7th Ed. Flying Skink of Minor Annoyance

Discussion in 'Lizardmen Tactics' started by Fellwyrd, Jan 13, 2010.

  1. Fellwyrd
    Jungle Swarm

    Fellwyrd New Member

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    First time poster, medium time reader. I'm putting together a Lizzie list starting at the battalion box and then building up from there - but was wanting to pass something under the eyes of the readers here.

    Skink Chief - w/ Light Armor, Blowgun, Cloak of Feathers and Poison Upgrade (10pt one I can't remember the name of - that would give him a poison attack on 5 or 6)

    Basic idea would be to have the Skink hide out in a unit of skirmishers and advance up a flank. Blowgun means he can do a usual shoot n scoot, or if he gets in range he could jump out and take out a war machine crew or exposed fleshy character.

    I realize that a batch of Terradons would probably be a bit better tactically, but I was wondering whether the kamikaze Skink would earn back his 100 odd points worth. I'm pretty sure he should be able to take out most war machine crews or a Lvl 2 wizard in CC, but he would likely struggle a bit with Dwarf crews?

    Appreciate any comments y'all might have
     
  2. novatomato
    Razordon

    novatomato Member

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    I think this particular skink has a lot of potential, especially if you have a slann in your army.
    Using beast lore cast bears anger on the little fella and you have (I think) 6 WS4 S6 attacks and a skink with toughness 4/5.
    Against most things he will be attacking first because if the charge, probably killing the entire warmachine crew (unless dwarves then you've killed two of three).
    When he's finished off the crew he can fly away to shoot up some squishies or repeat the previous turn if necessary.
    Mind you thats theoryhammer and certainly not solid fact.
     
  3. erians
    Razordon

    erians Active Member

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    If you mean Venom of Firefly Frog that allows you to reroll misses if you have poisoned attacks (but that only works on ranged attacks as skinks doesnt have poisoned close combat attacks) then this combo isn't leagal as both that and cloak is enchanted items. You can take firefly venom and a spear and put him on a terradon, but as he won't get to reroll close combat attacks its a pretty crappy combo. I've had some mage hunting success with Terradon rider and Piranha blade, but he only works on unarmored casters and there aren't a lot of those left. FSoMA is best off using cloak and Sword of Might, or Cloak and Killingblow (he becomes a bit of a one trick pony with KB, but can still scare any expensive char that isnt immune).

    Imo there is no reason to ever take the flying skink over terradons from a gaming perspective. It can have a bit of a surprise effect, but without the +1 A on the charge that the good old FSoD had it won't do much damage exept to crew. If you want to try i and have a free character slot, go for it, or if you are out of special slots and want more flying harassers. He does chop up wraiths pretty good aswell, so if you need some magical attacks he's not all that bad.

    Taking the rather shoddy beast lore isnt really justified by a simple war machine hunting combo that can be dispelled. The bears anger has a range of 12" so if you want to use it you are gonna have to cast it on the skink, then wait for the next turn, then charge and then not cast anything in your magic phase, and even then, if you threaten somthing good he can just use powerdice to dispel it in his magic phase.
     
  4. Bibamus
    Bastiladon

    Bibamus New Member

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    bears anger would work with the jaguar charm
     
  5. The Hunted
    Carnasaur

    The Hunted Active Member

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    Bang on target. Although the beast lore isn't shoddy at all. But each to his own.
    As for CotJW and bears anger: get a scar-vet instead....he will to the same, only 3 times better!

    The Hunted
     
  6. novatomato
    Razordon

    novatomato Member

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    Of course the Scar Vet is better, but scar vets are also much better at killing big nasties and fighty heroes and RnF, so perhaps the skink chief is better in other ways. Oh right, he has access to ranged attacks moves a lot faster he can have a flying mount or cloak (which by the way CAN'T be stopped, unlike the jag charm where someone can throw some DD or a scroll to stop that pivotal charge from going off).
    If someone was taking the skink and slann purely for the combo then they are probably not very good. I was presenting a situation where that particular skink could be handy. And yes the above poster is right about it being an illegal character if he has the cloak and the venom.
     
