Cast Doom and Darkness from the lore of Death and have your salamanders fire at the unit. 1 wound=panic check -3. I did this to my buddy's ork general's unit. They failed the check and ran, failed the check to get rid of the spell on his turn, and failed the check for rallying. They ran off the board on the second round. Fun stuff!
Nice, it is indeed a great combination. The trick is getting the spell off without your opponent realising and stopping it. If it is a defensive army or you get them early, you can even make them go off the board straight away.
Sounds like a great idea against low leadership armies. Although I can't help be think that it does sound a bit cheesy too. Not that it is cheesy, but I just wouldn't feel right about it, especially if I got away with it a few times.
I don't know, I think you are taking the concept of cheesy a little bit too far. It relies on you successfully casting a spell and your opponent not dispelling it, if you manage to get it through then it is playing well and your opponent dispelling poorly. I don't think most tactics like this should be considered cheesy, especially when there is such an easy defense against them. And I would more savour throwing it on high ld armies, to bring their roll right down. Low leadership have an alright chance of failing on their own without help.
True in all cases there. However, I've had my TG run off the board in a smiliar situation (was after a round or two of combat) and it sucks to loose a big unit of infantry like that. Especially when there's an expensive character in the unit. I guess cheesy is the wrong word to use for this situation. Let me put it this way. I can easily identify with the frustration of seeing your troops go running off the edge of the board for something such as this and I'd do everything in my power to make sure it wasn't going to happen to me. So, I'll happily retract the 'cheesy' comment, because I can even see myself using this as a highly effective tactic, not just for low leadership, but for stuff such as HE's as well.
He failed the dispel and did not have another scroll. Not my problem. I don't think it is that cheesy, I think it is using good tactics in a tactical game. Having 20 units of skirmishing skinks is cheesy. Also, by the Great Lakes Warhammer League rules, we can only use 10 PD per turn with bounds counting as 1 PD. So my army is not using 15+ PD, which is cheesy.
Is this a new tactic? i have been using it all the time since the new book came out. Actually it was the first thing that came to my mind when i saw the ld rules of the salamanders. Salamanders don't kill stuff as they used to in 6th, but hey at least they might scare some more units this way. not a fair trade but better than nothing.
Ok, the word cheesy should not have entered the conversation. I have read about clubs who use between 13-17 for 'normal' games. So the definition of 'cheesy' is relative to the standard. I don't see anyone in this thread touting this as a 'new' tactic per sey. It certianly caused me to reconsider taking Salamanders as often as I do. It is certainly a clever combo when used in conjuntion.
Don't forget to use this in conjunction with terror tests as well. Some foes have decent protection against panic like Dwarves and Chaos Warriors, but not so much against Terror. Might be better to move a terror causer nearby in those cases (steg or Carno) and let the spell do its work. Not cheesy in the least, but merely the common sense usage of a spell. It increases the value of the spell and makes it more important for the enemy to dispel it. It basically forces the enemy into dispelling it, so that you can ram a few other spells through unhampered.