nothing new only this Q. A Slann Mage-Priest miscasts and successfully passes the miscast to an enemy Wizard with the Cupped Hands. When the miscast result requires D6 power dice to be lost from the power pool, are they still lost from the power pool or, as the miscast has been passed over to the enemy, are they lost from the dispel pool instead? (p102) A. They are lost from the power pool. so what the hell????? i mean cupped hands ignores miscast but we lose power dice for miscast that we ignore? so messed up.....
Ok, so the wording in Cupped Hands is: "On a 2+ the miscast is ignored..." and on Throne of Vines the wording is: "On a 2+, the miscast is ignored". So does that mean that you loose D6 power dice when you stop a miscast with Throne of Vines? I'm thinking of going around to the various army forums and seeing if I can start a fire storm about this. You guys want to call GW and ask for clarification and possibly get this Cupped Hands rule revoked? Way I see it, we have nothing to loose.
I know I am sort of a LM noob here, but I have been dealing with 40k since 1994 and seen many faqs come and go. I think...as much as I hate to say it...the ruling is pretty clear. You lose d6 power dice. I will still take it every time though.
I just came on to post this.. Thread already made though. There is no doubt the ruling os very clear now. The problem is that the ruling, in the opinion of most LM players, is completely stupid. You ignore the miscast then the miscast effects you? Where is the justification?? Very good point about it being exactly the same wording as Throne of Vines, Cobra7. Still lots of questions unanswered, and really there doesn't seem to be a way to contact GW regarding rules questions. They will answer via phone, but not email, and no way to get to whoever writes these FAQ's.
Here's my two cents on the new Cupped Hands FAQ: We gotta have the order on wich things happen in mind: 1 - we roll for the spell and two or more 6's come out 2 - Irresistible force happens (the spell goes off) 3 - Then the miscast happens. Its here that the Cupped Hands passes it over to the opponent's wizard so he does all the steps in this phase on his side. He rolls for the miscast table and applies the effects. The loss of D6 power dice is one of the effects on some of the options, but not all (roll of 10-12). The thing here is that the Power and Dispell pool are now common, so it still affects the caster, even though it's actually your opponnet that's suffering the effects. Whoever actually miscasts, the Winds of Magic are still stirred!
Yea, there is ambiguity with the way the faq is written. If indeed the d6 comes from your opponents power pool on his next magic phase, that is very powerful. The way it reads, the d6 is taken from LM (which is , of course where we all have a problem with this). To me, it makes sense to just ignore that result. I will still take cupped hands because it is a great item. If I lose 6 power dice, so be it. It sucks, but we shouldn't be basing all of our strategy on magic anyway.
I thought you rolled on the miscast table before cupped hands: I.E. 1- roll to cast spell, get an IF 2- Spell happens 3- lizard player rolls on the miscast table, THEN has the option of taking the miscast himself OR rolling cupped hands, then making an enemy wizard within LOS suffer THAT miscast. But if you have throne of vines you roll for 2+ BEFORE rolling on miscast table. Am i right or has this been changed? Yours Aye
FAQ now says... 4- if said miscast result has the caster loosing dice from te dice pool, this is taken out of the Slanns dice pool.
Yes you are correct. Although I don't know if you roll de dice for the Cupped Hands 2+ before or after you roll on the Miscast Table, I dont't have the exact wordins with me atm
Wow it is brutal if anyone has been trying to take the d6 from the opponents pool in their next magic phase... I would have assumed opponent doesn't have a power pool at the time, therefore it just does nothing. I've been meaning to check the wording of the miscast results in question to see if they just say 'the power pool' or specify that it is the player who miscasts' pool, but I keep forgetting. Anyway, the ruling has been made, Cupped Hands is still a good item. I'm fighting a losing battle on warseer about it. I still don't agree with it, but there ya go.
I agree. So what if you lose d6 dice from the power pool, at least the slann didn't get sucked into the warp along with an entire unit of TG.
That is why you should all just use Oldbloods on Carnosaur jajajaja Well, it definitely sucks that we will still lose the d6 power dice but it definitely does keep the Slann from being as dominating as it has been.. Now they just need a way to nerf our Salamanders and people will stop complaining about our army ...
I'm kind of amused at the firestorm over this one, my group played it that way anyway in 8th. How exactly were you guys playing the "loses D6 dice from the power pool" when using the cupped hands? There is only one power pool in any given turn whoever suffers the miscast. The cupped hands makes it pretty clear that the miscast is cancelled, but goes on to say that if there is an enemy wizard in LoS then the effects are applied to that wizard, that means ALL the effects, not just the ones you choose. On the other hand if there is no enemy wizard within LoS the miscast will still be cancelled and you wont lose any PD. Still, once you've seen the cupped hands suck a DE high sorceress into the realm of Chaos I think you'll agree with me that its still worth it.
I love how many people complain about a one use item that isn't exactly cheap, uses up a very important gear slot, and isn't guaranteed to work or even be used. Yeah, that's really broken.
I played it that since the enemy wizard doesn't have a power pool, that part of the miscast is simply ignored. @vapor, I agree. Its hard to make a one use only defensive item overpowered, especially when it costs so many points.
I think that 45 points for not only a 2+ Ward against first miscast suffered by our (trigger happy) Slann and also a chance to kill an opposing character while causing s10 wounds on everything nearby in a large template, or cause wounds on everyone under a small template, a wound on everyone touching the caster but not himself, cause a wound on EVERY caster in their army, or lower the opposing wizard's level is pretty much the best gamble you could ever make... I don't think 45 points is too much for that item even AFTER this FAQ on the power dice came up.. just my two cents
I would say that cuped hands of the old ones is one of the best items in the game. BoH comes on a first place but after that I am hard-pressed to find an item that improves a certain character as much as cupped hands improves a slann. To illustrate this you can just look through the army-list section and seee how many non-life slanns that dont use that item. In my opinion it is good that the item has been slightly less overpowered since I will not feel as bad when I use it from now on, and I will still use it because it is simply great.