8th Ed. Flexible 2400 pt Army

Discussion in 'Lizardmen Tactics' started by peacemaker1987, May 31, 2011.

  1. peacemaker1987
    Skink

    peacemaker1987 New Member

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    I try not to tailor my army as i want something that will be able to cope with most things, so this is my army that i am running at the moment, but i am going to make a few changes to it which i shall explain after i list the army.
    This is also the army that i have been running against Tomb Kings for the last couple of games with varied success.


    Slann Mage-Priest 440pts - Light
    Becalming Cognition
    Focused Rumination
    Focus of Mystery
    -BSB
    -Cupped Hands of the Old ones


    Saurus Scar Vet 161pts
    Cold one Mt.
    Armour of Destiny
    Great Weapon

    Saurus Scar Vet 133pts
    Cold one Mt.
    Light Armour
    Sword of Battle
    Shield



    24 Saurus Warriors 318pts
    spear
    F.command

    24 Saurus Warriors 318pts
    spear
    F.command

    10 Skink Skirmishers 70pts

    10 Skink Skirmishers 70pts

    10 Skink Skirmishers 70pts


    25 Temple Guard 445pts
    F.command
    Banner of Eternal Flame

    Stegadon 235pts

    2 Salamander


    Right so i am thinking of splitting the two sallies in to two seperate packs.
    Dropping one unit of saurus down to 20 men and having both the scar vets in that unit. I am going to change how i have kitted them out to maximize their attacks so that hopefully they should just rip through things quick. One shall likely have two hand weapons and venom or burning blade, and the other can have the crown of stubbornness. That was the unit they are with don't need to rely too much on the slann.
    With the spare points i will include a lvl 1 skink priest with a dispel scroll, something i have been desperately needing.
    Ill take eternal flame off of the temple guard and put the standard of discipline.

    And i am thinking if i can find the points to make it an ancient steg with a skink chief on top carrying the warspear.

    Unit of TG and 24 Saurus to act as anvils with steg and small saurus acting as the hammers. Lore of light to pump up weapon skill and initiative and hopefully give extra rerolling attacks. Skinks and sallies on the flanks to annoy or target big monsters.

    Thoughts and advice?
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Give the banner of discipline to the slann. Rerollable ldr 10 for the win. One of the latest faq's made it so you can use it in the unit.

    I would drop two units of skirmishers in favor of some chameleons. 2 units of 6. I would try to get 2 more salamanders as well. Run them in 2 units of 2. No need to add extra handlers as they share the 6.
     
  3. peacemaker1987
    Skink

    peacemaker1987 New Member

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    If i put it on the slann then i can't use his inspiring presence, but if i put it on as the unit banner then i can right?
    I was thinking of dropping some of the skink skirmishers.
     
  4. peacemaker1987
    Skink

    peacemaker1987 New Member

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    Ok this is my amended list.



    Heros – 832pts

    Slann Mage-Priest 440pts - Light
    Becalming Cognition
    Focused Rumination
    Focus of Mystery
    -BSB
    -Cupped Hands of the Old ones


    Saurus Scar Vet 153pts
    Cold one Mt.
    Light Armour
    Shield
    Sword of Strife


    Saurus Scar Vet 149pts
    Cold one Mt.
    Light Armour
    Additional Handweapon
    Crown of Command

    Skink Priest 90pts
    Lvl 1
    Dispel Scroll

    Core 634pts

    24 Saurus Warriors 306pts
    spear
    Banner + Musician

    20 Saurus Warriors 258pts
    spear
    Banner + Musician

    10 Skink Skirmishers 70pts


    Special 791pts

    24 Temple Guard 434pts
    F.command
    Standard of Discipline

    Stegadon 235pts

    5 Chameleon Skinks 60pts

    5 Chameleon Skinks 60pts


    Rare 140pts
    2 Salamander




    2397pts
     
  5. peacemaker1987
    Skink

    peacemaker1987 New Member

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    Just realised i put this in the wrong page.
     
  6. Arli
    Skink Priest

    Arli Moderator Staff Member

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    This was addressed in one of the recent BRB faqs. He can have it and his unit does use his leadership because you have to use the highest leadership in the unit. That would be his leadership. He is the general. I think he is the only model that can do this.
     
  7. BEEGfrog
    Razordon

    BEEGfrog Member

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    The unit with the banner cannot use inspiring presence, but since inspiring presence is only used when general is not in unit then inspiring presence is irrelevant to the carrying unit when general is in unit with banner.

    The limitations on inspiring presence only affect unit carrying banner so do not apply to other units. Even if the general's leadership has been boosted by being in the unit with the banner, the limitation does not apply to other units so they can still use his leadership even though it has been boosted by the banner.
     

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