7th Ed. Experimental 2250 List

Discussion in 'Lizardmen Army Lists' started by SpawnJester, Apr 5, 2009.

  1. SpawnJester
    Jungle Swarm

    SpawnJester New Member

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    Ok, here's a list idea I've been kicking around. Point total is 2246. I mainly play against my buddy who plays Dark Elves. Last time we played I got my ass handed to me by his stinking hydra, and 3 sorceresses. This list differs from that one, I removed 2 salamanders, made the cavalry one model smaller, shrunk my skink units (while eliminating one), and I added the Chief on a Stegadon. Also i was running the Slann with 2 more disciplines. I figure instead of him trying to cause wounds through spells it would be best used using Lore of Shadow giving units fear and using unseen lurker to get our awesome melee units into combat. What do you guys think?

    Lord and Heroes
    Slann
    &2 Disciplines of the Ancients
    &Cupped Hands of the Old Ones
    &Dispell Scroll

    Saurus Scar-Vet
    &Light Armor
    &Burning Blade of Chotec
    &Maiming Shield
    &Battle Standard

    Skink Priest lvl1
    &Diadem of Power
    &EoTG

    Skink Chief
    &Stegadon Warspear
    &Stegadon

    Core
    Saurus Warriors x20
    &Champion
    &Muscician
    &Standard Bearer
    &Spears

    Skinks x 10

    Skinks x 10

    Special
    Temple Guard x16
    &Guardian
    &Muscician
    &Standard Bearer
    &Sun Standard of Chotec

    Coldone Cavalry x5
    &Champion
    &Muscician
    &Standard Bearer
     
  2. Aparach
    Troglodon

    Aparach New Member

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    Hmm, I see were you're getting at, but don't you think you'll be a bit week say, if your opponent chooses to go for a e.c. cheesy all shooty list?
    I guess you'll have the advantage if you manage to get thouse lurker spells off, becouse vs elves it really comes down to movement as of my experience.
    You would have to protect thouse skinks though, becouse if he manage to take them out early you'll having a hard time vs hydra, flank harras and even cominend charges as I guess you'll be terribly outnumbered as is the usual case with Lizzies vs T3 armies..
    That been said, I think you're all set if you survive the first 2 rounds of shooting and still has most of you army in place. In CC you should have the upper hand any way.

    Good luck!
     

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