8th Ed. First 1,000PT Army - Help Appreciated

Discussion in 'Lizardmen Army Lists' started by Purple Skink, Jan 22, 2011.

  1. Purple Skink
    Skink

    Purple Skink New Member

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    Hey peeps,

    I'm back into Warhammer after many years of being out of it and I've always loved the Lizardmen, I had a small collection of them in 5th Ed till a flood ruined it all. Anyhow, I've posted a list below that I would like some criticism / praise / help with :)

    My main opponents will be a DE Army (fond of assassins and Hydras), WoC, OK and Beastmen (fond of Minos). Any tactical advice would also be REALLY appreciated :) Thank you!

    Scar Vet w/
    Burning Blade of Chotec
    Light Armour
    Shield

    Skink Priest w/
    Rod of Storms
    Level Two

    16 Saurus Warriors
    Full Command

    16 Saurus Warriors
    Full Command
    Spears

    10 Skink Cohorts

    10 Skink Cohorts

    07 Chameleon Skinks

    02 Salamanders

    Again, thank you to those who give me their time :)
     
  2. casper slok
    Skink

    casper slok New Member

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    drop the priest an salamanders, get stegadon 0o
    or just drop the priest and double the amount of skinks, you need at lest 30-40 skinks.
    saurus warriors can also be doubled since they are bad-ass
     
  3. Purple Skink
    Skink

    Purple Skink New Member

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    Why drop the Salamander? I've heard nothing but good about them. Have I missed something?
     
  4. novatomato
    Razordon

    novatomato Member

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    No, I would keep the salamanders.
    However, I would make a few changes.
    So, what I'd do would be.

    Scar-Vet - as is, cheap(ish) killing machine

    Priest - level 1 with rod of storms.

    19 saurus - full command (vet goes in here for a 5x4 formation)

    16 Skinks - full command 2 kroxigors. (put the priest in here initially, when it comes time to get to fighin' have him pop out)

    8 Chameleons

    2 Salamanders (I would put them in the same group)

    Now, the downsides to this set up are as follows:
    Less magic power.
    Fewer units.
    Less shooting.
    Fewer bodies on the board

    The upsides:
    A solid unit that gets good ranks
    A solid flanking unit (Skrox)
    Slightly better scouting force.
    More points spent on bodies.

    What you could change:
    Seperate the skrox into two units, remove the command units and spend those points on more skinks (you'll have to to get the minimum number of skinks per unit)
    Switch the Rod of Storms for the Plaque of Tepok, ten less points and one more spell one your wizard (but no more guarantee of at least one shot at a powerful offensive spell).
    Make the Scar Vet a BSB, to get the points you may have to drop the Burning Blade.
    Separate the Salamanders into two units.
     

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