I will have a game with beastmen army with lots of chariots (they are core at 85 pts). Anyone have an idea of countering 5-6 chariots? I was thinking of Slan with TG to blast them with Fire magic or wait for their charge and use area of effect magic like Burning Alignment and Cleansing Flare. Also, I was reading Warhammer Rulebook FAQ Part 2 - Movement section states that Chariots suffer -1" penalty. Does that mean Tuskgor Chariot move 6" and pursuit/flee at 2D6??
uhm chariots do not have -1 M. only if they are barded. which is offcourse obvious. tuskgors aren't barded and thus have M7. as for ocuntering chariots use ranked skinks to redirect them and counter charge them with saurus, cold ones or anything else that is good in combat. alot of skink skimers with poisen would also work very well. 2 units of 10 should kill one chariot.
Hmm... redirect sounds nice, but not sure if it will work with Chariots, since their base is small and they can get free turns on charge. Good idea on the skink skirmishers though Although, which army type do you think is better: Magic Heavy, Skink shooting heavy (maybe a few Razordons), Saurus block with skinks(ranked or skirmish) support? Thanks
what does turning in the charge have to do with redirecting? their are 2 ways of redirecting: "enemy in the way" which means the charger can charge anything that is in the exact line of its first intended charge or meaning you hold take the charge get killed and the chariot or stays at location with it's flank exposed or overruns and if rolled not to high he will also expose his flank, maybe even rear. the chariot has to contact as much models as it can. i would go for a skink force with ind the support of 2 saurus veterans with GW.
An Oldblood on Carnosaur could tear him to shreds. The Carno has Str7 hits which insta kill chariots. The Oldblood can carry the blade of realities, which will work wonders against the low leadership beastmen.
don't forget scar-vets on foot with great weapons are str 7 take 3 put them in units and they auto-kill any chariots that charge the units have a slann or EotG for magic def and you should do well IMO
And a Scar-Veteran with the Charm of the Jaguar as a secret weapon would spell Doom for your opponent as you Fly and smash his chariots to bits.
Scar-Vets in units will be hard to implement, because I've seen 3 chariots smash into an empire spearmen before, killing 15 guys in one turn. Since Impact hit hits before even ASF (as the rules say it hits before any model can attack), even Chakak will not be able to prevent impact hits. Although I really like the Charm of Jaguar idea.... now how to get that spell through the dispell attempts.. hmm...
well for one saurus are a lot better than empire spearmen and 2nd unless they direct attacks at the characters they will survive the impact hits and proceed to kill the chariots and with just a great weapon that means you can beef up their saves so if they do get attacked they can hopefully survive
lol, Gor-rok will. you could try to put him infront of your units and counter charge with SC or a steggie, or even better: that S7 character.
I find slann with Lore of Fire is good detterent, I use hand weapon/shield on all my saurus - so a good amount of them normally survive - enough for my Cav or Kroxi's or stegs to end it. I usually open up with the smallest spell and then work my way up from there.
remember most chariot impact hits are str 5, not that much different than empire handgunners, same - to AS. Or a better comparison would be a warplightening spell, str 5 -2 AS, random amount. Now do you fear these things as much? unless there is a character in the chariot, just sword and board up when it hits and still save on a 5+,, with a full 7 hits he needs 3s to wound (66% - round up to 5) and then you save on a 5+ (33% round up to 2) and you are taking 3 wounds. if he rolls average you may take a wound or 2. I normally play skaven and just got into lizzies (hello) and my first game i took 2 boar chariots to the front and saved all of the impacts. (somehting my skaven can't do without extreme luck) and I no longer fear the chariot as much as i did. sadly i also learned not to let a giant near an EoTG, thump with club = dead steggy
Do you get a parry bonus for impact hits? My gaming group finds the thought of parrying impact hits totally laughable. Just curious what everyone else thinks.
I've always played it the opposite. So long as you are charging the front of the block, they get the HW+SH bonus. If they charge the flank or rear, no +1 bonus to impact hits. I have no idea where the idea comes from that they don't get the bonus for the specific case of impact hits.
Shields can be used to protect against chariot impact hits, just watch Gladiator! There is no reason in the rulebook under the hand weapon and shield bonus or under chariots that chariots negate the parry bonus with their impact hits. If this was the case, the exception would be listed under the rules for chariots. When it says the hits are distributed as per shooting, it is referring to the fact that your impact hits will hit rank and file unless the unit has fewer than 5 rank and file troops.