So, the tournament has no comp, we are allowed one named charcter if we want. Seems to be no PD limits or anything. Also all magic items/gifts/etc are hidden until used. I am trying to use a list that is strong in all phases. Let me know what you think. Lord: Slann BsB- bnner of discipline Rumination Mystery Lore of light Cupped hands Heroes: Skink priest Dispel scroll Scar vet LA Shield GW Venom Maybe Mask of EEE! Core 24x saurus (6x4) Hw/S Banner Muso 24x saurus (6x4) Hw/S Banner Muso 10x Skink Skirm Jav/Shield 10x Skink Skirm Jav/Shield 10x Skink Skirm Jav/Shield 10x Skink Skirm Jav/Shield Special: 26x TG FC Banner of Flame 10x Chameleon Skink 10x Chameleon Skink Rare: 2x Salamander 2x Salamander Comes out at. Like 5 spare points or some such. Basically the saurus all stick together for buffs, scar vet is with TG. March across the bonard while throwing out 80x poisoned shots per shooting phase. I was considering an EotG instead of 1 sally unit and 2 units of skink skirms but i am very worried about it getting butt hurt by cannons etc. I figure 3 units of suarus at ws 10 I 10 should grind pretty well without a hammer. I could also drop 10 skinks and get becalming cognition on the slann which has a chance of greatly increase my survivability on everyone. Let me know what you think!?!
I would make some room in there for 2 units of 7 (at least) chameleons. They would be essential to taking out the war machines that you may face. I would also recommend taking becalming. It is well worth the points.
Hey arli i got 20 chameleons in the list. I am going to drop 1 unit of skink skirms and take becalming cog, mask of eee! on scar vet and give one saurus block a champion which takes me to exactly 2500 pts.
Guys I am completely new to Warhammer and to Lizards as posted up in my thread. However, this list has essentially all of the models that I have already built and so may be a good one for me to try out. I have scoured the codex and cannot find these things BSB- Banner of Discipline for the Slann, Mask of EEE for the Scar Vet, what Full Command means for the TG or where you get Banner of Flame. Can you all ellaborate a bit for the new guy?
Banner of Discipline, Banner of Flame, and Mask of EEE are Common Magic Items from the Big Rule Book, that anyone can bring. Full Command refers to the command group: Musician, Champion, and Standard Bearer.
Thank you for the quick response. I have yet to get the main rulebook as this collection was purchased at the intro of 7th ed and I never got it together. So now I have a brand new unused 7th ed book and need to get an 8th ed. Looking at this list has really been helpful. Thanks for posting it up and I hope that you do well in the tournament and follow up with how it did. It would be great to see some detailed batreps with this list.
I have been thinking of doing pretty much the same list as above but with the slann being life instead of light. Id drop cupped hands and take feedback scroll and banehead. If i can catch and wipe out someones lvl 4 early on (especially VC or TK or Teclis) i think it could be a real game changer. Otherwise i could squeeze in a sknk priest with feedback but no banehead makes it a bit more chancy. I have also considered this for regrowth as some of the scenarios in the tournamet are objective based including a watchtower type game and 26-30 TG with stubborn and regrowth and +4 T would be hard to move from the bottom of a tower. On another note i used this list scaled down to 2000pts to soundly defeat a HE army. The I 10 and WS 10 came in very handy in this regard, but I wonder if regrowth and toughness would be more useful. Its damn hard to decide. I also need to learn to use cham skinks much better lol. I consistently get them wiped out again and again. Any thoughts?
For the life slann: I always take cupped hands. I am notorious for rolling a 1 on throne of vines 2+ save. Hell, I am notorious for rolling 1 on cupped hands as well. I may try that in a tournament some time, but in my friendly games, I will stick with cupped hands with all my slann builds. Chameleon's survivability: Run! Run! RUN! Never stand and shoot with the chameleons unless you planned to do it and it will redirect an enemy for a flank charge (which is hard to do because they will be dead in one round of combat). A chameleon unit that runs, can rally and kill stuff later! For example: I faced a WOC army two weeks ago. A chaos Giant was advancing toward my chameleons (2 units). I positioned my chameleons within his charge arc. He charged, I decided to stand and shoot (he was the only target for my chameleons anyway). I failed my leadership check and they fled. He charged the second unit of chameleons. The same thing happened. They fled as well. The WOC player let them rally and did not charge them on his next turn. 5 chameleons came up behind him and caused 6 wounds (rolled 5 6s and one additional wound). Like I said, always flee with them. If you want to make sure that you can flee, do not get within close range of the target. You should also almost always flee with salamanders (unless you can redirect or they would run off the board if you flee).
