8th Ed. Fighting Daemons

Discussion in 'Lizardmen Tactics' started by Hasnat, Jun 25, 2012.

  1. Hasnat
    Chameleon Skink

    Hasnat New Member

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    Hi guys,

    I have a tourney coming up soon, and the only army I haven't seen yet is daemons. At 800 points, what should I watch out for?
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I am not sure about Daemons, but here is what I know:

    They are unstable and do not run from combat, they die from the combat rez. They do not take panic checks. This makes salamanders not as useful against them. They can take a banner that will cause a lore of light wizard to miscast on all doubles (I think that is how it works).

    EOTG will destroy them! Str 5 against Daemons. No AS, yes please.
     
  3. MOMUS
    Cold One

    MOMUS New Member

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    If i was playing daemons at the point level i would probably take a tzeentch herald, loads of bloodletters and a few single fiend/bloodcrusher.
     
  4. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    All Daemon Core is WS5 T3 so Saurus pound on them when they hit, but the Unbreakable and 5+ Ward save across the Army make them take the pounding and stick around a lot long than you would like.

    At 800 points things that will give LM trouble:

    Flamers - 1d6 S4 flaming shooting attacks each, Skirmish, S5, 2 Wounds, will see a unit of at least 3
    Bloodletters - S5, Killing Blow add a Herald - they gain Hatred.
    Daemonettes - 2 Attacks, S3, Armour Piercing add a Herald - they gain Always Strike First.
    Fiends - Move 10, S4, T4, 4 Attacks, 3 Wounds, Armour Piercing
    Khorne Dogs - St4, 2 Attacks, S4, Swift Stride

    Things that can hurt Daemons:
    Light magic, but they have a banner for that. It is 50 pointer so not sure you will see it at 800 points. But at 800 points you can not bring a Slann so the point is moot.

    They all have high I so things like Purple Sun are only fair/to poor against them. But at 800 points you can not bring a Slann so again the point is moot.

    Salamanders can not panic them but they can roast a lot of them at T3. Razordons maybe a good choice here but that is untested.

    Mayby go with a big SKROX unit, sure they are going to execute a bunch of Skinks but they can not Killing Blow the KROX.
     
  5. Arli
    Skink Priest

    Arli Moderator Staff Member

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    The skrox unit will also cancel their fear (I am pretty sure the entire army causes fear).
     
  6. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    Yes they do, good catch Arli was not even thinking about that.
     
  7. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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