  7. The Hunted
    Carnasaur

    The Hunted Active Member

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    Yes the skink is more mobile, but all the jobs that come with being more mobile can be done by another unit. Terradons and chameleons come to mind. Which also happens to have more than 2 wounds.
    Ofcourse, if you do not have any special slots left and you're desperately searching for a march blocker, WM hunter, and mage hunter. THEN you might think about your list again, and THEN try this guy.
    The only way I see this guy having potential is with the Dagger of Sotek. Fly, charge, hope for 6's. Even then, there are better ways...
    All in all, i'm not too convinced.

    The Hunted
     
  8. Bibamus
    Bastiladon

    Bibamus New Member

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    i can only see 3 roles for a chief:

    1) war-spear
    2) terradon + staff of the lost sun (fun but not necessarly usefull, or very capable for a hero)
    3) BSB with skavenpelt banner in saurus/CO unit (want to try the CO tactic next game, i expect epic fail)
     
  9. The Hunted
    Carnasaur

    The Hunted Active Member

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    Out of those 3 options, I can only see 2. War-spear Stegadon madness. This is the most obvious and probably the best.
    I just don't see the small guy actually doing something with that setup. Okay, he might kill a model here and there, but I don't want to invest that much points to kill a few models....There are simply better thinks in the LM army.
    3rd option is great fun. Also, that is a way I can see him work on a terradon: cheap, flying BSB.

    You maybe can convince me by posting a battle report (of some sort) showing how you use the Chief. How's that for an idea? :)

    The Hunted
     
  10. the ironfoot
    Cold One

    the ironfoot New Member

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    I know it would suck but i've always wanted to try the skavenpelt in a unit of Terradons :p Would be very funny, and a complete surprise to opponents. If the terries don't kill him, he might laugh himself to death :D
     
  11. Phoenix49
    Skink

    Phoenix49 New Member

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    Used a no-magic list in a no-magic game at 2000pts vs Warriors of Chaos, with the Skink Chief on Terradon with Staff of the Lost Sun, Spear, Shield, Light armour and Talisman of 6+ ward save (had 15pts to spare didnt rly have anything else to do).

    I used him to :
    -kill chaos hounds
    -hunt down Dragon-ogres
    -kill any character that moved out of his unit

    My results and verdict:
    -He killed 2 dogs in the 1st unit (of 5), and 3 in the other, over 3 turns. He then charged the 2nd unit and made it flee = mission accomplished, the fast-moving meat-shields were dissolved and rly didnt protect the Chaos Units.
    -Never went on the Dragon-ogre side = could have used him better
    -At turn 6, after I shot at him and did nothing, one of the chaos heroes charged me (i was at 8" to be at short range), I stand and shoot, hit all 3 shots, wounded 2, and the hero lost his last hit point = mission accomplished.

    Verdict :
    +Great fun for me :)
    +Does serious dmg where u need it, when u need it (BS5, S5 x3 shots while shooting, WS4, S5 3A in charge)
    +Huge mobility, decent shooting and melee power to shoot/charge small units.
    -Doesnt march-block
    -Very fragile
    -90* view
    -Costs ~140pts
     
  12. erians
    Razordon

    erians Active Member

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    Actually he does march block. Why wouldn't he? The 90* LOS is pretty crappy but he can join terradons if you really want to get around that (if he joins a unit of terradons he gains 360* line of sight, that makes sense!!). Only problem is having 140+90-120 pts in a 8-10 wound T3 unit.
     
  13. Phoenix49
    Skink

    Phoenix49 New Member

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    Don't you have to have US5 or more to march block?
     
  14. erians
    Razordon

    erians Active Member

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    Nope, no such rule exists. Any unit within 8" march blocks unless it is fleeing.
     

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