I've been watching people at the FLGS playing Lizards, and I dove into one myself. I'm still fairly new to WFB, but I've played some games with DE and realized I wanted something a little different. I put together a list for a 2500 point Tourney coming up, and any C&C would be great. I don't think the list is very competitive, probably more on the 'safe side'. It seems fairly balanced to me, but hey, I'm a newbie, so what do I know?! Thanks for any advice in advance! Slann - Focus of Mystery, Becalming, Soul of Stone, Cupped Hands, Potion of Toughness, BSB, Life 465 pts Saurus Warriors (30) - FC, Hand Weapons 360 pts Saurus Warriors (30) - FC, Spears (only reason for spears is because models were already made and tourney is WYSIWYG) 390 pts 3 units of Skink Skirmishers (10) 210 pts Temple Guard (20) - Musician, Standard, Flaming Banner 351 pts 2 units of Salamanders (2) 300 pts 2 units of Chameleon Skinks (6) 144 pts Ancient Stegadon 275 pts Total 2495 pts
I know there are plenty of people out there more experienced than me and can give feedback on this list! C'mon and throw it out there, everyone!
Hey, thought i would give you some help. First dont reply to your post if no one replyed back first. Thats a no no read the rules. Drop Soul of Stone the odds of you rolling double 6 is very slim and you got Cupped hands so youll be pretty safe. Why the Potion of Toughness? You should also give your Slann the Standard of Discipline. Maybe you should try Shadow or Light there pretty good for starting out. Skirmishers Skink are ok but i would drop 2 and add in a Skink Priests with a DS. Also run Javelin b/c you can move and shot with out taking a -1BS to hit. I like them but you should put in a Sacr-Vet give him LA, ES(Enchated Shield), Halberd and something that give him a Ward save. Give them Extar Handlers also run them Separately. I would drop him. Free yourself some points. Add another Chameleon Skinks unit or another Salamander. You chould run the Skink/Krok Unit 30 Skink with 3 Krok and runthem 6x4(6 Across 4Rank's) Also what armys will you be faceing? How are you running your Temple and Saurus meaning are you doing 5x6 or 6x5 for Saurus. Temple 6x4 or 5x4? Do you have alot of models?
Thanks for the advice! I apologize for not abiding by the rules, but as I've trolled through the forum I've seen many posts never get replied too! I'll make sure to not let it happen again. I guess rolling Cupped Hands and SoS is pretty much overkill...I'll take the advice and drop SoS since Cupped Hands isn't banned as far as I know. I honestly took the Potion because I had a few points remaining and couldn't find a spot for them...so I just figured I could use it for the "Crap hit the Fan" Situation. With the extra points coming from dropping SoS, I'll drop this too. I've tried Shadow with my DEs, and it was good, but from listening to podcasts and watching games, Life seems to be most attractive to me. However, I'll definitely look into Light, as well. I did think about using a Priest, but I wasn't sure it would be worth it. (Again, I apologize, I'm very new to Lizardmen, and haven't even played a game with them!) Could you go into more detail on the benefits of a Priest? I also don't know what you mean by taking Javelins...do you mean, just get rid of the Skirmishers and run normal Skinks? I plan on running my Slann in the TG unit. Would you still suggest running a Scar Vet in the unit, too? I do have these running separately. 2 units of 2. Sorry, I didn't mention that. As far as the extra handlers, I guess an extra 5 points for an extra snack is probably worth it. Thanks for mentioning that. You really think the Stegadon isn't worth it? In the games I've watched everyone has run at least one of them...they seemed to do pretty well. I could try with and without and see how it goes each time. I've never thought of running Skrox units, honestly. I've heard podcasts where people have used them, but never seen them in action personally. I'll have to try them out sometime, for sure. I'm not sure about the armies I'll be facing. This will be my first tourney, and I've not lived in the area long enough to know most of the armies. I'm sure there will be alot of diversity. I plan on running the TG 6x5 (with the Slann) and the Saurus 6x5. I do have a decent amount of models...not tons, but a good lot. Were you thinking something specific? Thanks again for the advice!
