7th Ed. Fear or Terror?

Discussion in 'Lizardmen Discussion' started by Scarloc, Mar 25, 2009.

  1. Scarloc
    Chameleon Skink

    Scarloc New Member

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    Do you guys think it would be more benificial for a Slaan BSB in a unit of TG to have the Slaan cause Terror or carry the magic banner that gives the unit fear? They are both 50 points so you can't save any going either way.

    I am leaning towards fear to cause auto breaks.
     
  2. Craken
    Carnasaur

    Craken Well-Known Member

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    Just remember autobreaks only happen if you outnumber, so make your TG unit big, if you go fear causing.
     
  3. msinosic
    Kroxigor

    msinosic New Member

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    If the Slann is causing Terror/Fear and not his unit then an enemy unit wishing to charge the Slann's unit will most likely not require a Terror/Fear test as they wont be engaging the Slann in combat, just the unit (since the Slann will most likely be in the second rank). A Terror test at the start of their next turn will be required however.

    By the same token as above if the Slann which causes Terror/Fear is in his unit and it wishes to charge an enemy unit then there will be no Terror/Fear test taken when charging as the Slann will not be fighting against the enemy unit.

    Here is the rule that I am referring to:

    "If an enemy wishes to charge a unit containing a Fear/Terror causing character, test for Fear/Terror only if a charge will result in the unit fighting the character in question." pg 78 WRB

    The choice comes down to giving up Fear tests when you charge or are charged for Terror tests at the start of the turn if an enemy is within 6". Remember a unit only ever takes 1 Terror test per battle!
     
  4. Nosreme
    Saurus

    Nosreme New Member

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    Terror is always better than fear. But being immune to psychology, does your TG really need it?
     
  5. strewart
    OldBlood

    strewart Well-Known Member

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    Wow.. That kinda sucks, and makes the terror on a Slann not really worth it at all for the points.

    A big use of fear is making your unit immune to fear, which TG already are. If they cause fear they will potentially cause more break tests, and freeze a couple of opponents trying to charge them, but not a whole lot.

    Personally I would save the 50 points for other things. But if you really wanted one of them, and the quote above is true, then definitely take the fear banner.
     
  6. msinosic
    Kroxigor

    msinosic New Member

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    I am not so sure it is in this case. I agree that if you have a character not in a unit then Terror is always better than Fear. When the character is in a unit at the front, Terror is always better than fear for that character. When choosing between Fear for the unit or Terror for the character in that unit then the choice isnt so obvious.
     
  7. Scarloc
    Chameleon Skink

    Scarloc New Member

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    For some reason I was thinking they could still autoflee. I usually play VC and am expanding from 1500 to 2250. I thought a slann with TG and some sallies would fill the points nicely.

    Nice to know about the Terror tests and the Slann having to be in the front rank though.
     
  8. skinkyone
    Chameleon Skink

    skinkyone Active Member

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    see terror on a slan does have a use just not with TG
    in 2k games i leave my slann solo

    terror
    immune to mundane weapons
    regen

    :D
    not died yet :D
     
  9. strewart
    OldBlood

    strewart Well-Known Member

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    On the other hand, you are spending 150 points on defence and filling up 3 of his ability slots with non magical things. Did you buy the Slann to be an unkillable block, or did you buy him to cast spells? Personally, when I use a Slann it will be to cast spells so all the ability slots I sued will be filled with magic enhansing abilities to get the most out of his already considerable points. So what if he is a bit more fragile, basically every wizard in the game is. From the middle of a unit of Temple Guard, very little is going to touch him and I can be happy that his points are well spent.

    I have voiced my concern over a lone Slann before, I cannot see it as a good choice. Sure he is tough, very little will kill him, but opponents only need to win by 1 (ie. outnumber) to force him to make a break check, and there is no way he is going to win the combat on his own so he will get stuck in place by cheap hunters, which restricts his ability to use magic missiles. Also any opponent that has a lord on a dragon, or even hero on a flying mount, are going to mash him.
     
  10. Caneghem
    Carnasaur

    Caneghem New Member

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    Personally I think adding any psychology to temple guard/slann is a waste of points. They are already immune to psych and stubborn. Also, you're not going to run a massive unit of TG because of their cost. And if the enemy does make an assault on your TG, they'll probably put a bunch of units into them at once.

    Most lizardmen armies will have at least one terror causer anyway, in the form of a stegadon (or two).
     
  11. Aparach
    Troglodon

    Aparach New Member

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    I never take either fear nor Terror. Slann with BS in a TG block = rock solid and going nowere. As other have put out, boost you magic instead.
     
  12. Nosreme
    Saurus

    Nosreme New Member

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    Yes, I agree with that. But if the whole unit is ITP, it doesn't matter either way, as the big deal was losing combat and being outnumbered by a fear/terror causing unit.
     
  13. msinosic
    Kroxigor

    msinosic New Member

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    Agree totally. As said above, boost magic elsewhere.
     

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