8th Ed. First Light Slann List 2500 points

Discussion in 'Lizardmen Army Lists' started by mrlowery82, Jul 31, 2012.

  1. mrlowery82
    Skink

    mrlowery82 New Member

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    Slann Mage Priest- Focus of Mystery, The Focused Rumination, The Becalming Cogitation, BSB, Cupped Hands, Obsidian Amulet

    Scar Veteran- Cold One, Light Armor, Dragon helm, Dawn stone, Venom of the Firefly Frog, Iron Curse Icon, Great Weapon

    40 Saurus Warriors- Full Command

    12 Skink Skirmisher x2

    20 Temple Guard- Full Command, Standard of Discipline

    5 Chameleon Skinks x3

    Stegadon

    Ancient Stegadon

    Salamander- Extra Handler x2(two separate units)

    Total-2499

    As I said in the title, this is my first time running the lore of light with my slann. My question is, are the saurus blocks big enough or should I drop some other units to bump them up in size? I normally run life so I don't worry so much about casualties.
    If there are any glaring mistakes let me know. As always any and all help is appreciated.
     
  2. MOMUS
    Cold One

    MOMUS New Member

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    What are the temple guard adding? With light you really dont need to take the TG bunker, you could get about 30 saurus for them.
    The slann could hide in a skirmisher bunker behind your mainline, buffing yor combat units.

    You also have very little in the way of speedbumps/redirectors. I would probably drop some gear on the slann and a unit of camo skinks, maybe try and squeeze some point somewhere else and get a couple units of terradons or min cohort units.
     
  3. Dartdon
    Skink

    Dartdon New Member

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    i feel like 3 squads of 5 are too small for chamo skinks. try 2 squads of 8 mathhammer shows that the 16 shots from the 2 squads should be able to take out two different trebuchet or equivalent, which is a must if you are bringing two steggys
     

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