8th Ed. first attempt at 1500, advice please

Discussion in 'Lizardmen Army Lists' started by salliehandler, May 10, 2012.

  1. salliehandler
    Jungle Swarm

    salliehandler New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    I have recently started WFB and my play group is moving from 750 up to 1500. The rest of my group plays Ogres, Dwarfs, High Elves, Wood Elves, and Dark Elves (with the obligatory Hydra). This is my first attempt at a 1500 point list, so I would love some advice/criticism from some more experienced lizardmen players! So without further ado:

    Slaan (either Life or Light)
    BSB, Banner of eternal flame
    Rumination
    Plaque of Tepok

    Scar-Vet (goes with the Saurus block)
    Light Armour, Shield
    Burning Blade of Chotek

    24 Saurus, FC
    10 Skirmishers
    Skrox Unit: 16 Cohorts + MU, 2 Krox

    5 Chameleon Skinks
    5 Chameleon Skinks
    16 Temple Guard, FC

    Salamander, extra handler

    Total: 1499

    Some questions I have are: Are temple Guard/Slaan bunker too expensive at this points level? Should I make the Scar vet the BSB with Eternal flame and move the burning blade to the Temple Guard champion? Should I drop the Scar-Vet entirely in favor of a scroll caddy Skink Priest? Is one Salamander enough, or should I be making room for a second (and if so, where do the points come from)? Thanks in advance!
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    No, Temple Guard are a good investment in points to protect the slann. You should keep the Slann as the BSB. If you think you need a scroll, you could drop the scar-vet. I like the extra killy-ness that he brings though. At 1500 points, your slann should be able to control the magic phase fairly well. I would like another salamander (split them into two separate units) though. I would trim the points from the saurus probably.
     
  3. salliehandler
    Jungle Swarm

    salliehandler New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    So I could drop the Saurus down to 19 (4 ranks of 5 with the Scar-Vet) and loose the extra handler on the first slamander. The question is which unit champion to drop for the remaining points, Saurus or temple guard? Also, is a block of only 20 Saurus surviveable at his points level (keeping in mind that I will be taking lore of life)?
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    The Saurus are very survivable. I would drop the Saurus hero instead of the TG hero. Basically, the Saurus unit is to hold something so you can flank charge.
     

Share This Page