I have never run a lizardmen list without a slann in templeguard, I have tried life and light in the templeguard but now is a try for something a bit different. This list is inspired by Jack Honeysett's SCGT top lizardman player list: Slann is designed to be able to hold up units while always trying to remain safe, The scar vets are to harrass the things that could potentially be hurting the slann (aboms with spikes etc), Skink priest has the cloak of feathers to try and take advantage of the 24" channeling of magic missles from lore of light, rest is pretty self explainatory. Slann Mage Priest - The Focused Rumination, Focus of Mystery, Becalming Cognation, Higher state of conciousness, Banner of Swiftness, Cupped hands of the Old Ones, BSB, Crown of Command, Lore of Light Hero: Scar Vetran, Cold One, Light Armour, Charmed Shield, Dragonbane Gem, Halberd, Venom of Firefly Frog, Potion of Speed Scar Vetran, Cold One, Shield, Burning Blade of Chotec, Luckstone, Dragonhelm Skink Priest - Dispel Scroll, Cloak of Feathers Core: 25 Saurus Warriors – Musician, Standard, Hand weapon + Shields 24 Skinks, 3 Kroxigors - Full Command 10 Skink Skirmishers 10 Skink Skirmishers Special: 5 Chameleon Skinks 5 Chameleon Skinks 3 Terradons Rare: Salamander Hunting Pack Salamander Hunting Pack