Saurus
Cuauhtémoc
New Member
- Messages
- 71
- Likes Received
- 20
- Trophy Points
- 0
So yesterdat I had this battle, hope you enjoy:
My list: Scar veteran (general) - cold one, light armor, maiming shield, sword of might - 155 points.
Skink priest - lvl 2 – 100 points.
12 skink skirmishers – 84 points. They are with priest.
15 saurus warriors – mus, standard – 198 points.
15 saurus warriors – mus, standard.- 198 points.
6 cold one riders – mus, standard – 240 points. They are with scar veteran.
From memory he had a unit of thunderers with thane, a slayer hero, a cannon, a unit of Quarrellers and a unit of miners.
Terrain and deployment
On his side on the right corner (my point of view) theres a big hill with Quarrellers and cannon on top.
Down the hill and a bit to the left of it there are the thunderers, and right under the hill stands the slayer.
Separating our parts of the board are a big lake to the far left and a row of pillars in the center, leaving a narrow corridor in the far right.
On my side on the center there is a big hill, one unit of saurus on top. more to the left are the second unit. to the right of the hill are the COC and to the left of them are the skirmishers.
Turn 1
He starts.
Thunderers moving to almost blocking the corridor and activating oath stone.
Cannon shoots - nothing happens.
Both saurus move to the corridor - they fit narrowly.
COC has no choice and move next to the saurus, blocked by the pillars.
Skinks move to the lake.
Priest casting Uranon's thunderbolt on cannon - nothing happens.
Turn 2
Slayer moves next to Thunderers, blocking the corridor.
Cannon shoots, miscasts, rolling again due to strange rune, miscasts AGAIN, rolling 6. Nothing happens.
Saurus almost get to thunderers, other saurus advancing towards the slayer.
COC are stuck, scar vet quit the unit and cross the pillars to station near the flank of thunderers.
Skinks advance toward the rear of the board, shoots and kills a thunderer. Thunderbolt cast on archers, no effect.
Turn 3
Slayer moves and stands near the thunderers.
Cannon shoots killing one saurus. Querellers kills another one.
Miners enter the board 1.5 inch from saurus (!) and cant do nothing more.
Saurus and scar vet charge the thunderers, roll horribly and do nothing at all except killing one. Thunderers attack back and kill 2 saurus.
Other saurus rotate to face the miners.
COC, still stuck behind the saurus, reposition to face the gap between the two saurus, waiting for it to widen. Skinks advance towards the hill, spell dispelled.
Now, to my surprise the thunderers with the thane lose in combot res and fail their break test. they run away and scar vet chase them overboard, slaughtering them all!
Turn 4
First of all, I expected a charge of his miners on my saurus, but it didn't came, which was weird.
In the shooting phase I understood why: It seems he has gained confidence in the shooting of his cannon, and his next shot aimed at the saurus next to the miners was fatal - He obliterated an entire row!!!
Luckily for me the saurus didn't break and fought on. Slayer attacks the saurus and kills 2. They in turn roll horribly and do nothing.
Scar vet returns to the board behind the cannon hill and advance toward it. He is something like 2 inches from it. Skinks advance toward the hill also, shooting and killing a quarreler. Saurus attack miners, and shamefully only with luck manage to kill 2. They are reduced by 2 in return. Other saurus fight slayer - none are hurt, neither he.
Turn 5
No movement on his side.
Cannon crew grin gleefully at the scar vet 2 inches away, and with extreme cruelness lunches a rain of scraps and sharp pieces, overlooking his amazing AS and turning him into a very dead swiss cheese. I am left stunned. Ouerellers shoot and kill 2 skinks.
Miners attack the saurus one last time, and although they have managed to succeed in all of their leadership tests they are eliminated by the sheer force of GW blows from little pesky dwarfs, killing none in return. Slayer attacks the saurus killing 3, and himself unhurt.
My twin attempts of revenge: COC at last doing something, charge the miners. Skinks also charge the cannon, who the crew choose to explode killing 3 skinks.
The COC totally squash the miners, purging them from this world. Saurus finally manage to inflict a wound on the slayer, and lose 1 guy.
In this point the game ended due to lack of time, and after a quick and somewhat inaccurate calculation the Lizardmen have gained a marginal victory!
I think I could have gained more, but it was my first battle after all and I learned to play during the game. Additionally, my dice rolls were from hell so my saurus were used as a moving meat wall rather then a moving killing wall. I think my list was fine, but the terrain prevented me from playing like I wanted and my strongest unit were stuck almost all of the game. My spells also did nothing at all.
