TOW First Post: 2000 Point Lizardmen List

Discussion in 'Lizardmen Army Lists' started by BobbySaurus, Nov 12, 2024 at 5:34 PM.

  1. BobbySaurus
    Jungle Swarm

    BobbySaurus New Member

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    This is a list I plan on using for my first games against my friend, who will rotate between orcs and goblins, warriors of chaos, and brettonians.

    I currently have the Slann, 20 Saurus, three Kroxigor, the carnosaur, and Skink Priest.

    After playing Total War I took a liking to the fire Slann and Bastiladons so I wanted to try a list on the table that is very good at range.



    Characters [984 pts]

    • Slann Mage-Priest[440 pts]
      Hand weapon, General, Staff Of The Lost Sun, Cupped Hands Of The Old Ones, Higher State Of Mind, Battle Magic

    • Saurus Oldblood[377 pts]
      Hand weapon, Heavy armour (Scaly skin), Shield, Carnosaur, Blade Of Revered Tzunki
      Special Rules: Cold Blooded, Furious Charge*, Obsidian Blades, Rallying Cry

    • Skink Priest[60 pts]
      Hand weapon, Light armour (Calloused hide), On foot, Elementalism
      Special Rules: Arcane Vassal, Aquatic**, Cold Blooded, Lore of Lustria

    • Saurus Scar-Veteran[107 pts]
      Hand weapon, Heavy armour (Scaly skin), Shield, On foot, Biting Blade
      Special Rules: Cold Blooded, Furious Charge*, Obsidian Blades, Rallying Cry
    Core Units [501 pts]
    • 20 Saurus Warriors[336 pts]
      Hand weapons, Shields, Heavy armour (Scaly skin), Shieldwall, Spawn Leader (champion) [Biting Blade], Standard bearer, Musician
      Special Rules: Close Order, Cold Blooded, Obsidian Blades

    • 14 Skink Skirmishers[80 pts]
      Hand weapons, Javelins, Shields, Light armour (Calloused hides), Vanguard, Patrol Leader (champion)
      Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers

    • 14 Skink Skirmishers[85 pts]
      Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion)
      Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
    Special Units [514 pts]
    • 3 Kroxigors[154 pts]
      Great weapons, Heavy armour (Scaly skin), Ancient (champion)
      Special Rules: Aquatic, Close Order, Cold Blooded, Fear, Skirmish Screen

    • Bastiladon[180 pts]
      Hand weapons, Javelins, Thunderous bludgeon, Solar Engine, Fourth Skink crew member
      Special Rules: Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3), Impervious Defence, Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+1), Stubborn, Terror

    • Bastiladon[180 pts]
      Hand weapons, Javelins, Thunderous bludgeon, Solar Engine, Fourth Skink crew member
      Special Rules: Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3), Impervious Defence, Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+1), Stubborn, Terror

     
  2. discomute
    Bastiladon

    discomute Well-Known Member

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    For a friendly this is a good enough list, just some quick notes

    - cupped hands of the old one is not a good item, 55 points for something that only works if you miscast? Spend on lore familiar to get the spells you want (fireball & pillar of flame)
    - take leftover points for 4 more skinks and run 3x10 it will make the units a lot more manageable.
    - I wouldn't put magic items on champions, it's just not worth it (additionally you can't have two biting blades in one army as it's not common)
    - scouts can be hard to use for new players, by removing that upgrade you'll have another 30 points spare you could give the carnosaur the talisman of protection. Your carnosaur is going to be very difficult to kill!
     
  3. BobbySaurus
    Jungle Swarm

    BobbySaurus New Member

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    Great feedback!

    I was using the Scout and Vangaurd upgrade to hit the mandatory 500 points. I have since switched to 3x11 Skinks and ditched the biting blade as well as scout/vangaurd and took the rest of your suggestions.

    Will report back after game.
     

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