An attempt to put the highlights of my games here. My first game didn't even have a frog. It was against a friend who had just started woodelves. I took a monster heavy list Carno oldblood Priest on eotg 2 saurus blocks Steg 2 ancient stegs He had a level 4 life Level 2 athel lauren Nobel bsb Big glade guard 20 dryads Treekin Treeman 2 eagles Waywatchers We are trying to prepare for a tournament so wanted to help my friend learn about his army, we did battle for the pass and I deployed first. I then helped him deploy to counter me. The main things of note from deployment were his way wathers behind my lines looking to killing blow my priest. The first few turns saw me advance under a hail of bow fire while my baby steg dealt with the way watchers. My carno was in position to attack his glade guard when the eagles diverted him into the waiting dryads that were steadfast in the wood. In the last turn he unluckily failed his break test netting me a load of points. On the other flank his tree kin took the charge from an ancient steg and killed it after a few rounds of magical support. The treeman got stuck into one of my saurus blocks, I was very lucky though, constantly failing fear tests but passing breaktests. In the end it was a minor win to the lizards. Lessons learned are bring a bsb and trees are hard. Sorry it is just an overview next one should be better.
Thanks for the overview! I like your list, someday I want to be able to wield a monster heavy list, too. That day won't come soon, though, as I don't even have a single Stegadon yet... I had my first battle against Wood Elves some weeks ago. I had been easily tabling them with my Tomb Kings, but to my surprise, the Lizards were having a much harder time with them. This was partly because we went with the Dawn Attack and my random deployment was horrendous. I was still able to squeeze a win, as my opponent rolled horribly on some key Break tests. Good luck with your future games!
This is my next battle against the vampires. My list Slann, heavens, soul to stone, bsb, cube Skink priest, dispell 4 10 man skink cohorts (SC) 2 10 skink skirmishers (SS) 22 skinks 2 krox, standard (Skrox) 30 saurus, full command (SAU) 3 terradons (T) 5 coldone cavalry (COC) 21 Temple Guard (TG) Ancient steg (STEG) 2 salamanders extra handlers (SAL) His list was something like this Blender lord, horror flying thing, -1 leadership bubble, sword of striking (VL) 3 blocks of skelletons (S) 2 level 2 vamps (V) Mounted white king bsb (in the Black Knights) 11 Black knights (BK) 4 vargheists (VARG) Vargulf (VG) His spells were raise dead, sig x2 curse of years and macbre I got sig x2, chain lightning, windblast and midnight wind My main advantage was that he had to deploy pretty much his whole army before I had finished dropping skinks. This meant I could deploy as you see. My plan was to spam the right side with skinks to keep the two vamp blocks out of the action whilst I got points from his expensive vargheists and black knights units. Vamps turn 1 He advanced his vargulf up behind the house to prevent me from shooting it and generally shuffled forwards a bit but not as much as he could have. his vargheists didn't move at all, fearing to get picked on by my terradons and chameleons. In his magic phase his cast raise dead and got 5 zombies right in front of my salamanders in a bid to slow down their advance. Lizard turn 1 My terradons kept on the flank at a distance so they couldn't be charged but should the vargheists move up could drop rocks on them. My chameleons moved over out of charge arcs. The salamanders moved around the zombies behind the house to get a good angle for turn 2 shots. Everything else advanced slowly ready to fire in the next few turns. I cast a 3 dice wind blast at his vargheists, get double 6s put one wound on them as they hit the board edge, then promptly kill 9 temple guard effectively taking them out of the game. Vamps turn 2 His vampire in the right most skellies charges out at my salamander and gets in. those things are fast. He declares another charge with his skellies with vamp at my skink cohort, they flee and he stumbles forwards 2 inches. Operation hold up the flank is going well. His black knights and right most skellies move up while his vargheists reform to stop my terradons slipping behind their charge arc. His vamp lord flies behind my skinks on my right flank ready for some -1 leadership and to line up flanks of my combat blocks. In magic he gets off curse of years on my saurus. I dispell this on my turn. No more spells are cast for the rest of the game due to scrolls and poor winds of magic. Combat sees his vamp put a wound on my salamander and get one back in return. I lose by 1 but stick. Lizards turn 2 My steg declares a charge on his skellie block with vamp. I am hoping to tie them up but roll snake eyes so bumble forwards, My right most cohort goes into the flank of his vamp hoping to pop him before the vargulf gets in.. The Cameleons march into the face of the skellies to redirect them whilst my other skinks go to block his black kinghts. My skirmishers on right go to get a few shots at his vargulf. In shooting I down a few skellies, kill a black knight with javelins, and put two wounds on the vargulf! In combat the vampire wiffs his attacks, I do nothing back but win combat by 2 popping him. Vamps turn 3 His vargulf charges my skirmishers, they flee, he redirects at my salamander, they flee, so he bumbles forward. His vamp lord charges into my steg. This becomes a never ending combat till his last turn when I finally get killed. His skellies charge my chameleons and his black knights my cohort. In combat he kills all but 1 chameleon, tries not to run him down but fails, killing the unit but leaving him wide open for a cold one skrox charge. his black knights kill all the cohort and elect to reform rather than give my saurus his flank. Lizards turn 3 I charge the coldones into the front of the skellies and the skrox into the flank. I decide to see how that combat goes before throwing in my saurus so use my last cohort to block his black knights. everything rallies. My Terradons carry on playing a game of keep away with his vargheists. Shooting sees my cohort in front of his vargulf nick another 2 wounds! In combat my coldone and skrox go to town on his skellies exactly killing them by the time we work out combat res. unfortunately my skrox is sandwiched unable to reform showing its flank off to the vargheists. Vamp turn 4 His zombies charge my salamanders, the zombies die eventually but take the salamanders out of the rest of the game. His Vargulf charges my cohort and dies to stand and shoot, they get a medal. his black knights charge and kill my cohort, reforming in such a way as to make my saurus and coldone share his front. His Vargheists charge my skrox, I flee and run 11 and he can only role 4 so fails his charge. Lizard turn 4 Skrox rally, Saurus and coldone charge his black knights, they eventually kill them on turn 5. My Terradons fly over his vargheitst which had stumbled into range and I kill 2 with rocks. Vamp turn 5 His vargheists chrge my skrox, fail their attacks and die to combat res. That is all that really happened as the rest just played keep away and the lizards won. Things I learned, Firstly I am not a fan of temple guard, I found them a restrictive points sink. Solo slann from now on. Secondly, redirecting cohorts are amazing! They really help dictate the ebb and flow of the game. I hope you all enjoyed this, sorry it is a bit sporadic but I have a new daughter and am a bit sleep deprived.
