Ripperdactyl
Kalisto
Active Member
- Messages
- 460
- Likes Received
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- Trophy Points
- 43
First tournament, 5 matches, no limits except those from the books.
1) Played against an ogre with diverse monsters (stonehorn), caster level 4 och flera ogres samt scout. HE had nothing left.
2)Second game against an ogre-goblins with orc on wyvern and dragon slayer blade, 1 night goblins with 3 fanatics, 2 orc units, some orc savage skirmish, giant, 3d6 random squig chariot and 2 catapults. Won 14-6
3)Third game against Chaos lord on dragon with great weapon ward save and regeneration 5+ as well as 2 Tzeentch casters (level 4 and 2) with +1 spell each och +2 casting due skull and tzeentch unit. 6 ogres and 4 dragonogres. Due scenario started without the slann that was in reserve. Lost 17-3... i still thank i did 3 points..
4) Fourth match against double strigoi lord (ogre blade one and dragonslayer the other) both on terrorgheist. 120 skeletons/zombie, 2 caster level 2 and some bath as well 6 knights with 2 wounds each.
Had LOT of unlucky agaisnt terrorgheist even with flame attacks, dragon slayer killed carnosaur directly (had to charge since had no much other choices). Lost 16-4
5) Fifth match against Dark Elf with chaos lord on dragon with sword that wound at 2 +, caster level 4, 25 pikemen, 20 black guard, 7+1 cold ones with BSB 20 crossbowmen, not a good list except the lord and inexperienced player, I killed everything and he did zero points... 20-0 (carnosaur left with 1 wound against the dragon)
I played with this list:
++ Characters [911 pts]
++ Slann Mage-Priest [390 pts] - Hand weapon - Battle Standard Bearer - Lore Familiar - Becalming Cogitation - Elementalism
Skink Chief [114 pts] - Cavalry spear (if appropriately mounted) - Light armour (Calloused hide) - Terradon - Charmed Shield - Ruby Ring of Ruin
Saurus Oldblood [407 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - Carnosaur - Blade Of Revered Tzunki - Talisman of Protection
++ Core Units [603 pts] ++
14 Saurus Warrior [210 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Spawn Leader (champion) - Standard bearer
10 Skink Skirmishers [50 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides)
10 Skink Skirmishers [50 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides)
17 Temple Guard [293 pts] - Hand weapons - Halberds - Shields - Heavy armour (Scaly skin) - Revered Guardian (champion) - Standard bearer - Musician
++ Special Units [230 pts] ++
1 Bastiladon [175 pts] - thunderous bludgeon and Solar Engine - Skink Crew (x3) with hand weapons and Javelins (required)
5 Chameleon Skinks [55 pts] - Blowpipes - Hand weapons - Light armour (Calloused hides)
++ Rare Units [255 pts] ++
1 Ancient Stegadon [255 pts] - Great horns and Engine of the Gods - Skink Crew (x5) with hand weapons and Javelins (required) ---
Consideration now:
Carnosaur did like nothing, never had the chance to do multiple wounds except once, too many ward saves/reg saves or hard hitting) Fury was a problem only once since he cant restrain and reform as everyone else on dragon do!
Slann was good but not exceptional, it+s good to have 18" range for leadership and BSB, lore familiar with elementalism too. Becalming cogitaton was GREAT (not for the reroll that was just effective twice but thank the 27" dispel range). Ethereal would have help once in the third game ut nothing more than so.
Skink on terradon with ruby of ring...on a flank, really grade S. Amazing! Not so strong as i believed in hand to combat although, i'll probably change his lance to an extra hand weapon OR a javelin, shot at 2/3 + always with S4 isn't so bad. Charged just twice (a catapult half dead and a flank of cvrossbowmen)
14 saurus, i gave them no chance, they were amazing, 2 rankes of 7. Killed a orc unit and a dark elf unit, stopped terrorgheist for 2 full rounds.
17 Temple guards, lot of points but did their job blocking as much as possible dragons.
Skinks with javelin, simply amazing, still i missed one unit with blowpipe to multiple shot in the back. If i only had 60 points more...
Bastiladon, the casting missile is really good, negating also regeneration, i could play 80% of time out of dispel range. He had enough defence to don't die in melee except once against a dragon.
Ancient stegadon with engine....sincerely? Good for melee even if you have no AP to impact hits, quite bad for missile. He is always inside dispel range, has no AP. Idk if 25 point extra are worth it, probably, but would like to try the bolt thrower as well.
Chameleon not exceptionally but did their job, scouting and distracting. I believe they are worth it. To be only 5 to scout instead 10 is a big difference in imho. Would be interesting to scout with 10 skinks with javelin but they would probably often fail marching test with leadership 5, so not sure they would be worth it.
