8th Ed. First game at 2500 plz help

Discussion in 'Lizardmen Army Lists' started by Kharn The Betrayer, Dec 29, 2011.

  1. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    I've played about 2 dozen minor skirmishes so far of between 500 and 1000 points and this will be my first 2500 point game (gulp) my opponent plays ogres and I am at a total loss here. It would be much appreciated if someone could make me a list with way I already have, 68 Saurus, 8 chameleons, 10 skink skirmishers w/ blowpipes 10 w/ javelins, 2 Sally hunting packs don't own any extra snacks btw, 10 temple guard, 5 Saurus cav, a slann, a scar vet, engine of the gods steg, ancient steg w/ blowpipes and a skink priest on foot(you can only have 2 heroes at 2500 right?) I'd prefer to take the scar vet over the priest to make the TG rank better with the slann in this case I would love for someone to make me a list, my only request is to keep the list friendly but still winnable because he's a friend playing a friendly game and noone plays lizards aty store so I don't want the first impression to be a holeish, Ty for any input and could I also get some tips vs ogres, sorry for how long responses. Will probably be, but it must be done for I am the sole ambassador of lizardkind at my gaming store! Thanks lol
     
  2. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    Also how do iget a picture for my profile next to my posts
     
  3. Dunya
    Chameleon Skink

    Dunya Member

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    The amount of heroes you can take is capped at 25% of the total points, so 625 at 2500. No restrictrictions on how many you take.

    I assume that your Scar-Vet is on foot?

    I'm not entirely sure as to how "friendly" this is, but you have JUST about enough models to make a decent 2500 list. I would never feel safe bringing my Slann in a unit of 10 Temple Guard so I left those out, but here goes:

    Slann - BSB, Rumination, Cogitation, Higher State, Cupped Hands, Lore of Light
    Skink Priest LvL 1 /w Ancient Stegadon - EotG, Dispel Scroll
    Saurus Scar-Vet - LA, Shield, Sword of Striking, Dragonhelm, Dawnstone
    30 Saurus - Std, Mu
    30 Saurus - Std, Mu
    10 Skink Skirmishers - Javelins, Shields
    10 Skink Skirmishers - Blowpipes
    5 Cold One Cavalry - Musician
    6 Chameleon Skinks
    Salamander
    Salamander
    Ancient Stegadon

    2496

    The list is build around the 12" Bubble of effects from the EotG and Lore of Light. The saurus will be the main focus of the army and should grind up most enemies with Birona's Timewarp and/or Speed of Light.
     
  4. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    sorry havent been on a while but 3 things, one, i got a 50$ gift card to gw so i think ill invest in more temple guard to up my bunker to 20 or so, two, i was thinking with lore of life (dont have book on me so i forget the name) wud it be a good use of power dice to double my eotg's movement and jump 24 inches into the thick of the enemies units for a burning allignment burst the next turn? like if i have my steg towards the flank and suddenly it jumps to where his units are thickest? lastly, how well would this list translate to tourneys?

    ty
     
  5. Dunya
    Chameleon Skink

    Dunya Member

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    Light is the lore that can double your movement rate with Birona's Timewarp, but it is capped at movement 10.

    On the taking this list to tourneys I wouldn't call it super competitive, the CoC and the Ancient Steg are probably elements I would not take. Should be reasonably strong though, the real weakness is the overall low strength when facing monsters, hard characters, heavy cav etc ..

    If you do buy more TG then Life is a great lore, but the list would need to be changed altogether.

    A 2500 Life list with the models you have could look like this:

    Slann - BSB, Mystery, Rumination, Dispel Scroll.
    Skink Priest /w Ancient Stegadon - Eotg, Dawnstone
    Scar-Vet - Ogre Blade, Dragonhelm, Light Armor, Shield
    30 Saurus - Hand Weapons, Std, Mu
    30 Saurus - Hand Weapons, Std, Mu
    19 Temple Guard - Std, Mu, Flaming Banner
    Ancient Stegadon
    6 Chamo Skinks
    6 Chamo Skinks
    Salamander
    Salamander

    2498

    Would have to do a little converting on the skinks, otherwise you could always trade 6 Chamo's for 10 Skirmishers should you feel like it. The Stegadons come into their own much more in a Lore of Life list since you will be healing them constantly.
     
  6. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    thanks for all the help its much appreciated
     
  7. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    Would it be immoral use a cold one champ as a scarvet on cold one? Cuz I've heard he's quite good even by himself
     
  8. Dunya
    Chameleon Skink

    Dunya Member

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    Thats what I do myself, but I don't play in tourneys and such. Don't know what the consensus is.

    The Cold One Scar-Vet is an awesome addition, because it gives you a buffer between your blocks and potentially threatening enemy units, and allows you to control the battle. Alternatively you can sic him off at Hydras and such which he should have no problem taking out, saving you a world of breath weapon and thunderstomp pain. Having two Ancient Stegs gives you that ability aswell, so he may not be strictly necesarry in this particular list.

    You shouldn't diminish the strength of the Ogre Blade Scar-Vet in the Temple Guard either though. With flaming str 7 attacks and a 4+ regen save from earthblood, that unit destroy monsters and the like.

    What I do personally in my Life list is run a regular Steg, an EotG and a Cold One Scar-Vet. That gives you 3 buffers that help control the game very well, I've had nothing but succes with that list so far.
     
  9. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    I recently got2 stegs at the same time and I've built the engine but not the other, should I make it a regular steg?
     
  10. Dunya
    Chameleon Skink

    Dunya Member

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    Honestly I think that the list I posted will be plenty competitive, but its up to you ofcourse. We're talking details and personal preferrence at this point.
     
  11. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    Can I get a 0+ save in 8th edition?
     
  12. Lord Cedric
    Terradon

    Lord Cedric Member

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    No. Page 43 in the BRB states: Note that a model can never have a save (of any kind) better than a 1+ for any reason, and that, even then, a roll of 1 is always a failure.

    - Lord Cedric
     
  13. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    Reason I'm asking is cuz Im making a 500 point tourney list, here it is.

    Block of 12 Saurus no command

    Block of 12 Saurus no command, both are 5 wide

    Salamander w/ snack

    Scar vet on cold one w/ dawn stone, LA, extra hand weapon, venom of the firefly frog, gleaming pendant

    Any thoughts?
     
  14. Dunya
    Chameleon Skink

    Dunya Member

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    Pretty sure that Scar-Vet is illegal, you can only have 125 points worth of heroes at 500 points.

    Two Saurus blocks at 500 might be interesting though I wouldn't do it myself, if you're facing Lvl 1 fire mages small skink/chameleon units might be in trouble.
     
  15. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    Yeh they where running into problems with that the rules are hero up to150, 3 d3 powerdice( count as d6 for dispel) only up to 200 points of shooting, and unit size limits is half of Wat is in the book up to max that's in the book
     

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