Death to the undead! Sounds like a fun battle, despite the rough luck of losing 9 TG in a miscast. If you had the Cupped Hands it might have been different. Interesting Lore choice on your Slann. Heavens has some nice hexes and a decent buff, but I personally believe it's best left for the Skinks. Not that it would have made a difference, seeing how there wasn't any magic after Turn 2. Looking forward to the next!
I picked heavens for comet and wind blast, this army is all about the movement phase so wanted my magic phase to help it too. I think though that it lacks that killer edge so I am going to try either metal or light. I think metal first as it will help me crack knights and has a big six.
The tail of the ratmen I took a modified list of before dropping the temple guard and taking a couple of mounted scarvets. My slaan got, thunderbolt, windblast, midnightwind and convergence. My priest got comet. Yay 6 dice guilt free casts! My opponent had 3 slave units, a grey seer on bell in clan rats, bsb in storm vermin, engineer with rocket, 2 ratling guns, warpfire thrower, doom wheel, assassin, some more clan rats with chieftain and 10 gutterrunners and a cannon. Oh and some rat ogres and an assassin. Ah Ciliz the skink priest took his vantage point in the tower. Since coming to this strange new world all it seemed that they had done was fight creatures intent on stopping the great work his master was undertaking. They had already seen off elves and undead, now it seemed the vile ratmen wanted to prevent them carrying out the will of the old ones. Ah Ciliz climbed to the top of an ancient tower in the centre of the lizman army, from here he had a great vantage point to see the battle unfold and to rain down comet death. The cavalry and one scar vet lined up to his far left with some skirmishers tracking for him. Just below the tower were the saurus with the slann floating behind them. The rest of the army was arrayed in loose formations to his right. The otherside of the field looked like a sea of brown, the fur of the tightly pressed ratmen preventing anything else being seen except for a giant bell with a chittering grey rat on top, that moved through the skaven army like a boat, occasionally a loud ring would erupt from the bell, a torcherous note that stung the ears and spoke of dread. With a silent command the slann signaled the advance. The skinks raced forwards keen to unleash their jungle poisons on their hated enemies. Ah Ciliz felt the same hatred for the foul ratmen building inside him. It was time to unleash the fury of the heavens. He felt the winds of magic start to build and his mind slipped into the realm of heavens. The battlefield around him was lost as the blackness of space descended around him, the twinkling of millions of stars pinpricks in the vast expanse of space around him. Cool lumps of rocks and ice began to form in an endless spiral around him. Ah Ciliz reached out and plucked one with his mind. You will do nicely he thought. His mind drifted back to the scene of the battle and he picked a spot in the skaven line for the comet to land. Suddenly the skaven erupted into activity. They surged forwards as a hairy mass eager to close with a hated enemy. It was not the advance that caused Ah Ciliz to recoil but the result of the ranged attacks of the vile ratmen. Firstly the grey rat atop the bell in canted some words of power that left a taste of bile in his mouth. With the release of the power one of the skink cohorts disappeared in a column of green fire. Only one survived and he turned and fled from the cause of its spawn kins demise. As this first assault finished the strange weapons opened up on the other advancing skinks, green bullets, fire and lightning arced into them, killing many, and sowing panic. Most fled but one brave cohort held in front of the large wheel. The rocket was fired and barely left the hands of its crazed operator when it exploded in mid air. The lizardmen charged in revenge, a scarvet and his coldone mount smashed into the cannon whilst Edna, the ancient steg slammed into the exposed flank of the storm vermin. The terradons flew over the gutter runners and dropped their rocks onto them killing one as they leapt and danced away with scary ability. The slann angered by their survival grasped the mind of Ah Ciliz, he felt power build in him that was beyond his control. His body felt like it was being torn apart. When he felt he could take no more a bolt of lightning shot from his body into the gutter runners. When the smoke cleared all that was left was charred burned bodies and one survivor who defiantly hissed at Ah Ciliz. The old blood slaughtered the cannon crew and ran into the bell unit, ready to dispatch their general, when a figure cloaked in black whose blades wept green tears struck out at him. the two blades in his paws decapitated the scar vet whilst the blade gripped in its tail ripped into the soft underside of the cold one, which fell dead before the assassin had even finished his deadly leap. Edna stomped her way into the ranks of the storm vermin happily crushing them underfoot whilst their halberds glanced harmlessly off her scales. All was going the way of the lizardmen, until the comet hit home. It drove down into the midst of the skaven, hitting several of them but barely denting their numbers. Unfortunately by the time the comet landed Edna and the coldones had strayed too close to the impact zone. There was nothing left of them, as they were buried under a mass of rock. From the verge of victory the lizardmen were suddenly surrounded by skaven. Their was only one avenue of escape and for the continuation of his plans the slann signaled the retreat. So a loss but a great fun game. Vengeance will be mine.