if a character in a unit becomes frenzied does the unit gain frenzy as well? i know that when a character is stubborn he makes the unit he's in stubborn but does frenzy work the same way?
Stubborn is actually the exception not the rule, most psychology does not pass from the character to the unit. So frenzy doesn't, however, if the character has to charge something he can drag the unit along with him. Doesn't really give them any benefits though.
Are you sure about that... If I'm not wrong, if you don't declare charge and your frenzied character within charge range, Character charge the enemy without the unit wich he is in...
Aztactoth, I think you're completely right. "A frenzied character must declare a charge and leave a unit he is with if the unit is not declaring a charge that turn and there are enemies within charge reach of the character"
That could prove....problematic at times. Of course, would that cause the unit itself to count as having moved?
If you put a Frenzied model in a unit that you don't want to run crazy to some opposing unit then your doing something wrong..
Yeah but that is IF you don't declare a charge. It is usually fairly easy to judge if you are in charge range or not, if you think you are then declare it. The unit will go with the character. If you don't declare it, and the unit gets left behind when the character charges, they don't count as moving and may move as normal in their movement phase, but they cannot declare a charge on a seperate unit. I was looking into the possibilities when I had a 9" movement vamp in a unit of skeletons, I could launch him out 18" unexpectedly without the unit and surprise chariots, lone characters, warmachines etc. then the skellies could move but not charge something else. Unless they were in range and I declared with the whole unit.
There are some times when you wouldn't want that to happen; when the unit you're going to charge is obviously placed as to redirect your unit.
on a side note. (in case anyone has missed this ) If you have an Old Blood on a carno. And in combat the carno deals a wound and becomes frenzied, your oldblood also gets frenzy, ei. +1 attack. Just a little quirck i noticed.
Yeah that has been discussed and referenced many times, but there do seem to be a lot of people who don't notice the rule. So many little rules to remember.
Im not sure about that too... If a character charge from inside of the unit, Unit cant move... but Im not sure same is correct for the frenzied charges...