Lord: Slann BsB- bnner of discipline Rumination Mystery Becalming Cognition Lore of light Cupped hands Heroes: Skink priest Dispel scroll Scar vet (Goes in TG) LA Enchanted Shield Piranha Blade Core 24x saurus (6x4) Hw/S Banner Muso 24x saurus (6x4) Hw/S Banner Muso 10x Skink Skirm Jav/Shield 10x Skink Skirm Jav/Shield 11x Skinks + 1 Kroxigor + FC Special: 26x TG FC + Banner of Flame + Iron Curse 10x Chameleon Skink 10x Chameleon Skink Rare: 2x Salamander 2x Salamander 2500pts Any Thoughts? I am considering dropping 1 unit of saurus and buffing the other unit and TG to 30 ea, also adding in more skink Skirms or 3 terradons. I feel like I am lacking any "tricks", this tournament has no comp, I want to play hard, I know everyone else will be, I have heard definite talk of teclis etc. These will be the matches: Round 1: Battle Line (as rule book) Round 2: Meeting Engagement (as rule book) Round 3: "Tower of the Pass" (uses deployment rules and the bottle neck rule from battle for the pass but uses the win condition from watchtower and lasts 6 turns not a random number) Round 4: Dawn Attack (as rule book) Round 5: Blood and Glory (as per rule book but breaking enemy does not end game) I need to nail this list and paint as much as possible lol.
If you give that SSV the bane head he will be doing multiple wounds(4)! That's better than a cannon (on avarage) and can kill anything! My friend likes to field tyrion, and a One Hit K.O SSV can take him apart!
Problem being, Piranha Blade + Enchanted Shield is 50pts. No Room, but that would be a nasty combo to get into combat with someones general or bsb or lvl 4. Especially with WS 10 and I 10 from light. Edit: Ohhhhh you mean drop enchanted and take banehead. That is a very interesting idea.
Giving this a run tonight: Slann - BSB (Banner of Discipline) Rumination, Mystery, Becalming, Cupped Hands - Lore of Light Skink Priest + Dispel Scroll (will take Iceshard) 36 Saurus HW/S FC 10x Skink Skirm (Stick + Shield) 10x Skink Skirm (Stick + Shield) 11x Skinks + 1 Krox Banner + Muso 30 Temple Guard FC Banner of Flame + Iron Curse Icon 10x Chameleon Skinks 10x Chameleon Skinks 3x Terradon 2x Sally Hunting Pack 2x Sally Hunting Pack 2400 pts exact. Never used terradons, going to give some BIG units of saurus and TG a go. Was very effective against HE a few weeks back. I think I am playing WOC tonight. Have to finalize my list by the 12 of Aug. So trying out as many combinations as possible lol.
drop something worht 15pts (javs from skirmishers + 11th skink from skrox unit?) and take Cube of Darkness instead of scroll
Got my ass handed to me, but I think this was at least 80% the generals fault. I need to learn to be far more aggressive. Fought 2 lots of the Heav Cav, 2 lots of Heav Infantry, 2 Chariots, 2 big blocks of cheap infantry and 3 units of light cav. Those Heav Cav Knights are ridiculously painful. Gonna need a game plan for them. 1+ armor save is shiz.
Take out the skox unit because it is two small and will die fast and give victory points to your opponet. Have your chameleons in 4 units of 5 so they can zip around easier and for more versitility Take off javlins since you need double tap. What I do is have them run up fire there blow pipes then flee and rally so that they dont lose victory points Take 40 saurus in horde formation with full C. Have the champion challenge any lord that comes into contact with unit so that he does not chew up the rest of your guys. You rielly only need 2 sallys If your reilly trying hard take ether life or death on the slann. Life for obvoise reasons and death so that you can miscat on purple sun and destroy everthing but elves. You do not need that many temple gaurd, 16 to 20 will be fine, Also take off all that stuff on them and give them full C You do not need the terrodons because you have chemeleons. With remaining points take a preist on EOTG, dont be worryeid about cannon because of chameleons. If any points left a BSB with +1 movement banner is great in a horde of saurus. Hope I could help with my suggestions
Slann -Mystery –Rumination - Becalming – BSB - Banner of Discipline – Cupped Hands Saurus Scar Vet -Light Armor - Shield – Piranha Blade – Bane Head – Cold One Skink Priest -Cube of Darkness – Eye of the Gods (Ancient Stegadon) – Luckstone Core 28x Saurus Warriors (Full Command) 10x Skink Skirmishers (Stick and Shield) 10x Skink Skirmishers (Stick and Shield) 10x Skink Skirmishers (Stick and Shield) 10 x Skink Cohort Special 24x Temple Guard + Razor Banner + Iron Curse Icon + Full Command 6x Chameleon Skinks 6x Chameleon Skinks 6x Chameleon Skinks Rare 1x Sally Pack + Extra Snack 1x Sally Pack + Extra Snack Can go either light or life with this list. Will try out light tonight. I can drop 2 lots of skirmishers and make the cohort 16 skinks and 2 kroxi with FC. Don't know whether this would be a good idea or not. Will try this list out tonight. Mitch