8th Ed. First Lizardmen list... 2400pts

Discussion in 'Lizardmen Army Lists' started by darkestvisions, Feb 23, 2014.

  1. darkestvisions
    Jungle Swarm

    darkestvisions New Member

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    Recently purchased the Lizardmen army book as I wanted to start a new army, and I've had my eye on these guys for a while! Been trying to put together a decent list, which I can work towards (before I start randomly buying things). It would be great to hear any advice and ideas on my this...


    Lords
    ----------
    Slann Mage-Priest [General/BSB] (Reservoir of Eldritch Energy, The Becalming Cogitation, The Wandering Deliberation)


    Heroes
    ----------
    Tetto'eko
    Gor'Rok
    Saurus Scar Veteran (Light Armour, Shield, Biting Blade, Sacred Stegadon Helm of Itza)


    Core
    ----------
    23x Saurus Warriors (Full Command, Swords/Shields)
    23x Saurus Warriors (Full Command, Swords/Shields)
    20x Skink Cohort (Full Command, Javelins, Poisoned Attacks)


    Special
    ----------
    20x Temple Guard (Full Command, Banner of Eternal Flame)
    Bastiladon (with Solar Engine)

    Rare
    ----------
    Ancient Stegadon (with Engine of the Gods)


    All comes in at 2396 of my 2400 limit.

    The idea is that I will run the Saurus Warriors both as blocks 6 wide and 4 deep, one with Gor'Rok and the other with the Saurus Scar Veteran. The Skinks will also be 6x4, and include Tetto'eko. Finally, the Slann will join the Temple Guard in a fourth 6x4 block.
     
  2. eppe
    Kroxigor

    eppe Member

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    23 Saurus Warriors will probably get wipped out in 1 to 2 turns of combat depending on your opponent. I don't like taking only 20 in a block during 1500 point games.

    Your TG will also suffer from the same problem. Both should be in blocks closer to 30.

    Our Int is low so you have to live through the first attack of almost every other army and hope you have enough models left to inflict some wounds.
     
  3. darkestvisions
    Jungle Swarm

    darkestvisions New Member

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    Very true, I hadn't really considered that!

    I've also been trying to figure out how to make some points available for either Terradon or Ripperdactyl Riders... more for harassing the enemy or hunting warmachines.

    Using your advice, I could drop the Scar Veteran and one of the Saurus blocks... increase the remaining Saurus, Skinks and TG by 6 more models each (1 more complete rank each) and then have 235 points leftover to play with!
     
  4. darkestvisions
    Jungle Swarm

    darkestvisions New Member

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    So after getting some feedback (online and offline) I have re-adjusted things. Mainly changing some of the unit sizes around, dropping the Scar Veteran and changing the Slann! Here is my updated list, see if this is any better!!


    Lords
    ----------
    Slann Mage-Priest [General/BSB] (Channeling Staff, Standard of Discipline, The Becalming Cogitation, The Harmonic Convergence, Focus of Mystery)

    Heroes
    ----------
    Tetto'eko
    Gor'Rok

    Core
    ----------
    29x Saurus Warriors (Full Command, Spears)
    24x Skink Cohort (Javelins) & 3x Kroxigor

    Special
    ----------
    20x Temple Guard (Full Command)
    3x Terradon Riders
    3x Terradon Riders
    Bastiladon (with Solar Engine)

    Rare
    ----------
    Ancient Stegadon (with Engine of the Gods)


    So a similar idea to before - the Slann sits inside the Temple Guard, making them 6 wide by 4 deep, Gor'Rok joins the Saurus, but 6x5 (as the unit is now 30), and Tetto'eko will join the Skinks/Kroxigors, making a horde formation unit that is 10x4. Terradons are there to fly 'over the top' of incoming units to soften them, before hunting warmachines, wizards, etc. And the Bastiladon and Ancient Stegadon are really supporting units, but could flank or even front charge if needed!
     

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