1) Played against an ogre with diverse monsters (stonehorn), caster level 4 och flera ogres samt scout. HE had nothing left.
2)Second game against an ogre-goblins with orc on wyvern and dragon slayer blade, 1 night goblins with 3 fanatics, 2 orc units, some orc savage skirmish, giant, 3d6 random squig chariot and 2 catapults. Won 14-6
3)Third game against Chaos lord on dragon with great weapon ward save and regeneration 5+ as well as 2 Tzeentch casters (level 4 and 2) with +1 spell each och +2 casting due skull and tzeentch unit. 6 ogres and 4 dragonogres. Due scenario started without the slann that was in reserve. Lost 17-3... i still thank i did 3 points..
4) Fourth match against double strigoi lord (ogre blade one and dragonslayer the other) both on terrorgheist. 120 skeletons/zombie, 2 caster level 2 and some bath as well 6 knights with 2 wounds each.
Had LOT of unlucky agaisnt terrorgheist even with flame attacks, dragon slayer killed carnosaur directly (had to charge since had no much other choices). Lost 16-4
5) Fifth match against Dark Elf with chaos lord on dragon with sword that wound at 2 +, caster level 4, 25 pikemen, 20 black guard, 7+1 cold ones with BSB 20 crossbowmen, not a good list except the lord and inexperienced player, I killed everything and he did zero points... 20-0 (carnosaur left with 1 wound against the dragon)
I played with this list:
++ Characters [911 pts]
++ Slann Mage-Priest [390 pts] - Hand weapon - Battle Standard Bearer - Lore Familiar - Becalming Cogitation - Elementalism
Skink Chief [114 pts] - Cavalry spear (if appropriately mounted) - Light armour (Calloused hide) - Terradon - Charmed Shield - Ruby Ring of Ruin
Saurus Oldblood [407 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - Carnosaur - Blade Of Revered Tzunki - Talisman of Protection
++ Core Units [603 pts] ++
14 Saurus Warrior [210 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Spawn Leader (champion) - Standard bearer
10 Skink Skirmishers [50 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides)
10 Skink Skirmishers [50 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides)
17 Temple Guard [293 pts] - Hand weapons - Halberds - Shields - Heavy armour (Scaly skin) - Revered Guardian (champion) - Standard bearer - Musician
++ Special Units [230 pts] ++
1 Bastiladon [175 pts] - thunderous bludgeon and Solar Engine - Skink Crew (x3) with hand weapons and Javelins (required)
5 Chameleon Skinks [55 pts] - Blowpipes - Hand weapons - Light armour (Calloused hides)
++ Rare Units [255 pts] ++
1 Ancient Stegadon [255 pts] - Great horns and Engine of the Gods - Skink Crew (x5) with hand weapons and Javelins (required) ---
Consideration now:
Carnosaur did like nothing, never had the chance to do multiple wounds except once, too many ward saves/reg saves or hard hitting) Fury was a problem only once since he cant restrain and reform as everyone else on dragon do!
Slann was good but not exceptional, it+s good to have 18" range for leadership and BSB, lore familiar with elementalism too. Becalming cogitaton was GREAT (not for the reroll that was just effective twice but thank the 27" dispel range). Ethereal would have help once in the third game ut nothing more than so.
Skink on terradon with ruby of ring...on a flank, really grade S. Amazing! Not so strong as i believed in hand to combat although, i'll probably change his lance to an extra hand weapon OR a javelin, shot at 2/3 + always with S4 isn't so bad. Charged just twice (a catapult half dead and a flank of cvrossbowmen)
14 saurus, i gave them no chance, they were amazing, 2 rankes of 7. Killed a orc unit and a dark elf unit, stopped terrorgheist for 2 full rounds.
17 Temple guards, lot of points but did their job blocking as much as possible dragons.
Skinks with javelin, simply amazing, still i missed one unit with blowpipe to multiple shot in the back. If i only had 60 points more...
Bastiladon, the casting missile is really good, negating also regeneration, i could play 80% of time out of dispel range. He had enough defence to don't die in melee except once against a dragon.
Ancient stegadon with engine....sincerely? Good for melee even if you have no AP to impact hits, quite bad for missile. He is always inside dispel range, has no AP. Idk if 25 point extra are worth it, probably, but would like to try the bolt thrower as well.
Chameleon not exceptionally but did their job, scouting and distracting. I believe they are worth it. To be only 5 to scout instead 10 is a big difference in imho. Would be interesting to scout with 10 skinks with javelin but they would probably often fail marching test with leadership 5, so not sure they would be worth it.