Jungle Swarm
SeraphWIN89
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Hi. I’m going to the London Grand Tournament in May. It’ll be my first tournament and I’m hella excited. I don’t have the most competitive list as I only started collecting a few months ago so I’m just going with what I’ve got + a few things I can get painted in time.
Masters of order<???
Lord Kroak (general)(arcane might<???)
Eternity warden
Astrolith bearer (incandescent rectrices)
Scar veteran on carnosaur
Saurus sunblood
Skink star priest
10 skinks jav + Starbucklers
10 skinks jav+Starbucklers
10 Skinks jav+ Starbucklers
10 Saurus warriors (clubs)
3 ripperdactyls
Bastilodon (beam)
Balewind vortex
I’d love any feedback/tournament advice about anything. But I do have a few specific questions:
1: when you dispel, do you have to beat their casting roll on the dice or their roll + modifiers ? E.g if Nagash has +3 to cast and rolls a 7 to cast, do I have to roll 11 to dispel?
2: What battle trait should I use? I wanted to use Masters of order mainly to keep it simple for myself as I have enough trouble thinking out plans without all the options teleporting gives myself (I’ve played 6 games so far), but I’ve noticed a lot of magic heavy armies have big pluses to cast so I thought that it might be a bit wasted.
3: If any of you have tournament experience with stuff in my list are there and real dangers to look out for or opportunities I can exploit, or any tactics I can use with the stuff I’ve got?
I’m not looking to podium or anything, my goal is to win 2 of the 5 games and have a blast.
Masters of order<???
Lord Kroak (general)(arcane might<???)
Eternity warden
Astrolith bearer (incandescent rectrices)
Scar veteran on carnosaur
Saurus sunblood
Skink star priest
10 skinks jav + Starbucklers
10 skinks jav+Starbucklers
10 Skinks jav+ Starbucklers
10 Saurus warriors (clubs)
3 ripperdactyls
Bastilodon (beam)
Balewind vortex
I’d love any feedback/tournament advice about anything. But I do have a few specific questions:
1: when you dispel, do you have to beat their casting roll on the dice or their roll + modifiers ? E.g if Nagash has +3 to cast and rolls a 7 to cast, do I have to roll 11 to dispel?
2: What battle trait should I use? I wanted to use Masters of order mainly to keep it simple for myself as I have enough trouble thinking out plans without all the options teleporting gives myself (I’ve played 6 games so far), but I’ve noticed a lot of magic heavy armies have big pluses to cast so I thought that it might be a bit wasted.
3: If any of you have tournament experience with stuff in my list are there and real dangers to look out for or opportunities I can exploit, or any tactics I can use with the stuff I’ve got?
I’m not looking to podium or anything, my goal is to win 2 of the 5 games and have a blast.