8th Ed. Friendly Fluffy List of 4000 pts

Discussion in 'Lizardmen Army Lists' started by Tezcatlipoca, Nov 9, 2012.

  1. Tezcatlipoca
    Skink

    Tezcatlipoca New Member

    Messages:
    27
    Likes Received:
    3
    Trophy Points:
    0
    Well, so this is my first Lizardmen list, and as the title says, it's a somewhat fluffy list that I hope to be able to use in friendly games and not be horribly slaughtered. I "think" I managed to cover most of the bases without sacrificing the general feel of the army, which is simply throwing so many heavy hitters at people that they have a hard time keeping up. Also, cramming in enough dinosaur conversions. Which is to say, as many as possible and then some.

    3,995 pts

    Lords and Heroes 750

    Kroq-gar and Grymlok 635

    He serves the purpose of wrecking face.

    Skink Priest 115
    -Blood Statuette of Spite
    -Diadem of Power

    Comet Spam with some nifty items, really.

    Core 1730

    Saurus Warriors (30) 360
    -Musician
    -Standard Bearer
    -Champion

    Saurus Warriors (30) 360
    -Musician
    -Standard Bearer
    -Champion

    Saurus Warriors (30) 360
    -Musician
    -Champion
    -Standard Bearer

    Saurus Brick: Apply directly to enemy.

    Skink Skirmishers (10) 70

    Skink Skirmishers (10) 70

    Can you say distraction units and warmachine crew murderers?

    Skinks (22) 110

    Some little guys to go with the Kroxigors as ablative wounds and, well, to cause ablative wounds.

    Cold One Cavalry (10) 400
    -Musician
    -Standard Bearer
    -Champion

    A smaller, but much harder, brick of saurus. There to dash in and clobber things not dying fast enough.

    Special 725

    Stegadon 235

    Stegadon 235

    Trample and shoot things to death.

    Kroxigors (3) 165

    Combine with skinks and unleash like a sledgehammer.

    Terradon Riders (3) 90

    Warmachine hunting and other harassment.

    Rare 790

    Ancient Stegadon 275

    Ancient Stegadon 275

    More trampling and shooting.

    Salamander Hunting Pack (3) (12) 240
    -Extra Handlers (3)

    If all else fails, kill it with fire-breathing reptiles.

    So, questions, comments, sharp words and other derision?
     
  2. Meller
    Skink

    Meller Member

    Messages:
    31
    Likes Received:
    3
    Trophy Points:
    8
    If your kroxigors are going to be in your skink unit? then they count as core ^^ but you need 2 more skinks then, you need to at least have 8 skinks for every kroxigor in the unit :D
    You say you have your priest for the comet?? pretty hard to be sure you roll a 5 with only one dice :S but not much magic for a lizard army :jawdrop:
    I have may change the krog-gar for a slaan and chakax :p
    But else there is a lot of hitting poser :p like that :p
     
  3. Ragnar
    Saurus

    Ragnar New Member

    Messages:
    94
    Likes Received:
    9
    Trophy Points:
    0
    I am loving the ammount of dinosaur ownange in this list. AWESOME.

    Perhaps you could turn your priest into a dinosaur as well by throwing him on an ancient stegadon with engine of the gods? Maybe even bump him up to level 2? better chance of getting the comet, which by the way, is a fantastic spell. Especially for pesky cannons that will ruin your dinosaurs if you aren't careful!

    But then again, engine of the gods has a ward save for that.
     
  4. Tezcatlipoca
    Skink

    Tezcatlipoca New Member

    Messages:
    27
    Likes Received:
    3
    Trophy Points:
    0
    Hey, uh...so I'm actually from 40k as far as knowing the play style...you don't get to select a spell like you would a psychic power? This changes things, really. Could you explain it to me?

    Edit: Also, I've apparently had a lot of bad advice as far as how lord/hero slots work...because, well, I was under the impression that the 1,000 pt allotment I had had to have both the lords and heroes wedged into it. I had no idea I could have used up to a thousand points for heroes.
     

Share This Page