8th Ed. First 2000 pt. Army List. Help Needed.

Discussion in 'Lizardmen Army Lists' started by DavidSS, May 15, 2011.

  1. DavidSS
    Skink

    DavidSS Member

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    Hey all :) This is my Warhammer Fantasy army list. I am usually playing 40k, but I've decided to try out WHFB, and since a squad of Saurus were the first miniatures I've ever bought, I've decided to play Lizardmen. I would really glad if I could get some feedback on this army list, since I am new the the WHFB-world, and any advice would be great!


    LORDS
    Slann Mage-priest
    4 Disciplines
    Cupped Hands of the Old Ones


    HEROES
    Skink Priest
    Level 2 Wizard


    Scar-Veteran
    Shrieking Blade
    Enchanted Shield
    Crown of Command
    Light Armour


    CORE
    19x Saurus Warriors
    Spears
    Musician
    Standard Bearer


    20x Saurus Warriors
    Musician
    Standard Bearer



    10x Skink Skirmishers

    10x Skink Skirmishers

    10x Skink Skirmishers

    SPECIAL
    5x Cold One Cavalry
    Musician
    Standard Bearer
    Standard of Discipline


    10x Chameleon Skinks

    RARE
    Salamander Hunting Pack
    1+ Handler


    Salamander Hunting Pack
    1+ Handler


    Salamander Hunting Pack
    1+ Handler



    I plan on putting the scar-veteran in the saurus spear squad

    What do you guys think? Anything that should be corrected, something that should be left out or something that should be added?
     
  2. Bonak
    Skink

    Bonak Member

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    looks good although you can not have 2 Shrieking Blades, Enchanted Shields, or Crown of Command its in the rulebook under magic items you can only have one of each item. I would also get rid of the cold one calv and use terradons instead, they are great against war machines and are great at harassing the enemy!
     
  3. DavidSS
    Skink

    DavidSS Member

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    Thank you for notifying me of this :)

    I do have a question, why are Terradon riders better than Cold Ones cavalry?

    The only positive sides I can see, are the fact that Terradons aren't subject to stupidity and that Terradons can fly. Cold Ones cavalry have 2 higher WS and Leadership, 1 more S, T and A. They do have lower initiative and a single wound less, but I don't see how this balances the differences.
    If you could explain me why Terradon riders are better than Cold Ones, I would be really glad :)
     
  4. jormi_boced
    Ripperdactil

    jormi_boced New Member

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    I wouldn't say they are better. They fill a different role. They are good harassers.
     
  5. DavidSS
    Skink

    DavidSS Member

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    Oh, okay then. But I expect my 3x10 skink skirmishers to do that, and my 10x Chameleons to attack the warmachines/harras.
     
  6. jormi_boced
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    jormi_boced New Member

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    Yeah, I don't suggest you take that guys advice. I am just saying they aren't really better, it is kind of apples to oranges.
     
  7. DavidSS
    Skink

    DavidSS Member

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    Since I am new to the game, I just do not see their usefulness, since they are so squishy, and don't really dish out a lot of damage.

    But once I start playing a few games, I might try a few games with proxy terradons, just to see how they really work ;)
    Ty for the advice though.
     
  8. jormi_boced
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    jormi_boced New Member

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    Well they drop rocks and can chase fleeing things off the board as well as take out small things like war machines and such. I think they were better in 7th.
     
  9. Bonak
    Skink

    Bonak Member

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    Yea the terradons do take a little more time to "master" but they can be useful in battle (for me anyway) and the Calvary isn't bad really its just i prefer the speed and the multiple tasks the terradons can preform. They can start the game 12" from the enemy and are -1 to shoot at. i usually target high costing guys with low armor for dropping rocks first and then i go for the war machines. thats how i play tho people have their own opinion. Hope this helps :)
     

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