7th Ed. First Lists: 500 pt Warband

Discussion in 'Lizardmen Army Lists' started by ZeeWulf, Jun 10, 2009.

  1. ZeeWulf
    Skink

    ZeeWulf New Member

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    Alright, so, at the end of July I'll be playing my first 'official' game(s) (Unless I meet a few players at my soon-to-be LGS) and I'm devising the list now so that I can prioritize my painting. This is particularly crucial, because at the same time I'm also going to be painting two squads of IG vets, 2 valks, a chimera, a manticore, and a Russ.
    Oh, and I can't start any painting until next week...at the earliest, possibly not until the end of the month!

    What I'll be working from for sure is a battalion box, a box of cold one riders, and I maaaaay purchase a stegadon, depending on the valks. What I'll be facing is a Daemon and a VC warband.

    That established, I've devised one, and gotten help on several others, and now I'm pinging for thoughts. So here we go.

    LIST A! (100% me) 499 pts

    Commander: Saurus Scar-Veteran
    1 Saurus Scar-Veteran
    Commander; Intellectual / Tactician; Hand Weapon; Shield; Scaly Skin
    1 Cold One
    1 Burning Blade of Chotec

    Core: Skink Skirmishers
    11 Skink Skirmishers
    Hand Weapon; Blowpipe; Aquatic; Skirmishers
    1 Skink Skirmisher Brave
    Hand Weapon; Blowpipe

    Core: Saurus Warriors
    6 Saurus Warriors
    Hand Weapon; Shield; Scaly Skin

    Special: Cold One Cavalry
    4 Cold One Cavalry
    Standard Bearer Std; Hand Weapon; Spear; Shield; Causes Fear; Scaly Skin
    1 Cold One Rider Champion
    Hand Weapon; Spear; Shield
    5 Cold One


    List B: 502 (They might let me fudge the 2 points if they get to.)

    Skink Priest
    1 Skink Priest
    Commander; Magician; Level 2 Upgrade; Hand Weapon; Aquatic
    1 Ancient Stegadon
    Engine of the Gods;
    4 Skink Crew
    Hand Weapon; Javelin;

    Skinks (
    10 Skinks
    Musician Mus; Hand Weapon; Javelin & Shield; Aquatic

    Skinks
    10 Skinks
    Musician Mus; Hand Weapon; Javelin & Shield; Aquatic

    List C: 500 pts

    Skinks
    10 Skinks
    Hand Weapon; Javelin & Shield; Aquatic

    Skink Skirmishers
    10 Skink Skirmishers
    Hand Weapon; Blowpipe; Aquatic; Skirmishers

    Skink Chief
    1 Skink Chief
    Commander; Hand Weapon; Aquatic
    1 Ancient Stegadon
    2 Giant Blowpipes; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn
    4 Skink Crew
    Hand Weapon; Javelin; Aquatic; Skirmishers
    1 Stegadon War-Spear

    Annd List D: 490 (need to figure out what to do with the last ten)


    Saurus Warriors
    10 Saurus Warriors
    Hand Weapon; Spear; Shield; Scaly Skin

    Cold One Cavalry
    5 Cold One Cavalry
    Musician Mus; Hand Weapon; Spear; Shield; Causes Fear; Scaly Skin
    5 Cold One

    Skinks
    10 Skinks
    Hand Weapon; Javelin & Shield; Aquatic

    Skink Skirmishers
    10 Skink Skirmishers
    Hand Weapon; Blowpipe; Aquatic; Skirmishers

    Skink Priest (
    1 Skink Priest
    Commander; Hand Weapon; Aquatic

    Any thoughts on these four lists? What would be the most effective? What is the most cost-effective right away? What is most feasible with such a painting backlog?
     
  2. Craken
    Carnasaur

    Craken Well-Known Member

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    IMO I think list A would work the best, especially vs Vampire Counts, although you lack some vital dispelling, but if you can charge and crush his heroes then there isn't much to worry about. I'm a fan of saurus powered armies and I think that list will be a lot of fun.
     

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