Next game I'm finally going to use my big units like the steg and the sally, I'll notify you on how I fare.
My list: Scar veteran (general) - cold one, light armor, maiming shield, sword of might - 155 points.
Skink priest - lvl 2 – 100 points.
12 skink skirmishers – 84 points. They are with priest.
15 saurus warriors – mus, standard – 198 points.
15 saurus warriors – mus, standard.- 198 points.
6 cold one riders – mus, standard – 240 points. They are with scar veteran.
From memory he had a unit of thunderers with thane, a slayer hero, a cannon, a unit of Quarrellers and a unit of miners.
Terrain and deployment
On his side on the right corner (my point of view) theres a big hill with Quarrellers and cannon on top.
Down the hill and a bit to the left of it there are the thunderers, and right under the hill stands the slayer.
Separating our parts of the board are a big lake to the far left and a row of pillars in the center, leaving a narrow corridor in the far right.
On my side on the center there is a big hill, one unit of saurus on top. more to the left are the second unit. to the right of the hill are the COC and to the left of them are the skirmishers.
Turn 1
He starts.
Thunderers moving to almost blocking the corridor and activating oath stone.
Cannon shoots - nothing happens.
Both saurus move to the corridor - they fit narrowly.
COC has no choice and move next to the saurus, blocked by the pillars.
Skinks move to the lake.
Priest casting Uranon's thunderbolt on cannon - nothing happens.
Turn 2
Slayer moves next to Thunderers, blocking the corridor.
Cannon shoots, miscasts, rolling again due to strange rune, miscasts AGAIN, rolling 6. Nothing happens.
Saurus almost get to thunderers, other saurus advancing towards the slayer.
COC are stuck, scar vet quit the unit and cross the pillars to station near the flank of thunderers.
Skinks advance toward the rear of the board, shoots and kills a thunderer. Thunderbolt cast on archers, no effect.
Turn 3
Slayer moves and stands near the thunderers.
Cannon shoots killing one saurus. Querellers kills another one.
Miners enter the board 1.5 inch from saurus (!) and cant do nothing more.
Saurus and scar vet charge the thunderers, roll horribly and do nothing at all except killing one. Thunderers attack back and kill 2 saurus.
Other saurus rotate to face the miners.
COC, still stuck behind the saurus, reposition to face the gap between the two saurus, waiting for it to widen. Skinks advance towards the hill, spell dispelled.
Now, to my surprise the thunderers with the thane lose in combot res and fail their break test. they run away and scar vet chase them overboard, slaughtering them all!
Turn 4
First of all, I expected a charge of his miners on my saurus, but it didn't came, which was weird.
In the shooting phase I understood why: It seems he has gained confidence in the shooting of his cannon, and his next shot aimed at the saurus next to the miners was fatal - He obliterated an entire row!!!
Luckily for me the saurus didn't break and fought on. Slayer attacks the saurus and kills 2. They in turn roll horribly and do nothing.
Scar vet returns to the board behind the cannon hill and advance toward it. He is something like 2 inches from it. Skinks advance toward the hill also, shooting and killing a quarreler. Saurus attack miners, and shamefully only with luck manage to kill 2. They are reduced by 2 in return. Other saurus fight slayer - none are hurt, neither he.
Turn 5
No movement on his side.
Cannon crew grin gleefully at the scar vet 2 inches away, and with extreme cruelness lunches a rain of scraps and sharp pieces, overlooking his amazing AS and turning him into a very dead swiss cheese. I am left stunned. Ouerellers shoot and kill 2 skinks.
Miners attack the saurus one last time, and although they have managed to succeed in all of their leadership tests they are eliminated by the sheer force of GW blows from little pesky dwarfs, killing none in return. Slayer attacks the saurus killing 3, and himself unhurt.
My twin attempts of revenge: COC at last doing something, charge the miners. Skinks also charge the cannon, who the crew choose to explode killing 3 skinks.
The COC totally squash the miners, purging them from this world. Saurus finally manage to inflict a wound on the slayer, and lose 1 guy.
In this point the game ended due to lack of time, and after a quick and somewhat inaccurate calculation the Lizardmen have gained a marginal victory!
I think I could have gained more, but it was my first battle after all and I learned to play during the game. Additionally, my dice rolls were from hell so my saurus were used as a moving meat wall rather then a moving killing wall. I think my list was fine, but the terrain prevented me from playing like I wanted and my strongest unit were stuck almost all of the game. My spells also did nothing at all.
Next game I'm finally going to use my big units like the steg and the sally, I'll notify you on how I fare.