AoS First Crack at the Whip.......

Discussion in 'Seraphon Discussion' started by Full_time_nerd, Jan 3, 2018.

  1. Full_time_nerd
    Skink

    Full_time_nerd Member

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    I managed to get in my first two games with the space lizards against a friends Soulblight list. He had been doing really well with them recently, placing top Death at Blood and Glory(9th). So I knew it was a baptism right there. But I was excited to jump in and get amongst it, and mainly to have something to do with Magic after playing with Fyreslayers for a while!

    My list was

    Kroak
    Astolith
    Skink star priest

    3x10 Skinks

    Bastilidon

    2x2 Razors

    1x3 Rippers(on the board)
    1x6 Rippers(in the sky)

    Shadowstrike

    100 'extra' points.

    It went well, but I am sure I played some stuff wrong, so I thought I would throw it up here for some guidance!

    -Damn I already know I played Kroak wrong. Even though it says in his warscroll, I didnt check FAQs etc. I tried to cast Celestrial twice per turn :(

    -If standing next to arcane terrain, by being on the Balewind, does it take you outside the 3 inch bubble to get the extra plus 1?

    -Rippers from the formation can still drop just over 3 inches away? That hasnt changed right?

    -The ones that dropped from the sky can count as swooping for the reroll benefits?

    -Kroaks rerolls can be used for anything or just specifically for him? Can they also be used to reroll priority( I thought no but wanted to check)?

    Any input would be massive!!
     
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Balewind and arcane terrain... I _think_ it works.
    Rippers still work that way, yes.
    And yes you can swoop with those.

    Kroaks rerolls can be used for anything, but not for the priority rolls.
     
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  3. Full_time_nerd
    Skink

    Full_time_nerd Member

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    Perfect!

    Just wanted to get this stuff clear before my next game. So I can plan better.

    The rippers were a huge canon if you pick the right unit. After some mortal wounds from Kroaks spells, they took out a unit of blood knights on their own. My new fave things
     
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  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah they are strong. Squishy but strong so make sure you strike first.
     
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  5. Stevie754
    Skink

    Stevie754 Member

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    The balewind lifts you outside of the 3" range of arcane scenery if it is flat and you are going straight up.
    But if there is a tower or raised piece on the scenery you can pop a balewind beside you would be within 3" of that for +1.
    It's still worth just for the +1 to balewind casting
     
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  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Good point. If the arcane terrain is, say, a forest, that would work.
     
  7. Full_time_nerd
    Skink

    Full_time_nerd Member

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    Totally agree, worth it just for the plus 1 to cast the BW. I guess it is a be sensible determination if the scenery would affect.

    Like how high does a BW take you up?!?!
     
  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    A bit more than 5 inches, I just measured mine. :)
     
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  9. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    That doesn't sound weird out of context.
     
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