7th Ed. First 7th edition army list

Discussion in 'Lizardmen Army Lists' started by asrodrig, Mar 7, 2009.

?

How is it?

  1. Yes

    5 vote(s)
    55.6%
  2. No

    1 vote(s)
    11.1%
  3. Maybe so

    3 vote(s)
    33.3%
  1. asrodrig
    Carnasaur

    asrodrig New Member

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    Tell me what you think!

    Slaan Mage Priest
    Battle Standard Bearer
    Focus of Mystery
    Focused Rumination
    Dispel Scroll
    Divine Plaque of Protection


    Skink Priest
    Level 2
    Engine of the Gods


    15x Saurus Warriors
    Spears
    Full Command


    15x Saurus Warriors
    Spears
    Full Command


    10 Skink Skirmishers

    10 Skink Skirmishers

    4x Terradon Riders

    12x Temple Guard

    Full Command
    Totem of Prophecy


    5x Cold One Cavalry
    Full Command
    Jaguar Standard


    Salamander Hunting Pack
    Additional Handler

    Salamander Hunting Pack
    Additional Handler

    Razordon Hunting Pack
    Additional Handler

    Total: 2242
     
  2. Aren
    Saurus

    Aren New Member

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    Do you have 1 unit of 2 sallies and 1 unit of 1 razor or do you have 3 seperate units of salamanders and razor? If the latter, remember that you are only allowed 2 rare choices in a 2000 - 2999 pts army.
     
  3. asrodrig
    Carnasaur

    asrodrig New Member

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    Ok, so here's what I did: I got rid of the Razordon, so now I have 2 Salamander units. This left me with 80 extra points. I added 2 Terradons, and decided to split them up into two seperate units, as I had enough Special slots to do so. I also got rid of the Divine Plaque of Protection on my Slaan, and replaced it with the Unfathomable Presence Disciple. I was left at 2242 points, so I added a Brave to a Skirmisher unit to make it 2247. So what do you think? Better? Worse? The Same?

    Slaan Mage-Priest
    Focus of Mystery
    Focused Rumination
    Unfathomable Presence
    Dispel Scroll
    Battle Standard Bearer

    Skink Priest
    Level 2 wizard
    Engine of the Gods

    15x Saurus Warriors
    Full Command
    Spears

    15x Saurus Warriors
    Full Command
    Spears

    10x Skink Skirmishers 70
    1 Brave

    10x Skink Skirmishers 70

    3x Terradon Riders 90

    3x Terradon Riders 90

    12x Temple Guard
    Full Command
    Totem of Prophecy

    5x Cold One Cavalry
    Full Command
    Jaguar Standard

    Salamander Hunting Pack
    Additional Handler

    Salamander Hunting Pack
    Additional Handler

    Total: 2247
     
  4. Caneghem
    Carnasaur

    Caneghem New Member

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    I'd definitely rather take another skink skirmisher instead of making one a brave, but maybe you don't have the models?

    Otherwise it looks pretty good.
     
  5. Vagrant Benthos
    Skink

    Vagrant Benthos New Member

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    First off, remove the individual point costs for the upgrades and item. It violates GW's IP policies.

    I would personally advise loosing the Saurus Cav Champion (over-costed for a single extra attack, unless he is there to suck up a challenge if you have a character in the combat), the skink brave (haven't figured out why to bother for the single +1 in Ballistic Skill) and the two additional handlers (arguably handy to avoid losing all 3 handlers on a terrible misfire) and turn those points into 3 more Saurus to bulk up one unit to 18 members (6 x 3). I would also like to see that TG unit at 14 members so you have a full two ranks in the unit (+ the Slaan of course) and you could get that by dropping 1 Terradons. If my math on memory is right that would take you to exactly 2250.
     
  6. Aparach
    Troglodon

    Aparach New Member

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    I think your list looks pretty nice although I do agree with Vagrant Benthos on his cents. I sees thouse as minor tweeks though, and both your and his choises would be viable in your army as I see it.

    cheers
     

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