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8th Ed. Explain Armor Of Silvered Steel

Chameleon Skink

teufelhund

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I've searched through a few pages of posts and haven't been able to find what I am looking for... Can anyone explain this item to me? Does it mean that the wearer will have a 2+ armor save no matter what? I've never used the item and was looking for ways to kit out a mass of scar-vet cowboys under the 50% on Lords and Heroes and if if it's the way I am interpreting it; this and a luck stone seem awesome... And I'm oblivious to why I haven't used this combination before.
 
Probaly becuse we can get a 2+ Armor save easier than most . (and +1 for that matter)
(cold one, sheild, light armor, scaley skin) :D :bored:
 
Yeah... I do consistently have 1+ characters, but does the item seriously imply that hey my armor will stop a cannon ball on a 2+ everytime? I mean a 1+ is great and all, but you always fail an a save on a 1 and most of the time there's higher strength or great weapons that make it much worse. Am I correct in my interpretation?
 
No. It simply means that you give it to a character and they have a 2+ armor save that "cannot be improved". So if you give the character a shield, it won't give him a 1+ save. Not really that big a thing for us as, stated above, we can get that pretty easy. Cannon balls don't allow armor saves anyway. :depressed:
 
I was thinking it went the other way... Oh well I can dream, but it'll never happen. Thanks guys.
 
actually, a cannonball allows an armor save just fine, its just that its str10 giving it a -7 modifier to the save rendering any armor useless.
 
Demelain said:
actually, a cannonball allows an armor save just fine, its just that its str10 giving it a -7 modifier to the save rendering any armor useless.

Which is essentially equal to "ignores armour".

It wouuld have been interesting with an item that granted an unmodifiable armour save. Not 2+ though, but maybe something like 4+, which would still be affected by armour piercing and ignore armour, but not strength.

Also a way to make AP more useful, as right now, you'd never prefer +1 AP over +1S, kinda like how Flaming are right now.

+2 unmodifiable would be pretty broken though. Silvered Steel + talisman of preservation = 2+ unmodified AS/4+ Ward save. You'd be ridiculously tough to kill, and stuff like cannons would bounce right off you.
 
Thanks SilverFaith. I didn't want to re-state the obvious. :D I agree with you. It would be pretty cool to have an item that ignored high armor reducing hits like that though. It would help against gun lines. I hope that next edition they include something along those lines. Dwarves (my other army) are pretty nasty this edition. I don't like playing gun lines with them anymore because it's too broken. As much as I have always loved the little stunted people, I think they've been given an unfair advantage.
 
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