ES + Halberd don't mix. Just remember that these are pointers not something you absolutely must take . We all have different view on what is "good" in the lizardmen army but some things we all agree on which i see you have picked up is: Salamanders are vicious deadly weapons that every race wants. Chameleons are essential to confusion and stabbing people where it hurts. Most people also agree on: CoC are good but way to pricy. Stegs are cannon magnets, handle with care. Razordons while having awesome models are simply not good enough. My opinions on your list are as follows: Soul of stone combined with cupped hands and throne of vines is really overkill . Life is the most used, best allround-lore for lizards although shadow and light are fun to alternate with. If you have the points over its not bad to get a standard of discipline. 3 units of skirmishers are a bit more then i usually handle, i dont think they're flexible enough, i tend to have 2 with blowpipes either as fanatic fodder, luring out certain targets or just trying to target high toughness models with the poison. To steg or not to steg, your option . I usually run either an eotg or an ancient steg. Some matchups its good some its useless. Totally up to you. The benefit of having a priest is that you can carry some antimagic (and if you're lucky get that harmony/reroll all 1's spell). I prefer the Cube of darkness over the dispell scroll cause the added effect of MAYBE ending the opponents 12dice magic turn immediatly . The latest games i've been playing against high elves i've noticed something, there are some types of units you just can't beat no matter what. And because of that i've started adding a scar vet with the Crown of command effectivly making one of your big saurus block stubborn. A single scar vet on cold one is a nice addition to get some extra combat resolution with flank charge, hunt warmachines or chasing wizards.
ES and Halberd dont mix? why is that? Not to get off the subject of his list. I to like CoD (Cube of darkness) but is nice just to have a DS. I would run 2 priest if your using CoD and why would be if he rolling really low and thower out all his dice at onces for a really powerful spell i just think CoD would be a waste but thats just my though its nice to have DS and CoD. If you run a Steg its going to be eotg or an Ancient Steg. Normal Steg with the Bow isnt good enough b/c youll need 5 todo anything. Just remmber with EoTG you need to call out what power your using on your magic phase. Also you cant march and shot with your Ancient Steg same ture. Crown of command on a Sacr-Vet very nice. I have not tryed out a Sarc-Vet riding a Cold Old tho. I play with to many Dwarfs players. Also with your TG you should do 6x4. B/C it well protect your Slann from flank charge's. Think of it as this 5x6 your Slann as 4 TG to one side and olny has 2 to his other. Where 6x4 he has 4 TG on both sides.
Well, Halberd is a 2 handed weapon is it not? I'd love to do Gw/shield otherwise :>. The thing with CoD is at least in my experience, when someone gets a 12dice magic phase they usually start off with some half good half crap spells just to make the other person waste dispell dice, like perhaps Throne of vines/shield of thorns those type. Dispeller cant waste dice since he'll need them for dwellers if it is coming. In my case i just slam the CoD on the first spell and hope for an end of the Magic Phase . I usually run with both ds and cod too so...
Played my first game with Lizards against Warriors of Chaos, just figured I'd post what I felt worked, and what I need to work on. Still looking for more advice regarding how to maximize this list. My list was pretty my original with a couple tweaks for the Slann. I felt the 2 units of Saurus were decent. They were eaten up by a unit of Warriors, because I failed to cast Flesh to Stone. Once those were chewed up, my Temple Guard came through with Flesh to Stone and ate through most of the rest of his army. The Skinks seemed to do their job magnificently. I especially liked the Chameleons. They tore through 2 Hellcannons. One unit of Salamanders did fairly well, and the other got rushed by his flanking cavalry and they went down quick. I felt I didn't use them properly. As for the Stegadon, I used him wrong for the first half of the game.I wasn't giving each blowpipe 2d6 shots, I was giving the whole thing 2d6, so I lost a lot of possible shots. He also never got into combat. My opponent was just running away from him because that flank was on cavalry. I was curious what people think about the EOTG STegadons. I felt like a Skink Priest could be very useful especially since the Slann can channel through him. What's the going opinion on them? Also, I have heard good things about Skrox units. I think I have enough Skinks to field a decent size unit of them, but I want more thoughts on them if possible. Anyone every tried to run a large unit of Saurus on Cold Ones? Like a huge hammer? Just wondering how they fare in the game.
I did last time... or well.. 10 cold ones + 2 scar vets counts as a large unit these days . Tested the scar vets with scimitar of the sun resplendent and sword of strife, both giving 2 attacks, Totem of Huanchi to guarantee you get the charge. Last 3500game against High Elves they killed 12 Dragon Princes, 1 Lion Chariot, 20 Seaguard and 30 Spearmen... But it really hurts everytime one of them dies . And watch out for no armor save attacks (Eotg/Doom Diver and so on)... Oh and on the skink atop the steg, its pretty "meh", He can only channel Magic Missiles iirc, he gets challenged out pretty fast in melee but the Ward Shield and burning alignment weighs is up sometimes .
How'd you run them? 3 wide, or 6 wide? I don't think it's something I would try right away but could be something I would throw together for a themed list with a Carnosaur in there. What about Skroxigor units? Have you had any experience with them? Thanks for the continuing advice!
I ran them 6 wide, reformed to 5 wide later. Skrox-units might be good for flankers, at least thats what i've heard. I dont like skinks in melee at all so i don't bother with them anymore. Everytime i've tried one on it has been eliminated without doing anything useful. Skrox usually end up being a walking rule-debate due to the fact that there is no real rules covering mixed units in the rulebook. Give skinks melee poison and i'd run a skrox unit no doubt .