hi all, im curious to know your opinions about my list. This is a rivisitation of suggested list posted in this forum. I loved some synergyes between terradonts and skinks , i wanna give you my idea of that list. Leaders: Saurus Astrolith Bearer (140) - General - Command Trait: Old and Grizzled Lord Kroak (320) - Spell: Stellar Tempest Terradon Chief (70) - Artefact: Serpent God Dagger Skink Starpriest (120) - Spell: Hand of Glory Skink Starpriest (120) - Spell: CelestialHarmony Skink Priest (70) Battleline: 40 x Skinks (240) - Boltspitters Celestite Daggers & Star Bucklers 5 x Saurus Guard (100) 5 x Saurus Guard (100) Units: 9 x Terradon Riders (270) - Sunleech Bolas 3 x Salamander hunting pack (330) Endless Spells : Balewind Vortex (40) Bound Geminids of Uhl-Gysh (70) Total: 1990 / 2000 The idea is keep 2 starpriest to buff terradonts and skinks, prest gonna buff skinks too. They can be very scary , we got many CPs in that list i think +1 to hit worth for 70 points. Big block of terradonts can worth with +1 save ( i hope) from priest, they can absorbe samage and im allowed to play them more offensive. If i lose some of them i still have a good number to drop MWs Amother change is add another 5 guards. They will stay with kroak and they gonna help to protect him more. In this way i have i wanna keep kroak pack together , 10 guards can help me to hold an objective and with balewind and bearer i dont need move kroak to damage opponent with spells Last chamge is salamanders instead chami skinks. I know , 330 points seems so mutch. But compared to chami skinks i think they need less buffs to be a solid unit. Another reason i wanna try them is teleport. They are only 3 with hunt pack, they are more easy to place compared to 20 cham skinks and they are better in melee too! What do you think?