead them into battle. They are allowed marks like the chaos warriors which actually strengthen them quite a bit. However they have no long range to speak of and like the wood elves need woods for survival.
http://www.games-workshop.com/gws/c...atId=cat1130003&categoryId=700015&aId=2500008 This may help also
as for gaming, beastmen are less competitive as wood elves. but on the other hand, both armies are quite " specialist" armies, which means you need alot of " training" to understand them. or be a natural tactical talent lik eme * achum*
I have a small beastmen army. They are fun to play. Gors and ungors make good cheap skirmishers. Bestgors are great in a block of 20. Especially if given the mark of khorne or nurgle. Minotaurs and dragon ogres are obviously monsters in close combat. Beastmen also have the ambush special rule allowing them to hide in woods then spring out of hiding when the bray shamen or beastlord blows his horn! Morghur is fun special character. Being near him can turn you or your opponents troops into chaos spawns. The main draw backs is the lack of fire power and low leadership. So just get them into a scrap asap!
Thanks guys! she eventualy went with wood elves so now I'm busy assymbling both the elf battalion box and the lizardman one... thanks for your help!!