Well, so this is my first Lizardmen list, and as the title says, it's a somewhat fluffy list that I hope to be able to use in friendly games and not be horribly slaughtered. I "think" I managed to cover most of the bases without sacrificing the general feel of the army, which is simply throwing so many heavy hitters at people that they have a hard time keeping up. Also, cramming in enough dinosaur conversions. Which is to say, as many as possible and then some. 3,995 pts Lords and Heroes 750 Kroq-gar and Grymlok 635 He serves the purpose of wrecking face. Skink Priest 115 -Blood Statuette of Spite -Diadem of Power Comet Spam with some nifty items, really. Core 1730 Saurus Warriors (30) 360 -Musician -Standard Bearer -Champion Saurus Warriors (30) 360 -Musician -Standard Bearer -Champion Saurus Warriors (30) 360 -Musician -Champion -Standard Bearer Saurus Brick: Apply directly to enemy. Skink Skirmishers (10) 70 Skink Skirmishers (10) 70 Can you say distraction units and warmachine crew murderers? Skinks (22) 110 Some little guys to go with the Kroxigors as ablative wounds and, well, to cause ablative wounds. Cold One Cavalry (10) 400 -Musician -Standard Bearer -Champion A smaller, but much harder, brick of saurus. There to dash in and clobber things not dying fast enough. Special 725 Stegadon 235 Stegadon 235 Trample and shoot things to death. Kroxigors (3) 165 Combine with skinks and unleash like a sledgehammer. Terradon Riders (3) 90 Warmachine hunting and other harassment. Rare 790 Ancient Stegadon 275 Ancient Stegadon 275 More trampling and shooting. Salamander Hunting Pack (3) (12) 240 -Extra Handlers (3) If all else fails, kill it with fire-breathing reptiles. So, questions, comments, sharp words and other derision?
If your kroxigors are going to be in your skink unit? then they count as core ^^ but you need 2 more skinks then, you need to at least have 8 skinks for every kroxigor in the unit You say you have your priest for the comet?? pretty hard to be sure you roll a 5 with only one dice :S but not much magic for a lizard army I have may change the krog-gar for a slaan and chakax But else there is a lot of hitting poser like that
I am loving the ammount of dinosaur ownange in this list. AWESOME. Perhaps you could turn your priest into a dinosaur as well by throwing him on an ancient stegadon with engine of the gods? Maybe even bump him up to level 2? better chance of getting the comet, which by the way, is a fantastic spell. Especially for pesky cannons that will ruin your dinosaurs if you aren't careful! But then again, engine of the gods has a ward save for that.
Hey, uh...so I'm actually from 40k as far as knowing the play style...you don't get to select a spell like you would a psychic power? This changes things, really. Could you explain it to me? Edit: Also, I've apparently had a lot of bad advice as far as how lord/hero slots work...because, well, I was under the impression that the 1,000 pt allotment I had had to have both the lords and heroes wedged into it. I had no idea I could have used up to a thousand points for heroes.