Hey peeps, I'm back into Warhammer after many years of being out of it and I've always loved the Lizardmen, I had a small collection of them in 5th Ed till a flood ruined it all. Anyhow, I've posted a list below that I would like some criticism / praise / help with My main opponents will be a DE Army (fond of assassins and Hydras), WoC, OK and Beastmen (fond of Minos). Any tactical advice would also be REALLY appreciated Thank you! Scar Vet w/ Burning Blade of Chotec Light Armour Shield Skink Priest w/ Rod of Storms Level Two 16 Saurus Warriors Full Command 16 Saurus Warriors Full Command Spears 10 Skink Cohorts 10 Skink Cohorts 07 Chameleon Skinks 02 Salamanders Again, thank you to those who give me their time
drop the priest an salamanders, get stegadon 0o or just drop the priest and double the amount of skinks, you need at lest 30-40 skinks. saurus warriors can also be doubled since they are bad-ass
No, I would keep the salamanders. However, I would make a few changes. So, what I'd do would be. Scar-Vet - as is, cheap(ish) killing machine Priest - level 1 with rod of storms. 19 saurus - full command (vet goes in here for a 5x4 formation) 16 Skinks - full command 2 kroxigors. (put the priest in here initially, when it comes time to get to fighin' have him pop out) 8 Chameleons 2 Salamanders (I would put them in the same group) Now, the downsides to this set up are as follows: Less magic power. Fewer units. Less shooting. Fewer bodies on the board The upsides: A solid unit that gets good ranks A solid flanking unit (Skrox) Slightly better scouting force. More points spent on bodies. What you could change: Seperate the skrox into two units, remove the command units and spend those points on more skinks (you'll have to to get the minimum number of skinks per unit) Switch the Rod of Storms for the Plaque of Tepok, ten less points and one more spell one your wizard (but no more guarantee of at least one shot at a powerful offensive spell). Make the Scar Vet a BSB, to get the points you may have to drop the Burning Blade. Separate the Salamanders into two units.